Harveyster by Almax
The harvest bell tolls for Harvey
Crows cry foul in the grass
Reap, don't sow, stay weary
How many seasons will you last?
Harveyster is a hack and slash where you control Harvey the pumpkin scarecrow in his duties to keep the crows at bay before the harvest... the only problem is Harvey can get a little over zealous, so try not to cut the crops too much before they grow!
Controls
Move = WSAD
Attack = J / L-Mouse
Evade = K / R-Mouse
Interact = E
(Controller also supported)
Credits
Code: Aaron Baumbach (Almax)
Art: Luke Blick (EkulKcilb)
Music/SFX: Virginia Leo (Ginxel)
Additional SFX from ZapSplat.com
Post Jam Changes
[v1.1 - 31/Jan/2023]
* Added pause (esc/menu)
* Fixed title text not disappearing if bell run too early
* Fixed lamp flames rendering behind geo
* Improved no stamina feedback
* Harvey now has infinite stamina during the harvest
* Removed cursor based roll and attack direction, and hid cursor to streamline controls
* Crow projectiles no longer hit other crows, but hit terrain
* Added some sfx and vfx to crow particles hit
* Improved prompt visibility and added prompt for golden harvest (previously green)
| Original URL | https://ldjam.com/events/ludum-dare/52/harveyster |
Ratings
| Overall | 3th | 4.533⭐ | 48🧑⚖️ |
| Fun | 5th | 4.458⭐ | 50🧑⚖️ |
| Innovation | 78th | 3.902⭐ | 48🧑⚖️ |
| Theme | 5th | 4.574⭐ | 49🧑⚖️ |
| Graphics | 10th | 4.653⭐ | 51🧑⚖️ |
| Audio | 6th | 4.511⭐ | 49🧑⚖️ |
| Humor | 192th | 3.439⭐ | 43🧑⚖️ |
| Mood | 11th | 4.424⭐ | 48🧑⚖️ |
| Given | 94🗳️ | 63🗨️ |
Honestly, this was a really great game and fun to play! Well done.
Nice idea and great execution, well done!
One of the best games of this jam so far.

(Who can do better!?)
Honestly, I don't know what physics model you used for the crops, but it's just, oomph, chef's kiss.
I appreciated the implementation of "stamina", too, since it allows for more strategizing during combat instead of mindless button-mashing. A beautiful entry all around.
Impressive game!
my score : 30250
Thanks for the fun game.
My only report is, the UI seems to stay/stack after restarting the game, so everytime I go through there's the menu text, tutorial text (etc.) on my screen, which made it *a little* annoying to try again, but that's small enough that it didn't effect my opinion on the game! In my three or so attempts, I got a score of 12070, which is probably stupidly small, but hey, I liked what I tried! :3
Especially the harvest of after killing the enemies is fantastic, a great feeling to eared that way.
It is pretty hard for me but, I'm bad in 1 hit kill games.
So maybe something to parry would be nice?
I was playing manly with keyboard and mouse and was wondering if you could ring the bell also with the hit of the scythe?
If I had to criticize anything: Some of the fires seem to have been placed behind their columns, which I didn't even realize during gameplay but while standing still.
My definitive favourite for this LDJAM!
Well done!
I was only a little bit confused that it seemed like letting the crows kill each other is the easiest way to defeat them :joy:
And I really want to know how to do the **bushes movement** as you pass through them.
The only problem I've had is that the **title gets stuck** on the screen if you ring the bell before it gets out:

Absolutely love attention to small details, the grass, the animations, the sounds... Flawless work!
I always struggle with the control scheme where the character does action in the direction of the mouse cursor, so I quite often ended up not where I thought I would end, lol.
But the controls themself are very responsive, I liked that a lot. Along the sound design, music and general gameplay loop. It's all very solid and engaging. The crows hitting each other is an amusing mechanic, too.
Though, the only criticism I would probably have is that the progression (=money farming) feels kinda slow. I was at my 12th season and still couldn't get at least 1 buff at max level. Of course, maybe I'm just bad at this, but well :D
Few times I got even $300+ but had to spent all of them on lives. So yeah... It's just me being not very good at the game.
As for the crops, I totally agree. We wanted to have the enemies target the crops, start fires and generally give the player more of a reason to move around the map but the AI was one of the last things to come together and I wanted to make sure the combat loop was tight rather than adding more complexity to it. Definitely something I want to explore in a post jam update though if we do one!
The game looks amazing with great music and sound effects and it's fun on top.
I found a small bug in the WebGL version; if you ring the bell before the logo has fully faded it will stay up until the game is restarted.
Ofc there are a couple things that could be improved, like the raven AI, but overall this is one of the best entries ive played this year.
A few people have encountered that bug and I am thinking of doing a post jam build with bug fixes and new content, but I'd like people to judge what we made in the scope of the jam for now :smile:
https://www.youtube.com/watch?v=dnWqmLOzSps

It would be cool to be able to repel the birds attack with your scythe if you hit the projectiles.
The only negative point was the "title text not going away" bug that some others also reported. In case you did not know: fixing bugs like this after the deadline is explicitly allowed by the rules (a bit hard to find since I think there are multiple different rules pages), so you don't have to wait and make a post-jam version for that.
As another technical note: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the “exectutable” flag. You can add it from the command line using `chmod +x ./Harveyster\ MacOS.app/Contents/MacOS/Harveyster`. (This seems to be a common problem with that version of Unity? Just had the same problem with another Unity-Game, "Verdant".)
After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.
Unfortunately I didn't have a Mac to test on and trusted Unity to publish correctly on Windows. It may be an issue with file permissions not being set if not built on a mac perhaps?
You have the same security issue when building anything from source on windows too thanks to binary signing.
I'm working on some bug fixes this evening and will up load a build tonight or tomorrow :)