Boba by danman9914

[raw]
made by danman9914 for Ludum Dare 52 (COMPO)

HARVEST RESOURCES. IMPOSE YOUR WILL. DISCOVER THE UNKNOWN.

screenshot.png

This game takes about 10-15 minutes to complete and ends with a "thank you for playing" screen. Hang in there 'til the end!

CONTROLS / TIPS * Point and Click * Click button in the top left of the window to change the resolution

TOOLS USED * Unity 2021.2 + Visual Studio * Surge Tween Library * Photoshop * Garageband * Audacity * bfxr

CREDITS * Pixel fonts by Eeve SomePx

EDIT: I realized there was a bug that would prevent some players from seeing the finale. I consulted the rules to be certain that a patch is allowed and it is as long as I keep a record of the changes. I've never had to do this before! Here is the change log. * Jan 10th - Fixed bug that prevented some players from seeing the ending.

Ratings

Overall 1th 4.521⭐ 74🧑‍⚖️
Fun 19th 4.144⭐ 75🧑‍⚖️
Innovation 5th 4.438⭐ 75🧑‍⚖️
Theme 2th 4.548⭐ 75🧑‍⚖️
Graphics 33th 4.219⭐ 75🧑‍⚖️
Audio 25th 4.062⭐ 75🧑‍⚖️
Humor 7th 4.233⭐ 75🧑‍⚖️
Mood 7th 4.361⭐ 74🧑‍⚖️
Given 12🗳️ 7🗨️

Feedback

Szieberth Adam
08. Jan 2023 · 22:56 UTC
I very enjoyed playing this one! Great entry!
Thincreator3483
09. Jan 2023 · 00:25 UTC
10/10
Linus Lindberg
09. Jan 2023 · 10:10 UTC
Wow! I can't believe you pulled that of in 48 hours! I love how it just grew in scope. I'm not going to spoil it for others but make sure you play it until the win-screen. You won't regret it.
mikyokyuji
09. Jan 2023 · 15:33 UTC
This game depicts how our world really is. Fantastic.
Erkberg
09. Jan 2023 · 18:08 UTC
A very enjoyable idle game with well balanced progression and nice visuals! Really impressive work, especially for a compo entry.

SPOILERS INCOMING:
I pretty much expected it from a game by you, but was still pleasantly surprised when the "Daniel-Mullins-ness" hit. It really drove the narrative home and I love how you depicted what humankind is doing. Especially the "we have no idea what we're doing but we do it anyway" on other planets. Not sure if this is the intended message but I interpreted it like this... Oh wait, now that I think about it, weren't there alien portraits on the other planets? So maybe it's not just humankind... Anyway, food for thought and the end made me chuckle quite a bit :)
PS: I only recently tried Boba for the first time and wow, it really is good stuff :D
torcado
09. Jan 2023 · 20:10 UTC
i'm in awe. completely subverted my expectations *multiple* times. each new surprise totally surmounted what i was going to say before it, but i'll list them in order here anyway:

a. initial thoughts: i was considering making an incremental game myself so it's really cool to see a nice polished one pop up! the simple mechanic of enforcing a cooldown limit for decrees makes for some interesting purchase order strategy (at least in the early game). maybe just for speedrunning sake, but with higher cooldowns and costs it could be a substantial part of the decision process. the cardgame-like effect of the 'doubling' decree adds even more mechanical/strategic intrigue, i'd love to see more stuff like that in an incremental game. my brain's going wild thinking of the optimal strategic purchasing order when interactions like that are involved, haha

b. i literally gasped out loud when i got new planets/areas. multiple simultaneous clicker games is such a cool concept.

c. once multiple windows appeared, i was floored. every little minor interesting mechanic was completely shadowed by this. what an amazing idea. conceptually not too different from just separate tabs like before, but it feels so much more substantial. and having a central window just for a bird's-eye summary of the other worlds is so so cool. Clicking through like a dozen worlds each with a *unique design* was incredible, in a larger version of this game i could totally see myself translate out the languages. i reaally love the concept of essentially cramming together a bunch of simultaneous clicker games of different themes. what a wild concept for a gamejam game.

