Final Harvest by lizelive
final harvest is a multiplayer game built using minetest engine play with any minetest client at server ip : ld52.lize.live
we will have a big group play at 6pm pst if you want to have most fun, please judge then. also https://discord.gg/j8xjfED because it's pvp voice chat is good.
overview
avoid getting harvested by the scyther as long as possible. you only have one life as a human so don't mess it up. after you are harvested by scyther try to harvest the rest of world. use biomass to create new mobs and powerups to help you harvest humans more efficiently.
controls
- i for inventory (has shop tab when scyther)
- e sprint
- wasd to move
- (bug) you need to click items to pick them up
credits
- code by LizeLive
- texture art by Violet754
- design help by GARBANZO
- moral support by Josiah VanderZee
- bultin minetest blocks are not us see /content folder for deps + licences
alien
harvest

summon spore to help harvest the planent

build a hive with your harvested biomass to unlock better stuff

human
burn it down to prevent harvest

protect nanoforge from aliens

more info about how it plays
avoid getting harvested by the scyther as long as possible. you only have one life as a human so don’t mess it up. after you are harvested by scyther try to harvest the rest of world. use biomass to create new mobs and powerups to help you harvest humans more efficiently. aliens harvest to build hive.
humans kill aliens to stop them. alien drop gets you fun weapons and powerups. aliens aren't allowed to use human stuff for combat or potions (please don't it's easy to get around this but that's cheating) alien bases are made of top tier loot
aliens are weak during day. kill them during day. stop the harvest. save the planent.
like aliens are kinda op without gear but they can't get weapons and also they burn :fire: prevent them from harvesting even if it means buring down the world yourself.
how to play
- download the client
- connect to server ld52.lize.live
| Link | https://github.com/lizelive/ld52/tree/v0.1.0 |
| slow and buggy webclient | https://minetest.dustlabs.io/?launch |
| every platform | https://www.minetest.net/downloads/ |
| Link | |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/52/final-harvest-1 |
Ratings
| Overall | 626th | 3.152⭐ | 25🧑⚖️ |
| Fun | 619th | 2.957⭐ | 25🧑⚖️ |
| Innovation | 238th | 3.56⭐ | 27🧑⚖️ |
| Theme | 674th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 605th | 3.079⭐ | 21🧑⚖️ |
| Given | 50🗳️ | 50🗨️ |
From speaking with the author (?) it sounds like there will be a big "event" at 6pm CST on Friday.
I first tried out the game on the web client. It took a very long time to load in. In fact, I got up to grab a snack while it was loading and came back to see I had been killed. After a few more minutes of playing, I switched to the desktop client since the web client felt sluggish and unresponsive.
I didn't see any other players around, so I just played the game as I would Minecraft. I crafted my stone tools, found a cave, and explored it, finding some iron to craft some tools and armor. I was basically just playing off-brand Minecraft. I was still unsure of what exactly my goal was. I was told by the game page that I was supposed to be fighting aliens, but nobody else seemed to be on the server. I really didn't know what the spreading corruption was for either.
Then you and a couple other people joined the server. It was only then that I found out I was an alien, since you told me to press C to examine my player model. (It was like a bad M. Night Shyamalan movie; *I* was the alien the whole time!) I wandered around corrupting forest land. Then I stumbled upon a human player, killed him pretty easily, and then...well I didn't know what to do after that. All the humans were alien-ified so there was nothing left to do.
This game is a hat on a hat on a hat on a hat. It's built into an existing game, it's multiplayer, it takes more than a single sitting to fully experience, and it has very confusing and ill-explained mechanics. And if one hasn't played Minecraft before (I have, but not everyone has), then it becomes even *more* confusing!
Here is what advice I can give (keeping in mind that I don't know what is possible with Minetest):
- Remove anything that isn't absolutely critical to your game. For example, one of the crafting recipes was for a screwdriver for rotating decorative blocks. This is not necessary to have in your game about fighting aliens.
- Make it very clear whether or not you are an alien. It should be obvious just from looking at your first-person view which side you're on.
- Create some sort of singleplayer mode that lets the player get to grips with the mechanics. Multiplayer pvp can be a stressful environment, especially when you have no room for failure if you want to remain a human.
- Create some sort of tutorial or quest system so the player can understand how to play. At one point, the game told me through console that I was full and I should build a new heart to spend my biomass. But I could never figure out how to actually do that. (And a side note, the heart's menu text was cut off. All of the options said "00 biomass", so I couldn't see what anything cost.)
- Create an ultimate goal for the players on each team to work toward. When we harvested all the humans, I would expect there to be a celebratory "Aliens win!" followed by a map reset for the next match. But nothing happened. I just ran around exploring the terrain until I got bored and logged off.
- Don't make a multiplayer game that relies on there being multiple people on the server at a time. It makes it very hard to judge your game. I didn't find out about this game until after your gameday had passed.
I know, it's a three-day game jam so adding the stuff I mentioned would be a lot of work, but that's why you need to scope well. It's an admirable effort, but I think what you tried to make was just too ambitous and ill-fitting of a game jam like Ludum Dare.
1) More direction, it was difficult to understand what exactly the players need to do, even with the description. An in-game tutorial or help menu at least would help greatly.
2) More streamlining. As another commenter mentioned, there were many unused recipes and items from minetest that weren't really used in gameplay. It made it a bit confusing when using the inventory.
3) Faster gameplay. I believe you mentioned the cycles are 15 minutes long or so, but most players can only play each game for much less than 15 min (depending on interest). The cycles were very long and unless a lot was happening during them, it can get boring fast.
That being said, it's really cool to see a minetest based game, and a lot of the art and assets were pretty good. I look forward to your future projects :D
I would recommend updating the top of the page with ***bold letters*** on step by step instructions of how to get into your server and how it works, and then make a blog post. Because with your number of ratings you really deserve to have your game played and I feel bad that the LD rating system has failed you thus far, it isn't supposed to work like this
Edit: I've done my part and promoted your game! Hope this helps! https://ldjam.com/events/ludum-dare/52/worlds-best-soul-harvester/$323220