A Day in the Life of Death by DDRKirbyISQ
A Day in the Life of Death is a whimsical narrative adventure about the one and only harvester of souls.
Jam version (v1.01): https://cocoamoss.com/a-day-in-the-life-of-death/a-day-in-the-life-of-death.html


Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/a-day-in-the-life-of-death-original-soundtrack
Changelog: ``` v1.01 - Attempted fix for bug that causes dialogue to become unresponsive
v1.00 - Initial release ```
| Jam Version (v1.01) | https://cocoamoss.com/a-day-in-the-life-of-death/a-day-in-the-life-of-death.html |
| Alternate Mirror (v1.01) | https://ddrkirby.com/games/a-day-in-the-life-of-death/a-day-in-the-life-of-death.html |
| itch.io (worse audio latency, supports IE) | https://ddrkirbyisq.itch.io/a-day-in-the-life-of-death |
| Soundtrack Download | https://ddrkirbyisq.bandcamp.com/album/a-day-in-the-life-of-death-original-soundtrack |
| Original URL | https://ldjam.com/events/ludum-dare/52/an-amazing-game-probably |
Ratings
| Overall | 1th | 4.63⭐ | 75🧑⚖️ |
| Fun | 25th | 4.208⭐ | 74🧑⚖️ |
| Innovation | 61th | 3.986⭐ | 74🧑⚖️ |
| Theme | 46th | 4.347⭐ | 74🧑⚖️ |
| Graphics | 2th | 4.785⭐ | 74🧑⚖️ |
| Audio | 1th | 4.75⭐ | 74🧑⚖️ |
| Humor | 15th | 4.382⭐ | 74🧑⚖️ |
| Mood | 2th | 4.634⭐ | 73🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
the interacting chat gives an amazing feeling of participation in the story. also 5/5 for humor.
ps i think i hurt too many innocents sorry cat
congratulations and good luck
I did have one issue where my game became stuck at this point.  Mousing over the dialogue options changed the cursor, but clicking them did nothing. This happened after tabbing away and then back, for some reason. Second playthrough went smoothly.
Your games are what's inspired me to join in the jam myself. I can't thank you enough. Well done, and good luck in the rankings. You deserve it.
If you do, peeking at and pasting any errors in your browser's console log would also be greatly appreciated.
I'm not sure if there was any actual gameplay in Happy Lala, though. Didn't seem like pressing the button changed anything.
The contrast between the traditional soul harvest and the phone game is perfectly executed too
One nitpick? I read dialogs fast and I would have like a way to click trough them a bit faster
Playthrough left me wondering if the dialogue choices would have changed things, it was great being the lala :)
Only grievance is that it went laggy at some points where there were lots of items on screen. Especially the final music scene became a lagfest and that took little bit away from the enjoyment. I'm not sure though if it was just my computer or a problem in coding as I've had lags before in HTML-builded games.
I really like the multiple forms of gameplay you put in there, and especially how they contrast with each other. Audio and visuals are also fantastic as usual, but the story takes the cake here! Great writing, touching (yet humorously presented) subjects and a beautiful resolution, it really gave me all kinds of feelings.
Thank you for this lovely experience :)
PS: I have been following you for quite a few years and through many LDs (I think the first one I played was Ripple Runner way back when) and continue to be amazed by your creations. Have you ever thought about bundling some of them up and releasing them as a collection on Steam etc.? I think you could have a lot of success with something like that (and the marketing for games like yours could easily go viral on TikTok and the likes...).
Would love to see (and replay) something like this and for you to get all the more widespread acclaim and success you deserve <3
I'm so happy the narrative wrapped up the way it did. I think an issue with a lot of jam games is that they tend to be designed with the pacing of a normal game in mind. Where it feels like there are some lingering threads even when the game ends. But you wrapped this game up with a BOW. A perfect jam experience.
Actions were all super satisfying. A big part of that is the sound design, followed by the animations. The final area is of course, the best because everything's building up to that moment and it's fantastic watching the crowd slowly change over to your side.
Ending on a high note is always great. And during the credits it reminded me how much effort you put into the whole game, like the different characters, and the texting system itself. Really well thought out game that was finely executed.
EDIT: OH MY GOD THE SYMBOLISM OF HIM BEING INTERRUPTED BY HIS PARENTS DURING THE FIRST HAPPY LALA LEVEL, THAT'S GENIUS
My only (super minor) issue - I wasn't entirely sure what I was supposed to do during the Happy Lala section. I think I eventually got it (just press when the hearts reach the character) but it wasn't very clear.
Very well done and good job!
For me, it's a 5/5 game. One of the bests on LD52.
I'm really impressed.
Congrats!
I killed 3 or 4 people by accident, but that's the only regret I have coming out of this; 5/5 stars, great job! :clap: :clap: :clap:
Thanks again for making this!
Can't believe you did that in 72 hours.
This is my favorite game I played this jam, by far.
During the first culling I interrupted my wife's reading to hand her my headphones and say, "check this out - this crew is SO good at the music and the art and how it comes together." She was appropriately impressed and I thought wow charming little one-screen game here.
Then it was cutscene. Then it was game within game as I entered the phone, and it continued to unfurl from there.
The parents and the pushing from a place of well-meaning that still bristles and the rebellion and the transformation. It all felt like Truth in Art despite manifesting in such a surreal setting.
Really great job.
And did I mention the art and music are amazing?
I wonder if any different dialogue choices could have affected the outcome of the game...
I loved the dialogue and gameplay as well there really is nothing I could think to complain about. La la forever~!
Otherwise, really enjoyed it, enjoyed the story, graphics are gorgeous, music is cool, I loved transforming. The phone game was the best part, really enjoyed it. Also I confessed my love. Although I wish that went somewhere haha, I felt like I'd found a secret dialogue option or something
Nicely done as usual