Summoning for Dummies by Cievers
Our little witch in training accidentally summoned a demonic portal! If she can just survive for long enough, the portal should close again. Help her use all the summoning spells she has learned so far to defeat the diabolical creatures that come out of it!

This game was tested and developed for Windows systems with a 1920x1080 resolution, and platforms that differ from this might experience unintended side effects.
Ratings
| Given | 37🗳️ | 32🗨️ |
Game is also difficult so it's cool!
Would have liked the ability to specify which monster to target but I guess that's part of the gameplay.
Great visuals, great vibes, good job!
Me right before the drama:

I really like deck-builders and yours is well-done.
It's simple but captivating, with a space to add extra mechanics.
I wish the game has no end, but some score points instead (as I've made a good deck, but, nope, fun is over :(

I wish it would tell me the deck size. I guess at some point the cards reshuffle into the deck but it's not clear to me when. Showing the deck size is the minimum needed for a player to be able to strategize about whether they should use what's in their hand or gamble for a better card. Without knowing when the reshuffle happens it's just a card draw without enough knowledge to know what I could possibly be getting.
The frog effect's description was vague to me. I thought he stuck around and would leap after he attacked, but it looks like he always attacked the second enemy in the line? I like the effect, the description just wasn't clear to me.
Similar nit with the lightning -- I thought it definitely struck an enemy just not necessarily the front one. Instead it's like the boulders falling from the sky. If they have similar effects they should have similar wording.
Final nit: I hit escape after I hit the first game ending bug since I was playing around trying to fix it. This closed the game and I lost the progress (which was probably lost anyways). Would have appreciate a pause menu.
The art and sound effects, though fairly simple, were great. They communicated well what was going on even with the limited color pallet. I was able to quickly scan the card upgrades and choose what I want as the icons were distinct. This was something I missed in my own game and I wish I had had time to give distinct images to my upgrade screen. So good job there.
I found a small visual bug where cards would overlay. To reproduce: Play a card. Before the action completes, click and hold another card while the game draws the next one. The cards then overlap. Fixes itself when I move one of the cards. It happened a few times even when I kept this in mind so there may be other cases where it's triggered, or I just wasn't paying attention.
Can falling rock not do damage multiple times? I would prefer if it did -- I had enemies grouped up and I was hoping I could use it to barely escape by hitting multiple of them at once during my much less successful second run. A boulder fell on a group stacked together and it wasn't clear which if any of them were hurt.
On my final game I ran into the same bug as my first game where I couldn't play cards. I don't have a reproduce strategy but I can explain the final state I was in. I could move the cards up and they'll snap back to the hand but if I move it above the grass line then they won't play -- they'll just remain on my cursor until I bring it back below the grass line (and then it will snap back into my hand).
I really enjoyed the gameplay for this one!