Archeo by zimny11
Hi! This is me for the third time in Ludum Dare!
This time, become an archaeologist in Archeo. Dig in the ground and find valuable artifacts! Time for excavation is limited!
Your task is simple: dig, buy tools, extract and sell artifacts. Balance your score and time!
Tools: - Art: MS Paint and Piskel online - Music: BoscaCeoil - Sound Effects: Bfxr - Font: BitFontMaker2 online - Game: Godot
Version 1.1. bugfix note: - fix bug with marking tools as in-use even if they should be free, - fix bug with incorrect display of fame (player score) after purchase.
Version 1.2. bugfix note: - fix bug with window size.
Old version is still available on GitHUB.
What's your score? Thanks for stopping by and playing my game!
| itch.io | https://zimny11.itch.io/archeo |
| GitHUB | https://github.com/zimny11/Archeo_Project |
| Original URL | https://ldjam.com/events/ludum-dare/48/archeo |
Ratings
| Overall | 304th | 3.625⭐ | 86🧑⚖️ |
| Fun | 364th | 3.465⭐ | 87🧑⚖️ |
| Innovation | 147th | 3.81⭐ | 86🧑⚖️ |
| Theme | 78th | 4.212⭐ | 87🧑⚖️ |
| Graphics | 439th | 3.459⭐ | 87🧑⚖️ |
| Audio | 427th | 3.177⭐ | 84🧑⚖️ |
| Humor | 423th | 2.528⭐ | 73🧑⚖️ |
| Mood | 420th | 3.305⭐ | 79🧑⚖️ |
| Given | 217🗳️ | 180🗨️ |
@frogman Thank you for playing. Thanks for comment. I did not expect these bugs to be so bad. I fixed them.
Would make a great mobile game in my opinion if you tweaked the times it takes to finish certain actions a bit.
@taft-punk Yes, I agree that the balance of digging and cleaning speed should be better. Thanks!
@chumzy Thank you for playing.
@deadmanjw Thanks! Couldn't come up with a theme for music so created few short one just to put some music in. I didn't have much time for this. Also, it turns out that itch.io compresses (I think) music, so it doesn't sound as smooth as it should :(
Thank you for stopping by to play my game!
@finntastico I happy you spent your time to play and comment on my game. Thank you!
A bit easy tho, once you buy time at the start and you have 16 tools of everything is quite straight forward, maybe increase the price of things over time and break tools after a while would have balanced the game a bit
@axeltherabbit Thanks for your feedback! Over time, the gameplay becomes more and more difficult. The clock is set to gradually accelerate so I'm sure you can't go forever, but... Surely the game can be improved on many levels. As someone suggested in the comments, I'll try to made it to a mobile game. Better balance and more features! And, thanks for playing!
The gameplay idea is interesting, it became a little boring at a certain point because my artifact stack was growing and I wasn't quick enough to reveal them ! I would have been happy with upgrades to speed up this ;-).
Congratulation for your compo entry, it's a good one !
@bangkerpow Thanks for playing my game!
@jokubasg I'm glad you like it! Thanks!
@sebbernery Thanks! I centrally want to improve the gameplay experience after the LD is over! So all constructive criticism is welcome!
@numex Thank you for stopping by to play and comment!
@pitivie I happy to hear that! Thanks!
@panagiotis-iatrou Thank you the the feedback and for playing!
Edit : I just seen that you have done all of this alone, amazing work !
Really enjoyed it and it inspired a lot of ideas :D
The idea of spending earned points to unlock more excavation sites is interesting. Thanks!
Some mini game could be added for the left part as well for extra points/fame : like an hard dig, a particular sensible brushing to be done. Like a star with a timer would appear and as the chief archeologist you go get your hand dirty instead of you minions (probably some phd Students)
@lamamour Thanks! Nice to hear you like it! Also. The creator of the game is not legally responsible for any health problems that accure during or after the use of the product. :P
Good game
The art was nice, and I liked the sound and music as well. The game was polished, played well, and after reading the short tutorial it was very clear what to do. All in all there is a solid basis here I think! Perhaps it could help if the digging site requires a few more clicks? Such that you have to divide your attention more.
Very well done in 48 hours! Good job :D
What a shame the gameplay is not really completed. After understanding what is going on, I was quickly able to go infinite.
