Macrogreens by LDJam user 320570

Hey, kid! Welcome to your first day at Macrogreens: Deep-space Harvesting & Plating!
At this diner, we only serve up the freshest ingredients - grown and harvested right here in the kitchen! We hope you're ready to pick, smash, torch, and freeze up tons of fruit in the pursuit of culinary greatness. And I haven't even mentioned our alien customerbase yet... They can be a bit, er, odd with their tastes. Anyways, the clock's ticking, so get cooking, kid!

Use your mouse-pointer to grab ingredients, use tools, swap screens, and plate up dishes for your alien diners.
Code, writing, & art by Josh Edwards, and music by Aaron Weatherford. Featuring the voice talents of Ellis Knight, Jett Barker, Oliver Smith, Aubrey Lima, Jalen Askins, Juan Avelar, and Kat Peterson.
Download here or on itchio! https://joshedwards.itch.io/macrogreens
| Original URL | https://ldjam.com/events/ludum-dare/52/macrogreens |
Ratings
| Overall | 5th | 4.464⭐ | 30🧑⚖️ |
| Fun | 3th | 4.571⭐ | 30🧑⚖️ |
| Innovation | 21th | 4.196⭐ | 30🧑⚖️ |
| Theme | 120th | 4.179⭐ | 30🧑⚖️ |
| Graphics | 113th | 4.25⭐ | 30🧑⚖️ |
| Audio | 3th | 4.661⭐ | 30🧑⚖️ |
| Humor | 3th | 4.643⭐ | 30🧑⚖️ |
| Mood | 8th | 4.482⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 37🗨️ |

I get stuck when i put the food on the plate before the guide appears.
A HOLLYWOOD TRIPLE-A PRODUCTION
- WITH FULL, STELLAR QUALITY VOICE ACTING
- AMAZING MICRO AND MACRO INTERACTIONS AND ENTERTAINING GAMEPLAY
- BEAUTIFUL, CONSISTENT, CUTE AND READABLE GRAPHICS
- S U P E R B MUSIC TRACK
- MASTERFULLY WRITTEN DIALOGUE AND MEMORABLE CHARACTERS
- KITCHEN INGREDIENTS THAT WILL STAY IN MY MIND UNTIL I DIE (LOOKING AT YOU, VODOO SPROUT)
SORRY FOR THE ALL CAPS BUT THIS REFLECTS THE STATE OF MY BRAIN RIGHT NOW AS I'M IN AWE
:clap: :clap: :clap:
great job! i really really enjoyed the time spent at MACRO GREENS! kudos to all the clever ideas, time and talent that went into this production - I'll def keep an eye on your studio
mad props, keep on keeping on :two_hearts:
to anybody being on the fence if to download and play it - just do it, trust me!
obligatory win screenshot! (but the true victory was the path traveled...)

Seriously though, it means so much to read that. I'm so glad you enjoyed the game and the elements that went into it. A lot of credit goes over to to the VAs and composer that joined in to help me on this! But again, thank you so much for the comment, really happy that you had fun.
(The Voodoo Sprouts harmed in the making of these dishes will remain in our hearts forever)
<3 <3 <3
THIS IS ***THE*** BEST GAME OF THIS JAM, HANDS DOWN.
It has everything, humorous interaction with customers, voice acting better than many paid titles, and it's so full of character I cannot. I genuinely CANNOT believe this was made in 3 DAYS. This normally would've taken me HALF A YEAR, and still wouldn't be this good.
Words cannot describe how great my amazement is, so I'm just going to say, that you are a genius! You've earned yourself a new fan!
- The voice acting was top-notch. You must know a lot of really good voice actors because they played their parts perfectly! Maybe a couple of them were a tad over-the-top, but all together, they were such fun characters. I particularly liked the worrywart girl, the critic, and the bro.
- Hammering all the ingredients was very satisfying. The animation, sound design, and physics all made it feel like I was actually hammering a cube of melon, shaking the brains out of a miniaturized man, or blowtorching a chili pepper. (Tell a lie, I do have one note. At one point I got stuck, unable to load the corn pillar into the shaker. Turns out I had accidentally dropped something else into the shaker without realizing. So I would have made the filled shaker look more distinct from the unfilled shaker.)
- The balancing of the levels was perfect. Every time, I got down to the wire. I had to retry the last level, but that was because I didn't notice that the overburnt ingredient the red lunatic guy wanted me to make was the same thing I had sitting literally right next to his plate when the order came in.
- Very funky music that conveyed the spacey setting at the same time.
Great job! This is extremely impressive having made all this in just three days.
The gameplay, music, and tone are excellent as well!
@she-wrote Thank you so much for your nice comment! I'm really glad you enjoyed the game.
@cievers Glad it wow-ed!
@zluca Really happy to hear you liked it, thanks for your comment! And yeah, the lack of a trash can is unfortunately by design heh heh
@truechips That means a lot to hear, thank you so much! My cheat code was staying up for 30-hours straight for the last stretch. So uh, maybe insanity is more of the right word for it lol
@fizzbark Thank you! It's pretty cool hearing that it was too easy for you, most play sessions I've watched have gone down to the wire or failed on day 2/3. You're an interstellar cooking pro! I added another screenshot, appreciate the suggestion.
@maximbegunov Glad you liked the interactions! Making the micro-gameplay fun was one of my biggest goals this jam. Thanks for your comment!
@tvorojok Thank you for the nice comment, I'm very glad you liked it!
@kosmi That's a very kind comparison. Thank *you* for playing!
@zungryware Your in-depth notes really mean a lot to read over, thank you! I'm super glad you enjoyed the audio and gameplay. I definitely agree when it comes to the shaker, it could use a larger indiactor for sure. Fun to hear about that crispy sludge- sometimes the easiest ingredient can be the hardest! Thanks for playing!
@serpo Super happy to hear you liked the voice acting, that aspect definitely took a village but I really appreciated everyone's contributions. Thank you for your comment & for playing!
P.S. I cannot imagine how fast you need to go to get gold medal XD
But aside from that, this has an insane amount of polish for a 72 hour game jam game!
@fluburbio Glad you found the game to be *stylish*, thank you for your nice comment!
@zimny11 Wow, that means a lot to hear, thank you so much! The gold medal is earned by having a few minutes to spare at the end, and it is possible on all days!
@snekofspice I'm really glad to hear you liked the voice acting and gameplay! There is a bit of a tracker in the upper-right of the plate screen that should show how many total ingredients are remaining, including duplicates, + the 'x2, x3, etc' thing on the recipe, but if you have any additional suggestions for implementation I'd love to hear them. Thank you for playing & the nice comment!
The amount of feedback from shaking and whacking things is incredibly satisfying too. Down to the screen shake when you throw items around!
The only critique I have about the actual gameplay is that the physics of ingredients sometimes seems unexpected, for example, dropping an item with no velocity, but it still shoots upward. I dunno if that was intentional, but it made plating a bit comically inept at times haha!
Also, I would sometimes click out of the borderless window sometimes, and defocus the game. Not good! I want to stay inside this masterpiece!!