Late Night Summoning With The Boys by bbaf

[raw]
made by bbaf for Ludum Dare 55 (EXTRA)

Once upon a night in forest you with you metalhead friends decide to summon a %someone%. Try to remember the spell sequence correctly to pass 9 circles of hell.​

screenshot3.jpg ​​

Controls:

LMK on bonfire to activate next phase of summoning.

LMK on characters to pick them for summoning ritual or return back to tinitial spot.


Heavily inspired by Summoning (THE band) and Nocturnal Mortum. ​Long live black metal 🤘​​

Made for LDJAM55 - Extra, by Vitalii Zavoloka​

Thanks to my friend Mykhailo Novoseltsev for help with initial brainstorm.​


All assets and code are original and made during the jam, except the floor grass texture

(Grass Texture 2.jpg 1.1 Kb) by Proxy Games​​ (https://opengameart.org/content/grass-texture-pack)

Grass Texture Pack | OpenGameArt.org​

Ratings

Given 5🗳️ 1🗨️

Feedback

LDJam user 383550
16. Apr 2024 · 02:09 UTC
cant see the game!!!
LDJam user 147386
16. Apr 2024 · 20:51 UTC
There are no links to the game!
Gnum_
16. Apr 2024 · 22:53 UTC
I really liked your game. You did a great job and did a great job!!!
🎤 bbaf
30. Apr 2024 · 02:36 UTC
Hi there @liole , @cananaman, thanks for stopping by! The game was still under development (as part of "Extra" event format) and I didn't want to post link for work in progress prototype.
Now I can say it's done(*ish) :smile: so feel free to check it out.
LDJam user 147386
30. Apr 2024 · 02:40 UTC
Thank you for letting me know! I'll be sure to check it out :)
AbominableScience
30. Apr 2024 · 08:37 UTC
the game works perfectly, the pace is perhaps a little too slow for my taste, but the graphic style and atmosphere work perfectly, there's a lack of signs and feedback to improve just enough the game you've designed, a nice discovery, keep up the good work!
mircudx
03. May 2024 · 11:12 UTC
I enjoyed the game, and throughout the entire playthrough, I had a silly grin on my face. The voice acting adds incredible charm to this game and blends perfectly with the visual design. The only thing that threw me off was how long it takes to say 'Abcalphabet' – it feels like you could brew yourself a coffee in that time.

Thanks for brightening my mood, and best of luck!
Zinkler
03. May 2024 · 17:46 UTC
Yep, just like my usual late night summoning with the boys, completely accurate. The sounds are great and the music loop adds the atmosphere. The shuffled Simon Says gameplay is quite cool, but I wish there were any hints that the player could use - an option to replay one or two sounds per round, or maybe visual clues on the characters, that would help to form the connection. Great entry!
LDJam user 261037
04. May 2024 · 00:00 UTC
Fun random game.
🎤 bbaf
10. May 2024 · 12:53 UTC
@abominablescience, @zinkler, @mircudx Thank a lot for the feedback!

I thought about phasing a bit, and probably should give some "Fast forward" button or just shorten delay timers between cues. The other thing which unfortunately I didn't have time to do is trimming audio cues. There are a lot of silence at the beginning of each audio phrase.


Alphabet - :laughing: this is not the first feedback I get regarding its duration. The idea was more to divert the player's attention since this cue is not included in the final spell. But feedback is feedback and it's valid. I would even say [a,b,c] spelled separately take more time comparing to the whole [alpahbet] so trimming might fix it partially.

Considering more in-game/ui feedback, a small tutorial along with hints for player regarding the current game phase would be nice. I was thinking about some sort of hint text and arrows like "click bonfire to start" , "pay attention to cues", "pick u'r fighter sequentially" etc.

Not sure about replay button since it gonna make the game a way more easier, but specific features for each singer would be great. Like different cloth color or hairstyle etc.


Once again thanks for the comments and valuable impact for the game!