The Ritual by silkworm_sweatshop
You've come across a Tome of Summoning. While you don't know the runes it was written in, try to decipher the ancient texts and experiment to find ways to summon beasts from other realms!
The Tome contains clues but it doesn't spell everything out. It is up to you to experiment and fill in the blanks to reach the end!
To summon you need:
1) The correct summoning circle
2) The correct components (which spot you place each component doesn't matter)
3) The correct incantation
Made in Gamemaker
:rotatinglight: POST JAM Version :rotatinglight:
- The book now keeps the page number so you don't have to keep flipping pages when you close it.
*- Added some sound and feedback when selecing a vial and a summon sfx. *

Ratings
| Overall | 7th | 4.379⭐ | 35🧑⚖️ |
| Fun | 19th | 4.212⭐ | 35🧑⚖️ |
| Innovation | 27th | 4.121⭐ | 35🧑⚖️ |
| Theme | 2th | 4.742⭐ | 35🧑⚖️ |
| Graphics | 7th | 4.53⭐ | 35🧑⚖️ |
| Audio | 1th | 4.545⭐ | 35🧑⚖️ |
| Humor | 83th | 3.484⭐ | 34🧑⚖️ |
| Mood | 15th | 4.212⭐ | 35🧑⚖️ |
| Given | 37🗳️ | 59🗨️ |
Awesome job! My son (7 years old) and I really enjoyed the game! We were truly motivated to play through to the end. This game has a lot of potential. I could envision it as a defense game, where you need to cast spells under time pressure to protect your castle. One small change that could enhance the usability of the game: saving the book page so that when you reopen the book, it returns to the same page.
Greetings from schw3de
>One small change that could enhance the usability of the game: saving the book page so that when you reopen the book, it returns to the same page.
Yes, I thought of this too after the jam. It would be easy to add!
- It was annoying that the book reset page to beginning when reopened. It would also be easier if the book was a little higher and I could see the symbols in the ui, even if not allowed to press them, but I could map the input numerically because I found it really hard to memorize the shapes (left shape, triple shape, up shape, circle shape, right shape).
- I think there was maybe a bit too much resummoning of the same stuff. Maybe you could make it easier to resummon, at least don't require the chant, or highlight the chant for the ingredients already used in summoning, if not just have a button to summon a copy of the entities already summon, or have a copy summon.
Super polished visually and the music is SO GOOD. I was really jamming out to it. Love how the screen shakes and the grab sound effect is really satisfying. The dark portal effect too. I had a good time but the memorization of the incantations was the hurdle for me each time I wanted to try something. This is as far as I got:

Really nice polish all around! I had fun even though I got stuck :) Inspiring work!
Thanks for the feedback! Given more time I would probably rethink a lot of things. I'm tempted to keep working on it!
I've uploaded a post-jam version that keeps the page number!
>(I didn’t know how to make the lil white guy)
You must be too kind of a soul :angel:.... :smiling_imp: :knife:
1) the element combination idea is cool, but i feel like the symbols at the bottom are a bit unnecessary - it just feels like an extra hurdle to get to a specific element combination, if that makes sense.
2) it wasn't immediately obvious to me that i needed to follow the book to get to a final summon. i just thought it was a sandbox with the book being some suggestions. Then thought to myself, surely there has to be an end goal, and that's when i looked at the comments and figured out there's a final summon
>1) the element combination idea is cool, but i feel like the symbols at the bottom are a bit unnecessary - it just feels like an extra hurdle to get to a specific element combination, if that makes sense.
Hmm, the symbols (spell incantation) don't really have anything to do with elements (which is determined by components). Instead they determine "creature type" (goat, spirit etc). That's the idea anyway but I'd like to flesh it out more.
Is there a mistake in the text on page 2 of the book?
Only issue: I was not able to summon a rainbow goat :(
Overall, theme well used and the game is a fun puzzle and has some genuine a-ha moments, and the main mechanic is pretty clever, but at some point it become bit of a chore to make all the "ingredients".
Also SPOILERS: Got this ending

It was a lot of fun to try with all the juice, and is the best alchemy game I've played so far this jam!
This is where I'm at:

>I feel like I’ve stabbed everything lol
Any of the other spirits(elemental) should spawn a "ghost" spirit :ghost:. Let me know if you tried it and it doesn't work for some reason :thinking:
I guess there's only a "bad ending" where I was mean to all the creatures, since I don't even know why I was stabbing them, but mechanically this was super satisfying.
My only complaints are that 1) the book doesn't stay on the page you left it, and 2) you made me spend 15 minutes trying to figure out meaningless (I think but please tell me otherwise!) tengwar :'(
But seriously, wow. I'm so impressed, and I had so much fun.
>2) you made me spend 15 minutes trying to figure out meaningless (I think but please tell me otherwise!) tengwar :’(
I'm sorry, it's just decoration. I didn't expect anyone to try to decipher it :sweat_smile:.