Dew Drop by Kevin Barrios
Collect dew from the aphids to fuel your ant army and defend against the oncoming invasion.
Programming by mostlyharmless (Nick Barrios)
Art and Music by Kevin Barrios


| Original URL | https://ldjam.com/events/ludum-dare/52/dew-drop |
Ratings
| Given | 15🗳️ | 18🗨️ |
On a more serious note, I think you have some potential here it is cute, and it has a bit of strategy that with a bit more...I guess anything? could be good. The music is nice.
All in all, um it runs...Yip yap!
1. The graphics and animations were great
2. The background music was just the right touch
3. The core gameplay concept is very engaging
### Things I noticed
1. After accumulating 12 dew drops I could buy any ant I wanted for zero price
2. After about 8 - 12 harvesters the queen --> aphid --> queen animation cycle stopped working and the harvesters just started walking in straight lines to the queen over and over
3. The hunters didn't seem to do much - they'd attack the AI players, but wouldn't do much with them?
Overall, I'd be very interested to play the full and fixed version of this game. It has a ton of potential, please keep making progress!
Bugs-wise, I noticed the same thing about accumulating 12 dew drops, but it's actually just that you can buy infinite hunters. I still saw the drops going down by 4 when I bought harvesters, they were just harvesting faster than I could spend. Hunters seemed able to kill opposing ants, but unable to damage the queen.
The music was interesting. Kind of an unsettling otherworldly jazz vibe, like the game Catherine (which I don't remember well but I think had jazz sometimes) or various parts of Deadly Premonition.
All in all, I'd love to play a finished version of this. It tickles my base/tower defense fancy. :smile_cat: