Creature Conjurers by LDJam user 300020

Welcome to "Edric's Castle", brave spellcaster!
As a young mage thrust by fate into this forgotten land, you will have the chance to explore the secret place of the old castle and learn the forbidden magic of summoning mysterious creatures.

Here, failure is merely a rite of passage ——— An opportunity to perfect your spells. You'll learn a lot here, even can get the legacy of the legendary Master of Magic, Edric. However, young mage, you should be careful of the evil monsters hidden in the magic that are yearning to return to the light.

Now, get your robes and prepare your spells, because an exciting and dangerous adventure is about to begin.Take the first step to discover the mysterious Master of Magic, Edric, where amazing and unknown things come together.
Download, explore, and summon your own monster!
Xiaoyang Deng✨: Creature and Props Art
Ophelia Lee✨: Code, Technical art
Yuanjin Fang✨: Gameplay design, Project management, Narrative, BGmusic
Yuanyue Tao✨: Scene Art, Narrative, Translator, UI
Siyuan Guo✨:Some monster descriptions, Synthetic formulas, Translator
Credit: Unity, sound
| Link | |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/55/creature-conjurers |
Ratings
| Given | 22🗳️ | 47🗨️ |
And the three-eyed cat is so cute!!
I liked the introductory dialogue section and the descriptions of the things you summoned made me laugh.
Good job!
I wish there was some kind of way of tracking our progress, by listing what combinations we have tried and what they conjured.

I think if the game had more clearly defined objectives it would be a more engaging experience for the player (unless I missed something). Nice things to add might be some kind of consequences based on what you summoned, add some pressure like from having limited supply of materials or a time limit, or some other kind of limitations or rules. Overall, excellent aesthetic and mood in this entry! Well done!
Also, many creatures were insanely cute <3
My favs:

Also, if you could please let me know how I might go about summoning my own mud cat in real life I would very much appreciate it.
It would be really great if what I had already opened was visible somewhere.
As, for example, in alchemy.
Thanks for creating the game, thanks for the web build
I also like that you crafted so many combinations, that's really hard work you've done. The only thing I probably will do differently is instead of brief list of properties per any added some narrative description and jokes around. It really might engage player more.
Just as an example if you call out a second three-eye cat the first one might be happy to have a couple or so. It really might drive player to go thru more options.
Overall I really like the entry and huge respect to the artist, who came up with such amount of nice art!