Energy Harvest by LDJam user 315574
Use both hands (WASD and arrow keys) to get the balls to the finish. Harvest energon cubes along the way so you don't need to stop and charge.
| Link | https://slantyoj.itch.io/energy-harvest |
| Link | https://slantyoj.itch.io/energy-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/energy-harvest |
Ratings
| Given | 11🗳️ | 5🗨️ |
But I love the idea for the control scheme!
I think I got a coin shape change easter egg for the bronze ball haha!
I really liked the effect for the balls when moving zoomed in - weirdly satisfying effect used.
Great stuff!
Love the simplicity of the rules "go there in no time", and yet the difficulty of the game itself.
When the two balls get close (at level 2), the camera is close also , and it prevents me to see where the next cube is. But I understand that having a camera following 2 moving objects is a challenge.
Good game!

The second one was better but need to do some math to get the time for it as your total time calculation doesn't reset on "play again" it seems. And not that I count it, I guess knowing the levels and how to reserve the energy didn't help at all.

The charging mechanic was quite un-fun. Forcing player to wait is never a good idea. Just doing a time penalty would have done the exact same thing without being annoying. And by using momentum and tapping you lose time that way too so I'm not sure if that's a really good idea either.
Felt like there wasn't enough force in the movement. Moving felt sluggish. Having more control over the movement would have definitely made it more fun. And the sluggishness and huge mass made the tactic of using one ball to bump the other pointless too. Just couldn't really do it. Pretty sad since it would have most likely introduced some interesting strategies.
Obviously needing the mouse to proceed between levels wasn't the best choice. Could have just made and keypress do the same thing and that way the player wouldn't need to move their hand to the mouse. A minor details but would have made playing (especially replaying) feel so much smoother.
The camera work wasn't great either. You basically had to know the levels already to actually be able to play well. The flat shading on the ground made it near impossible to see the height differences. The wobbling effect after charging was done was cool but looked awkward when moving.
Went for another run, at least this time I improved a bit.

Anyways, good job! 👍