The Klent by sirJupitron


Play! https://jupitron.itch.io/the-klent
Let's keep in touch! @jupitron on Twitter/X
Story
"Nube is a mage trapped in an unknown dungeon that he once dreamt of.
In this dream, Nube had a vision of an upcoming force that could destroy the world and end the peace of Valantia.
With the help of his loyal friend Dino, an immortal flying dragon, and his magical staff, Nube needs to reach “The Klent,” a mystical gemstone full of power, to save his town and the entire world of Valantia."
Controls
A & D - Move W - Jump / Fly E - Interact J - Shoot
Left & Right arrow keys- Move Up arrow key - Jump / Fly Z - Shoot X - Interact
Left click - Shoot
Made for the Ludum dare 55
With love!
J
| Link | https://drive.google.com/file/d/1kdhciAUMNcZdCH_Gm8SRWHq7uwL4Z8cQ/view?usp=sharing |
| Link | https://jupitron.itch.io/the-klent |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-klent |
Ratings
| Given | 56🗳️ | 63🗨️ |
Simple mechanics and the level design is really good.
Could see this as a complete game with a storyline
Loved the art style and sound design.
The level design was a bit confusing.
Reminds me of retro games I used to play as a kid!
I got stuck in the ceailing though.
I really appreciate the forgiving checkpoint system, especially in a jam game, it made getting through the entire game a great experience.
Loves the style too, really gooood job.
Was positively happy to see there was checkpoints when I died :D
great job!
- Sami
Episode 1 complete! What a solid entry. The Atari 2600-style graphics and flickscreen levels typical of that era give it a very distinctive art style. But the standout feature is the level design of the first episode; the puzzles and level layout are so well thought out, making it fun from start to finish. Perhaps the music could be a bit less repetitive, but that's a minor point. I just want to congratulate you on creating such an excellent game by yourself in just 48 hours, well done!
Jokes aside, nice job - it was fun but very hard! I did get a bit confused when I found text that said press J to shoot but it wouldn't work (I hadn't found the staff yet)
Clean graphics. A little hard but I found the checkpoints were always put just where they needed to be
I really don't have too many complaints. The biggest one is that the Atari-era graphics were working so well, that the crisp high-res text did a big disservice to the visual consistency. The horizontally-stretched checkerboard pattern also took me out of the moment a bit.
There was a bug where getting hit by the first enemy in the game would leave him stuck to you, but wouldn't kill you until you jumped to leave and re-enter the hitbox.

At the split path on the third screen, I went left first, and was a bit confused by "shoot staff with j" since it J didn't do anything (and I didn't know about the staff). It would probably help to signal the player to go right there, or hide that message until the staff is picked up.
There was at least one time where the black transition between screens caused me to fall into spikes. Not sure what engine you're using, but maybe the game can be paused during the transition screen?
Otherwise it was fun flying around levels with the dragon, and I enjoyed how the game introduced new mechanics over the course of the game.
Bonus pic, you can get trapped in the ceiling if you're up there when the dragon disappears :)

There was a really interesting pattern of exchanging your staff and mounting/dismounting to get past each obstacles which added a nice light puzzle element to it. The only factor I didn't enjoy was the dino summon disappearing after a short time. Dismounting = "Okay, I've gotta go on foot for bit... this will be slower and more calculated with my jumps." Ran out of time and disappeared = "Dangit... now I gotta walk back to re-summon just to get back to this screen again... this is gonna take foreverrrr!"
But it did create a sense of urgency to keep going forward and beat the game! I had a great time playing. I really enjoyed the character designs, especially the tall green guy. Loved this game! Good job

But guys, please show me how to pass the lava phase! :'(
I need a lot to continue playing this game.

Some issues. I went left instead of right early on and didn't understand why J didn't shoot anything, thought it was broken. In some areas (like the first x), you can get awkwardly stuck on the walls. Sometimes it seems like the dino dies for no reason.
Dismounting the dino threw me to the side a bit which caused some unwanted effects, e.g. dropping off the ledge and to the screen below, but those weren't that bad. Then at some point I think I got stuck inside a wall or just the edge of the screen probably because of this and couldn't continue.
Anyway, I liked the retro style, and I think all parts of the game contribute to the vibe in a nice way. Good job!

