Shoot The Furniture! featuring S.K. Eleton by Skleembof

Shoot The Furniture! featuring S.K. Eleton
A state of the art first person shooter that takes you to exotic locations (office building) and pits you against terrifying foes (potted plants) as you try to become the hero of legend, the first to collect all 9 mystic artifacts! (beepers)
How to play
Collect all 9 beepers hidden around the game world to win! Beware of plants that shoot you when you get in range. Pick up bullets for ammo and pill bottles for health.
Press Q to experience a dead mechanic or what could've been if we had more time... The original idea was that you would get "summoned" via the beeper, but in the end it turned out to be a simple collect-a-thon.
This game was developed with the O3DE game engine
We'll write some more stuff about our experience developing with O3DE later, after some much needed sleep.
Graphics work
I made every asset for this game within the 72 hour window (except for the particle effect). This was an excessive amount of work but I really wanted to see what I could do with O3DE. I ended up dumping a lot of assets due to minor technical issues and time constraints though. I spent an entire day creating animations for the summoning mechanic just to throw it away, along with some props that kept crashing the asset processor for some inexplicable reason. I'm pleased with how the game ended up looking, I just wish I had a bit more time to tweak the lighting and post processing effects.
As for the overall experience working with O3DE, I was surprised at how full featured it currently is from the art side. There were some minor issues that slowed down my workflows, but nothing deal breaking.
If you're thinking about giving O3DE a try, I think I can confidently say that it's in a very usable state from the art side. Just make sure to dedicate time to reading the docs, searching discord, and watching the very helpful videos on the O3DE youtube channel. Also, save frequently and expect the editor to crash every now and then.
System Requirements
Due to a variety of reasons including time constraints, the game might run poorly or not at all if you don't have a dedicated GPU with at least 2 GB of VRAM. If you run into issues running the game, it would be helpful if you could share your system specs (including GPU driver version if possible)
Linux Version
I actually developed the game entirely on my Fedora Linux workstation, but ran into an issue creating a release package for Linux, so I decided to focus on getting the Windows version out so more people can play it. I haven't given up on the Linux build though, so hopefully I'll get that out soon for my fellow Linux LD'ers
Known Issues
- The resolution of the game is tied to the size of the game window, so if you full screen you'll be running the game at your desktop resolution which might lead to performance issues.
- Audio might be too loud.
- There is no win state so after you get all 9 beepers, pat yourself on the back on my behalf
Credits
All Programming: @ale
All Graphics: @skleembof
Ratings
| Given | 32🗳️ | 63🗨️ |
anyway, nice entry!
Good job!
PS: I'll check the engine that you used as I've never heart about it.
Movements feels weird sometimes like input lag.
As for the gameplay itself, I found that the game definitely could've used something more. Once you defeat the potted plants, then it's just a scavenger hunt... doing that isn't all too difficult either, given the number of pickups around.
Nice entry overall. Those killer plants killed me tons of times!
From the description, screenshots and what I could play, this seems to be real fun when having decent framerate!