Honeybee Harvest by LDJam user 243193
Spring has arrived and flowers are blooming! It's time to collect honey from these flowers but beware of evil insects who wants to mess with you.
Shoot the evil insects with your sting but be careful not to hurt the flowers.
Survive as long as you can in this endless survivor honey collecting game. How long can you survive?
Control scheme:
Numpad keys = Move around.
X = Shoots bee sting.
Enter = Confirm/Pause the game.
F8 = Take a screenshot.
Features:
Can move and shoot in 8 directions.
2 different playable bees: Lebi and Gawon.
Increasing difficulty.
Cool tracks by Avid and Eric Matyas
Enjoy this honey collecting survival game! :smile:
| Link | https://darkbloodbane.itch.io/honeybee |
| Original URL | https://ldjam.com/events/ludum-dare/52/honeybee-harvest |
Ratings
| Overall | 719th | 2.938⭐ | 26🧑⚖️ |
| Fun | 618th | 2.958⭐ | 26🧑⚖️ |
| Innovation | 789th | 2.333⭐ | 26🧑⚖️ |
| Theme | 716th | 3.021⭐ | 26🧑⚖️ |
| Graphics | 648th | 2.917⭐ | 26🧑⚖️ |
| Humor | 646th | 2.114⭐ | 24🧑⚖️ |
| Mood | 766th | 2.543⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
Hmm, I thought games should be made in jam format and not a year ago....

I could have kept it up for longer, but I think the high score should go to whoever does it the legit way.
Thanks for this submission I enjoyed it a lot, especially the music. I really fit the gameplay and I wasn't distracting like a lot of these looping tracks are :smile:
I think the coolest mechanic here is the flowers. It's interesting to have an item that we are trying to protect, that at the same time can be damaged by us.
I found that the controls seemed somewhat sluggish. In particular, I would often end up facing the wrong direction when trying to shoot. What would happen is: there would be a bat that I needed to shoot, but I was offset from it perpendicularly by a couple pixels. So I would turn to move those few pixels, and then turn back towards it and start shooting... but my "turn back towards it" input would get eaten, and so I would fire the wrong direction.
Nonetheless, it was very satisfying to successfully take out enemies. I think I got pretty adept at the game by the time I stopped playing, as the waves didn't seem to be getting much harder and I would easily be able to survive large groups of enemies. Flying around to corral the enemies and then leading them in the correct direction to be able to shoot them felt good, even with my inputs sometimes being eaten.
I was using Lebi rather than Gawon. I actually had no idea that they had different properties, but I went back and checked before writing this comment, and I think I am glad I used Lebi. The slower shooting speed of Gawon would just make those later waves so much harder.
I do think that the scoring system does not make too much sense in the current game. Scoring is basically inversely proportional to how many enemies you fight. In particular, if you kill all the enemies but a single spider, you are able to score as many points as you could possibly want. On the other hand, in the later waves, it is basically impossible to earn any points while the enemies are alive, because the enemies will just destroy all the plants so quickly. So, spawning new waves is basically the last thing you want to do if going for score. I think that making enemies count for points could be a good change.
Similarly, in the later waves, the plant mechanics end up a bit less meaningful, as the plants are practically always dead whether you shoot them or not. One way to change that could just be to make the enemies unable to harm the plants--I did find it difficult to shoot those last spiders while I was racking up points, because they would weave between all the flowers. This was kind of a fun challenge. One direction to explore could be making the plants invulnerable to the enemies, and making them even more important, such as by making shooting them all dead result in a loss. (I have no idea if that would be fun, but it could make the plant mechanics more important).
I played this game for quite a while; I kept trying to see if the later waves would kill me, but they haven't had much luck yet. I've racked up 1601 points, mostly in between waves. I have found it fun to challenge myself with these later waves, as it is more interesting to try to dodge the big groups of enemies while still firing into them. There's been some close calls and other fun moments.
So overall, I think you have some satisfying shooting gameplay with some fun and creative plant mechanics, even if the scoring is a bit odd. :smile:
The AI feels pretty nice! It was fun seeing the enemies going after the coins or after the flowers before coming for me. It felt like a lot of personality there. Also, the idea of sharing coins/honey for both the hit points and the score was kinda neat.
The controls felt a bit sluggish. Sometimes it would hang when I tried to change directions, and I wish I could move and shoot at the same time. The enemy hitbox also felt tiny!
Also, there was a little bug/exploit, where you could leave one enemy alive and the next wave would not begin. So you could just pick coins in a scenario with lots of flowers. You probably want to take a look at that!
Thank you for the game!