Creed's Leap by LDJam user 384136
A fun little twist on an endless 2D runner, where you have to summon the platforms in front of you. Join our little moth as they explore the cave :D
| Original URL | https://ldjam.com/events/ludum-dare/55/creeds-leap |
Ratings
| Given | 9🗳️ | 9🗨️ |
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I N . T H E . A B Y S S . T H E R E . I S . O N L Y . M O T H M A N
The player gets stuck against any walls and there is no leeway for steps. For the "-_--" block you get stuck trying to walk over it.
There is no visual indication of arrow keys hit or progress along any combos. I can't tell where I went wrong on some combinations.
The nature of dropping the platforms at your feet means it is necessary to type the combos mid-air. This also means there is no distinction between the platforms, as the easiest combo will still put a block under your feet. I'm not sure how this could be improved, but I could suggest dropping the platforms further away so they become a target, or have shapes with a wider variety and clear pros and cons to choosing them.
Several times I have tried jumping with "W" instead of spacebar, just as a habit from other keyboard-only games.
The scrolling of the pacing feels very strict. At times it is too fast and I find myself panicking, and other times too slow so I have to wait for my next jump.
I hope this helps you improve the game and improve as a developer. Good luck!
:sweat_smile:
I would suggest using icons for directions instead of spelling them out. Also, since the game is mostly played with the keyboard, maybe having a keyboard key for restarting would be useful, instead of having to click with the mouse :)
I really liked the design of the player's character and the music sounds very good.
Well done !