I would like to be able to automate more, maybe if it went just a bit in the direction of idle game.
It was weird that the "shaking" artifacts took much more time to get than the "rock" artifacts.
@kirbloid Happy to hear that! Hopefully I can add more stuff and balance the game better after LD is over.
This queue is worse than my Gmail inbox :joy:
Neat and well-scoped game. Hiring more people after having about 3-4 of each was pointless because of the artifact cleaning taking much more time than it takes workmen to do their job and add more to the queue.
To be able to make such a complete game even with its separate tutorial in such a short time is impressive, well done!
I could see this working as an incremental game, where at some point you can get your workers to do their job automatically (maybe even the artifact cleaning) and you just watch as they dig deeper, maybe upgrading their speed.
Good job, keep it up!
I liked the general vibe of the game, although i hated having to brush pixels off my findings! (This was a solid game mechanic given the time limit, it was innovative, but just not fun)
Audio needs work ofc, but it was decent. Sfx were good, music didnt hurt the ears ^^
Solid entry m8, congrats :)
@jrevel I was also surprised by the lack of archeology base games as well. I was also expecting more psychology theme games, but there are only a few. Thanks for stopping by and playing my game!
@luddegodofpain Thanks! Originally, the brushing mechanics idea was more polished. The rust should only obscured the outline of the artifact, and not this rectangular shape, but I was out of strength and time to fix it. I also realize after the deadline that making the rust come off after "touching" the mouse was a bad choice, and distance to the mouse based mechanic would be a much better idea since I could control the cleaning speed. Thanks for your feedback.
@saintchristopher777 I'm glad you like it! Thanks for giving it another try. It was supposed to be a balancing game to get a higher score, but the balance in a few places didn't work as intended.
Once you have enough points in the bank, you're never in danger of running out of time, because every time you hear the beeps you can just quickly splash out to set the timer back again. I got to 15,000 points before I got bored and stopped playing, and I honestly think that if I had the time and patience, I could keep playing indefinitely and never run out of time.
Apart from that, this is a nice, straightforward interpretation of the theme, and I can see what kind of game you were going for. With some balancing work and a bit of polish (no pun intended), you could have a very fun and addictive game on your hands here.
At the end, I had a queue of artifacts so hopelessly large I could never get through them all. Eventually I just gave up and let the timer wind down. I wonder if there should be a button you can mash to auto-clear artifacts, where you only get half the fame for it (because you hired someone else to do it).
Also, it said my fame was my high score, which didn't seem right (I could have very low fame at the end due to dragging out the time as long as possible). I thought it should be depth, but I could also have just been thinking about it the wrong way.
I also think it could be interesting if there was a way to make the player have to think more about the screen on the left, beyond just clicking wildly after more workers are hired. It could be interesting if there's something you CAN'T click... like a curse cloud that you have to wait to dissipate, and if you accidentally click it, it kills a worker. Maybe even cursed artifacts that you have to clear carefully. Just a thought!
The aim of the game should be to balance, when to give up and finish with high score (lots of fame) and when to spend fame and buy more time, but apparently I haven't tested it enough and you can go on and on.
Thanks for playing! Glad to hear you like it.
Could use some balancing. Maybe a timer running out faster and faster the lower you dig, and your end score being dependent on how many artifacts you found and cleaned, not on how fame-money you have at the end? Right now, if you have a resilient arm, this game can probably be played forever :laughing: You get artifacts much faster than you can clean them, even if you don't click around frantically. At some I discovered that you can basically chill and click around without much hurry (and only when the artifact cleaning animation plays), and your queue of artifacts will still be fine. If you dig around fast, the queue grows so much that you will never clean them all unless you stop digging and bringing in more. There also doesn't seem much reason to hire more than 2 additional guys in each category.
I eventually just decided to let the timer run out.
Music is nicely done - it's pleasant, fitting, and the loop is varied enough that it doesn't feel repetitive. Graphics is okay (besides the table, which doesn't really look like a table :wink:) and the colors are very pleasant.

Original theme implementation. Great work!:)
Here is my score!

The music was a bit obnoxious but in a fairly funny and charming way.
@luthwyhn Thanks! Hope your hand is ok :P That was the point of the game, to know when to quit, but with the randomness of the artifacts some people have proved that you can continue playing probably indefinitely.