Overrun by JPatrick

[raw]
made by JPatrick for Ludum Dare 55 (JAM)

A tower defence with a magical theme. See the "Help" button on the card selection screen for more information. Was hoping to integrate the theme more graphically, animations to show the towers are being summoned,..) but ran out of time, so doesn't reflect the theme hugely. Made solo under compo rules except for the time taken.

screeshot2.png

Ratings

Given 12🗳️ 0🗨️

Feedback

Kirass
16. Apr 2024 · 22:42 UTC
Super! I like!
Josion
16. Apr 2024 · 23:51 UTC
Super nice game! I really liked the vibe and enjoyed lots :)

Hope you keep making more to come!
zoranac
17. Apr 2024 · 00:06 UTC
Fun TD!
Paul-Maxime
19. Apr 2024 · 02:25 UTC
A very addictive game! Well, to be fair, all TD games tend to be addictive :)

The game might be a bit too easy, it's difficult to lose once we built 10+ towers! And the levels 2 and 3 are too similar to the first one since the enemies can't reach the middle of the map anyway. I would have loved the opposite: multiple entries but one exit.

The graphics are great! Love the cards design and the animations, like rocks breaking.
ArtoniX
25. Apr 2024 · 13:54 UTC
How can I run it? I mean, where is executable file?
Stone Tape Studios
25. Apr 2024 · 14:04 UTC
Great aesthetics! Love the tower design and economy. Was missing the audio but still very enjoyable!
🎤 JPatrick
30. Apr 2024 · 03:52 UTC
@artonix If you download https://github.com/JPatrickDev/LD55/raw/master/build.jar and double click it with Java installed it should just run.
AbominableScience
30. Apr 2024 · 08:25 UTC
It's got all the makings of a good tower defence game, and after getting past wave 30 to see how far I could push the limits of the game, it's clearly lacking a little something extra to make it stand out from the crowd, but I really enjoyed discovering the game! it's balanced, maybe a little more sign and feedback to motivate the player that I am, but I can't wait to rediscover it with more polish! thank you very much!![Capture d'écran 2024-04-30 102023.png](///raw/547/f5/z/64e42.png)
Anton Florey
30. Apr 2024 · 10:16 UTC
This is very impressive for a solo-developer! I like the progression system and amount of towers available. One thing I missed was a sniper tower with long range. So far, many plots of land are not usable since there is no tower with a high enough range.
RuiqianZhang
01. May 2024 · 08:22 UTC
Nice Game
Ty Victorson
01. May 2024 · 09:04 UTC
This is a great start to a more flushed out TD! While things were only close pre wave 10 ish I enjoyed the variety of towers and spells that you were able to make in the short time (ice tower the goat!). I think one thing that is missing that would give the game a bit of tension would be a boss mob every 5-10 waves to keep you on your toes that appears in greater numbers as you go on!

All the art looked nice and while the level could use a bit of spice that doesn't take away from the gameplay.

Overall, I really enjoyed the game and would love to see you develop it more, nice work!
MaxDrago
02. May 2024 · 20:16 UTC
Great game in the tower defense genre!
Joshua Miller-Pio
03. May 2024 · 17:50 UTC
I am a sucker for a good tower defense and you have delivered easiest full votes i can give!
someone
03. May 2024 · 18:16 UTC
A decent tower defence game.
The card presentation was nice, and I like that the thorns were used up.
I stopped after wave 30 as it was getting boring. Would have been nice if each levels had a goal rather than eternal streams of critters that only survive for a few tiles.