I think the overall pacing of the game is really nice, i could see myself being fine with spending even *more* time on each planet building it up like the first one, but i think making it as quick as it is now is good for a jam game. this plus the lack of need for translating makes it very approachable for all kinds of players.

And of course, the ending is hilarious. wraps up the game so nicely. incredible entry, one of my favorites of any ludum dare.
Zebu
09. Jan 2023 · 22:49 UTC
I was skeptical at first, the game being too fast to handle any layer of strategy, but when it finally unravels itself it has some really nice ideas in a pretty fast fashion. The end was really enjoyable, and make it a really good entry. I hope people won't stop too early in the game.
adam-gould
09. Jan 2023 · 23:08 UTC
Incredible. The fact that someone could take 48 hours and make a game that has not one but two amazing "oh you thought that was the game scope" twists is nothing short of miraculous. I honestly have no idea how this was done in such a short time.

In addition to that, the core gameplay loop is just straight-up compelling! It was really nice and relaxing.
Starlight Glimmer is best poney
09. Jan 2023 · 23:53 UTC
Knowing your style, I thought this game was a forkbomb when windows started popping up. I think this is your best compo game yet, and perhaps the best idle game of all time. I have nothing negative to say about it, it's perfect
DGo
10. Jan 2023 · 01:42 UTC
Lmao this was great, thanks for another fun experience
LDJam user 314356
10. Jan 2023 · 06:12 UTC
Glad to see the creator of Inscryption, Pony Island and The Hex on this Compo (even though I'm participating for the first time, and you are here not the first and not the second time)! Making such a well polished game in 48 hours is a real deal, though you have a lot of experience, so it's understandable. Anyway, gorgeous work!

I was already intrigued by the screenshot (graphics felt nice, especially for The Compo), but when I started playing I liked a lot of other things as well. Here are some thoughts:

- Nice little touches on a lot of things like: rulers getting older and changing; animated sun and changing weather; rumble on GUI elements; adding farms and other objects on tiles while progressing and etc.
- Neat graphics (both GUI and world elements).
- Fun gameplay, even though I'm not a fan of idlers / clickers. Wanted to see what the Harvest is (I'm pretty sure this was the idea – that's why it's shown pretty early in the game).
- I like how you reskinned stuff for different civs – it seems like a logical decision, though you could just stopped at 1 civ, but you didn't :) Asian planet with rice made me smile.
- After Part 1 of the game it became too confusing, even though I was ready because of the Intro and since I know your games pretty well. It was a real nice idea to make a reskin for other planets and make a player to Harvest a few more planets, but when I collected 10 "????" and bought the upgrade, everything turned out to something really confusing, and then I lost my interest – 3 game windows? What? Pretty funny, but no idea what to do after that. Closed 2 of the windows, and then when I completed 3-rd, last window just closed. Sooo.. funny, but confusing.
- After my first "not 100% playthrough" I decided to finish the game, and I saw the ending. I still don't think that the idea with 3 windows is a good solution (since it's too confusing), but it's a funny one. Could be made in 1 window with the same outcome though.
- Nice sounds and music. I liked the first soundtrack more though.
- Didn't understand at first why the game is called BOBA though, I always accidentally read it as BOOBA. When I got the ending, I got it, but I had to google the word anyway.
- Buyable upgrades are not different enough compared to upgrades, that you can't afford currently. This is one UX-suggestion, everything else seems good.

