Boba by danman9914
HARVEST RESOURCES. IMPOSE YOUR WILL. DISCOVER THE UNKNOWN.

This game takes about 10-15 minutes to complete and ends with a "thank you for playing" screen. Hang in there 'til the end!
CONTROLS / TIPS * Point and Click * Click button in the top left of the window to change the resolution
TOOLS USED * Unity 2021.2 + Visual Studio * Surge Tween Library * Photoshop * Garageband * Audacity * bfxr
CREDITS * Pixel fonts by Eeve SomePx
EDIT: I realized there was a bug that would prevent some players from seeing the finale. I consulted the rules to be certain that a patch is allowed and it is as long as I keep a record of the changes. I've never had to do this before! Here is the change log. * Jan 10th - Fixed bug that prevented some players from seeing the ending.
| Github Repo | https://github.com/DanielMullinsGames/LD52 |
| itch.io | https://dmullinsgames.itch.io/boba |
| Original URL | https://ldjam.com/events/ludum-dare/52/boba |
Ratings
| Overall | 1th | 4.521⭐ | 74🧑⚖️ |
| Fun | 19th | 4.144⭐ | 75🧑⚖️ |
| Innovation | 5th | 4.438⭐ | 75🧑⚖️ |
| Theme | 2th | 4.548⭐ | 75🧑⚖️ |
| Graphics | 33th | 4.219⭐ | 75🧑⚖️ |
| Audio | 25th | 4.062⭐ | 75🧑⚖️ |
| Humor | 7th | 4.233⭐ | 75🧑⚖️ |
| Mood | 7th | 4.361⭐ | 74🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
SPOILERS INCOMING:
I pretty much expected it from a game by you, but was still pleasantly surprised when the "Daniel-Mullins-ness" hit. It really drove the narrative home and I love how you depicted what humankind is doing. Especially the "we have no idea what we're doing but we do it anyway" on other planets. Not sure if this is the intended message but I interpreted it like this... Oh wait, now that I think about it, weren't there alien portraits on the other planets? So maybe it's not just humankind... Anyway, food for thought and the end made me chuckle quite a bit :)
PS: I only recently tried Boba for the first time and wow, it really is good stuff :D
a. initial thoughts: i was considering making an incremental game myself so it's really cool to see a nice polished one pop up! the simple mechanic of enforcing a cooldown limit for decrees makes for some interesting purchase order strategy (at least in the early game). maybe just for speedrunning sake, but with higher cooldowns and costs it could be a substantial part of the decision process. the cardgame-like effect of the 'doubling' decree adds even more mechanical/strategic intrigue, i'd love to see more stuff like that in an incremental game. my brain's going wild thinking of the optimal strategic purchasing order when interactions like that are involved, haha
b. i literally gasped out loud when i got new planets/areas. multiple simultaneous clicker games is such a cool concept.
c. once multiple windows appeared, i was floored. every little minor interesting mechanic was completely shadowed by this. what an amazing idea. conceptually not too different from just separate tabs like before, but it feels so much more substantial. and having a central window just for a bird's-eye summary of the other worlds is so so cool. Clicking through like a dozen worlds each with a *unique design* was incredible, in a larger version of this game i could totally see myself translate out the languages. i reaally love the concept of essentially cramming together a bunch of simultaneous clicker games of different themes. what a wild concept for a gamejam game.
I think the overall pacing of the game is really nice, i could see myself being fine with spending even *more* time on each planet building it up like the first one, but i think making it as quick as it is now is good for a jam game. this plus the lack of need for translating makes it very approachable for all kinds of players.
And of course, the ending is hilarious. wraps up the game so nicely. incredible entry, one of my favorites of any ludum dare.
In addition to that, the core gameplay loop is just straight-up compelling! It was really nice and relaxing.
I was already intrigued by the screenshot (graphics felt nice, especially for The Compo), but when I started playing I liked a lot of other things as well. Here are some thoughts:
- Nice little touches on a lot of things like: rulers getting older and changing; animated sun and changing weather; rumble on GUI elements; adding farms and other objects on tiles while progressing and etc.
- Neat graphics (both GUI and world elements).
- Fun gameplay, even though I'm not a fan of idlers / clickers. Wanted to see what the Harvest is (I'm pretty sure this was the idea – that's why it's shown pretty early in the game).
- I like how you reskinned stuff for different civs – it seems like a logical decision, though you could just stopped at 1 civ, but you didn't :) Asian planet with rice made me smile.
- After Part 1 of the game it became too confusing, even though I was ready because of the Intro and since I know your games pretty well. It was a real nice idea to make a reskin for other planets and make a player to Harvest a few more planets, but when I collected 10 "????" and bought the upgrade, everything turned out to something really confusing, and then I lost my interest – 3 game windows? What? Pretty funny, but no idea what to do after that. Closed 2 of the windows, and then when I completed 3-rd, last window just closed. Sooo.. funny, but confusing.
- After my first "not 100% playthrough" I decided to finish the game, and I saw the ending. I still don't think that the idea with 3 windows is a good solution (since it's too confusing), but it's a funny one. Could be made in 1 window with the same outcome though.
- Nice sounds and music. I liked the first soundtrack more though.
- Didn't understand at first why the game is called BOBA though, I always accidentally read it as BOOBA. When I got the ending, I got it, but I had to google the word anyway.
- Buyable upgrades are not different enough compared to upgrades, that you can't afford currently. This is one UX-suggestion, everything else seems good.
Great game overall! For The Compo – It looked incredible even before the Part 2, but after Part 2 it looked even more hard to make in 48 hours. I slept only 2 hours during The Compo and barely had enough time to finish [my game](https://ldjam.com/events/ludum-dare/52/catchy) (it was ready only 30 minutes before the deadline), so I won't be surprised that you didn't sleep at all. I'm not used to make games in such small time frames, [I prefer to take my time in this craft](https://www.potioncraft.com/), but I was really shocked because of how much can be done in just 2 days (it's 48 hours, damn it!), and your submission is a perfect example. Making it too often can be exhausting though – I don't think I will want to participate in the nearest few months, but it's for now – we'll see :)

Congratulations for that one, it is a truly interesting idea, unexpected, and fun! I really enjoyed the mix of idle and the subversion of tropes, the cleverness of the multi-tab multi-window gameplay...! Good job! Enjoyed it a lot.
And I particularly liked the little portrait of the successive rulers, that age and change physically then get replaced... Nice touch!
It ended for me on a screen with the galaxy and the purple orbs underneath, not completely completed, with nothing else to click or do... A bug maybe? although I waited a long time to see if anything would happen, sadly I didn't see the end screen :( But nonetheless, I immensely enjoyed this one!
The variety of graphics and details for the different civilizations was extremely impressive for 48 hours, and the progression and UI were very satisfying. The multiple twists were incredibly twisty, and without spoiling anything, I feel very hydrated.
easily my fav of the jam
one of the best takes on an incremental ive seen in a very long time
wow
I was blown away by the concept and the twists, this is such a good entry. 5 stars all round.
The weird language that is there makes it worse lol ...
Seriously, I did not expect the ending. This is such a good game. I can't believe this is done in 48hours.
True attitude towards life is to look at everything around you, care about people in your daily occurance, and actively practice in society and enjoy it.
As soon as it split into 3 windows, I was stunned. Wow, what in the world.
And then the ending cutscene... I just sat in silence for a while thinking about what I witnessed. Yeah, This game deserves to win. Great work.