Power Spud Harvest by LDJam user 318242
In the far future mankind relies on potatoes to power the earth. Harvest the potatoes before the beetles eat them or destroy the beetles.
Arrow keys will move Space Bar to shoot
This was inspiring by Dig Dug.
Made in Godot 3 Graphics in Aseprite Music done in BeepBox Sounds made with sfx
Thanks for trying it.
| github location | https://github.com/pojo79/PowerSpudHarvest |
| HTML play page | https://pojo79.itch.io/power-spud-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/power-spud-harvest |
Ratings
| Given | 11🗳️ | 1🗨️ |
Took me a second to realize I had to shoot enemies 3 times before they died. Maybe a health bar on their head or something would help.
I really liked that the art changed between levels, I wasn't expecting multiple environments within the context of a jam!
But, like other said - feels unfair that i get oneshot by those bugs that take waaay too many hits from the space gun i got :p
Also the level is pretty repetitive, did u ran out of time to implement more varriaty or were this planed?
I think a couple of things could have made it feel a bit better:
1. I don't think the bullets should have a maximum range. Instead they should just be destroyed when they hit a wall. That way you are rewarded more for clearing space.
2. I think the players hit box felt a bit big. I sometimes felt like I died when an enemy wasn't quite touching me and I think it's always better to give the player a slightly generous hitbox so that they never feel like a death is unfair.
Overall I think you did a great job and you achieved a lot for the time given. I also think you got the difficulty level just right which is really hard to do.
Otherwise fun little game, thanks!