Great game overall! For The Compo – It looked incredible even before the Part 2, but after Part 2 it looked even more hard to make in 48 hours. I slept only 2 hours during The Compo and barely had enough time to finish [my game](https://ldjam.com/events/ludum-dare/52/catchy) (it was ready only 30 minutes before the deadline), so I won't be surprised that you didn't sleep at all. I'm not used to make games in such small time frames, [I prefer to take my time in this craft](https://www.potioncraft.com/), but I was really shocked because of how much can be done in just 2 days (it's 48 hours, damn it!), and your submission is a perfect example. Making it too often can be exhausting though – I don't think I will want to participate in the nearest few months, but it's for now – we'll see :)

![NeLSZN1NI3epahD.png](///raw/4fb/c4/z/55d78.png)
Afrasiab352
10. Jan 2023 · 13:31 UTC
Made me lol at the end. Should've seen that coming.
Cycriel
10. Jan 2023 · 16:21 UTC
Loved it! 9999999/10
elFlashor
10. Jan 2023 · 16:35 UTC
As well, I started with a sigh "oh, just another idle game". But then something compelled me to continue, maybe it was the clever tradeoff between resources that forced to actually engage with the things in order to progress...? But once I reached the end of the first stage and a new chapter opened, I was really wondering when it would end... And then again multiple times...!
Congratulations for that one, it is a truly interesting idea, unexpected, and fun! I really enjoyed the mix of idle and the subversion of tropes, the cleverness of the multi-tab multi-window gameplay...! Good job! Enjoyed it a lot.

And I particularly liked the little portrait of the successive rulers, that age and change physically then get replaced... Nice touch!

It ended for me on a screen with the galaxy and the purple orbs underneath, not completely completed, with nothing else to click or do... A bug maybe? although I waited a long time to see if anything would happen, sadly I didn't see the end screen :( But nonetheless, I immensely enjoyed this one!
LDJam user 120290
10. Jan 2023 · 17:37 UTC
10/10
Matank
10. Jan 2023 · 19:12 UTC
Loved the concept! Really enjoyed harvesting all these civilizations for some nice boba :)
TomatoOmelet
10. Jan 2023 · 20:39 UTC
I was wondering why it is called Boba. Fantastic.
Jeremy Ryan
11. Jan 2023 · 01:20 UTC
As always, you've knocked it out of the park. This was absolutely delightful.

The variety of graphics and details for the different civilizations was extremely impressive for 48 hours, and the progression and UI were very satisfying. The multiple twists were incredibly twisty, and without spoiling anything, I feel very hydrated.
fizzbark
11. Jan 2023 · 02:00 UTC
I've played games that try to emulate a Feghoot before, but never one that manages to cram so much interesting detail and draw it out for so long. Great comedy, great execution.
LDJam user 278827
11. Jan 2023 · 08:20 UTC
jESUS Christ that was fucked up
easily my fav of the jam
one of the best takes on an incremental ive seen in a very long time

wow
Bowen
11. Jan 2023 · 14:11 UTC
CRAZY!!!!!!!! Good idea I have never seen!!!! 99999/10
omphh
11. Jan 2023 · 23:03 UTC
So good, was genuinely intrested in wtf was going on. The graphics and audio is great, for only 48 hours one of the best games I've played this jam so far! Good job!! :)
rrsmtz
12. Jan 2023 · 06:42 UTC
Incredible use of multiple windows. Good job not making it tedious after the bottom fell out. Phenomenal job.
DuzzOnDrums
12. Jan 2023 · 11:47 UTC
That was absolutely great, keep making awesome stuff like this I'll never get tired of playing them.. Very ambitious but you pulled it off. It's thematically interesting even before throwing a curve ball at you, which was executed brilliantly. Games that break my expectations and surprise me are always my favourites and yours always do!
Bobbo
12. Jan 2023 · 15:52 UTC
This is absolutely unbelievable. How the heck you finished this in the 48 hours I have no idea.

I was blown away by the concept and the twists, this is such a good entry. 5 stars all round.
Jonas Tyroller
12. Jan 2023 · 20:06 UTC
Unexpected turn of events. Love it.
Yaen
12. Jan 2023 · 20:09 UTC
Ooooh now I get the Boba name! We were just making boba tea all along!
xk_the_name
12. Jan 2023 · 21:03 UTC
Wow, what a word play! Unexpected. Fresh. :tm:
ToSMaster
12. Jan 2023 · 22:03 UTC
This was one twist after the next. Once i thought i get it, it turned out I did not. And then there was THE TEA!
Matt Rix
13. Jan 2023 · 01:54 UTC
Very very good. It's absurd that you finished this in 48 hours. I laughed a lot at the ending.
Tvorojok
13. Jan 2023 · 03:21 UTC
A very fan thing!
LDJam user 142503
13. Jan 2023 · 04:31 UTC
Cool game,i like the error codes and the ending.
Killian0213
13. Jan 2023 · 07:07 UTC
Amazing game!!!!!!!!!!!!
Dom De Re
13. Jan 2023 · 11:58 UTC
This is pretty on point
DaveCo
14. Jan 2023 · 01:41 UTC
Sweet combo of clicker and strategy! Loved it.
ZwodahS
14. Jan 2023 · 04:17 UTC
the first time the app closes and open 3 more, I thought it was a virus.
The weird language that is there makes it worse lol ...

Seriously, I did not expect the ending. This is such a good game. I can't believe this is done in 48hours.
caeonosphere
14. Jan 2023 · 07:05 UTC
fuck yeah
J0ye
14. Jan 2023 · 12:33 UTC
Oh man, thats just a classic Daniel. Loved it. Create concept, solid execution and the pay off was really funny. Perfect
Kosmi
14. Jan 2023 · 16:17 UTC
5/5 all! Thank you for the game! I really enjoyed it!
ScarpeX
15. Jan 2023 · 07:52 UTC
Jesus, what a game I just played... really cool, hardly say anything.
JfeeefL
15. Jan 2023 · 17:47 UTC
One of favourite game in LD52! Really thought-provoking when you find that: viewing everything in a high level, every step human take finally is just making everything in our life meaningless, like when text lost its meaning to the player, you can still find a way of developing "your" civilization, even if you know nothing about what it is.

True attitude towards life is to look at everything around you, care about people in your daily occurance, and actively practice in society and enjoy it.
Echo GameWorks
17. Jan 2023 · 03:17 UTC
Loved it! The take on the theme and the peeling back of the onion was really satisfying. I have no idea how you were able to put all that together in 48 hours - super impressive. One of my favorites of the jam. Awesome work!
HolySparks
18. Jan 2023 · 14:32 UTC
How? This game is so unique, polished and simply jaw dropping. It maybe some kind of clicker-idler-city builder but also much more. And just so slick and fun. Great entry.
blobo
27. Jan 2023 · 21:04 UTC
Wow. At first I wasn't *that* blown away. These comments are glowing, but I didn't see what the fuss was all about.
As soon as it split into 3 windows, I was stunned. Wow, what in the world.
And then the ending cutscene... I just sat in silence for a while thinking about what I witnessed. Yeah, This game deserves to win. Great work.
NoelOskar
27. Jan 2023 · 21:12 UTC
I thought it's just a idle game, well it wasn't lol
zimny11
28. Jan 2023 · 23:38 UTC
I 100% see why this one got 1st place XD Great job! What I shame I did not stumble upon this one gem before end of LD...
Jeremy Ryan
29. Jan 2023 · 01:08 UTC
Congrats on a well-deserved first place!
Jimbly
29. Jan 2023 · 05:15 UTC
That's an amazing game, and perhaps the most I've ever laughed from a Ludum Dare entry. Well deserved first place!
Lee Reilly
04. Feb 2023 · 03:22 UTC
Congrats on 1st place in the compo! We featured Boba in a little post on the GitHub Blog @ https://github.blog/2023-02-03-ludum-dare-52-staff-picks :slight_smile:
Eric Terry
22. Feb 2023 · 18:28 UTC
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