Summon Death by TheMadPangolin

Summon Death is a top-down action shooter. Two wizards are facing off in an arena, pitting their summoned minions against each other.
Why are they fighting? Who knows. All that matters is you've been summoned in by the BLUE WIZARD to help the fight... and also you're a fire-breathing demon!
Use your fire breath to melt enemies, and defeat the EVIL WIZARD (the one who is NOT BLUE!!!)

Featuring:
- An upgrade system between levels which scales infinitely
- Slimes
- An original song made in FamiTracker for the game
- A state of the art FULL SCREEN BUTTON!!!
- More slimes
This game was made in 48 hours using the following tools: - GameMaker: Studio - Aseprite - BFXR - FamiTracker - Audacity - Paint.NET
https://youtu.be/TRt3a-a7FTI
Thank you for checking out my game! Hope you have fun and good luck with your LD entries :D
Cover art by Baconfish! :bacon: :fish: Check out his Twitter - https://twitter.com/WitchfallGame
| Link | https://the-mad-pangolin.itch.io/summon-death |
| Link | https://github.com/JackLeigh27/ld55-summoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-death |
Ratings
| Overall | 8th | 4.354⭐ | 26🧑⚖️ |
| Fun | 4th | 4.44⭐ | 27🧑⚖️ |
| Innovation | 158th | 3.38⭐ | 27🧑⚖️ |
| Theme | 50th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 9th | 4.46⭐ | 27🧑⚖️ |
| Audio | 7th | 4.3⭐ | 27🧑⚖️ |
| Humor | 105th | 3.295⭐ | 24🧑⚖️ |
| Mood | 16th | 4.208⭐ | 26🧑⚖️ |
| Given | 5🗳️ | 8🗨️ |
Super cute game :D!!
Loved it!

Though it's really addictive because you can instantly feel that you getting better and better after each run. As I'm typing this I can feel the urge to boot it up again. :smile: Nice entry, cheers!
Love the overall setup here. Sort of a twist on a pokemon battle. ( Though I guess this is more of a twist on an smt game )
The presentation as a whole is cool, let it be visual or audio-wise
Combat is cool as well. Love how your wizard also shoots. The enemy wizard's attacks were also telegraphed really well. The arenas are also well designed since you have to take into account which paths will get blocked somewhat since your wizard has to shoot as well.
The only thing I'm not too keen on is that falling off the arena feels a little punishing and should take away 1 hp rather than 2. It's pretty much the only reason I died whenever I did. Though this is probably just a skill issue lol
But either way, great work on this

Edit:

I am very, very impressed, congrats!
My only gripe is how falling strips you of two whole health points, which seems a little overkill. Otherwise, I have nothing to complain about, this is very very good.