Down the Mines and Ghosts by UnidayStudio

Watch your steps! The miner's ghosts will repeat them and turn your game into a true bullet hell!
Are you ready for an adventure?
Imagine that you're going deep down to a mine through an elevator...
But on every floor there is a sort of zombie miners and the only way to keep going down is to kill them...
Well then I need to advise you to:

Spelunkers never have great stories to tell...
Specially when it comes to miner's ghosts.
Why?

They're watching your steps.
And they're smart!
They know that the only way to defeat you...
is using your own skills against you!
And now that you know that they're watching you, keep that in mind about the ghosts:

I bet that you can't beat the 10th floor... Can you?

Enjoy!
Ratings
| Overall | 280th | 3.929⭐ | 30🧑⚖️ |
| Fun | 197th | 3.946⭐ | 30🧑⚖️ |
| Innovation | 506th | 3.571⭐ | 30🧑⚖️ |
| Theme | 1029th | 3.554⭐ | 30🧑⚖️ |
| Graphics | 411th | 4.107⭐ | 30🧑⚖️ |
| Audio | 735th | 3.411⭐ | 30🧑⚖️ |
| Humor | 584th | 3.096⭐ | 28🧑⚖️ |
| Mood | 836th | 3.554⭐ | 30🧑⚖️ |
| Given | 1🗳️ | 3🗨️ |
One of the best I've played this jam!
All the game's control are so fluid, the enemy are easily spotted among the ghosts, so it won't cause any confusion. The only thing that bothered me was the shooting speed of the ghosts on the starting levels, I'd suggest decreasing the firing rate and increasing gradually when the player advances in the stages.
I spawned on the bottom left corner with a wall also spawning very close. I couldn't move at all and the wall was pushing me off the platform. I would suggest having a look at the spawn algorithm and don't spawn walls too close to the player and also don't spawn the player too close to the edge.
Another small issue that was quite annoying was the aiming. The white line was not matching with the tip of the pointer and also the bullets where not following the path. Not sure if you have some kind of bullet spread or if there is something wrong with the direction calculation, but it would be nice in such games that the bullets are flying where I want them too, because every bullet too much is hurting me in the next levels.
Other than that, great game. Really good art and polishing. Good job.
Btw. I submitted my game to your list. Can't wait to see your playthrough. Curious if you can make it to the end, or give up :sunglasses:

I survived at floor 17 :D

sometimes I had the impression that the other ghosts were gone, maybe it’s that powerUp, but idk.
Very cool and fun game! 
After a couple of tries, I started to break the game though... There is no pressure on finish the level quickly. Also, ghosts can kill enemies. So there is a perfect winning strategy.
Choose one side of the map as "safe" and never shoot in its direction. Then spend a couple of first levels shooting and running around as much as possible without killing the enemy in that stage. Make sure that (you)ghosts don't start this before you have enough time to reach your "safe" spot from every side of the level.
A couple of levels later, you should have an army of ghosts slaughtering everything for you. This could be avoided by a time limit or some enemies chasing the player. Leading enemies to places where you know the ghost will shoot would be a great mechanic.
But... When I played the intended way, the game was fun and satisfying. I only started to "cheese" it because it was fun enough to make me care and trying to improve. In my view, that is a successful LD game. Good work.
And GG for using BGE, I didn't even know it still was a thing and I'm super happy to see someone using it ! Blender is love, Blender is life.

I managed to get down to level 21, from then on my pc started to dislike my victory, and it started to crash.
The graphics are very beautiful and the mechanics are very good, but you could have a screen format option, because running in full screen weighs more.
And by the way I sent my game to you through the form!
I hope you enjoy!
(:
The graphics are well polished, the "replay factor" is not a problem - in case of repetition - 'cause the mood and humor that this game propitiate are awesome. So, of a overall look, it's a incredible game!
That said, here's why i can't give the five stars for:
- Music - kinda miss the soundtrack during the game - though i've loved the menu music.
- Inovation - it felt like i was playing a different version of "Loopers Path" with that ghosts. I like it very much, but it seens like you've used the same mechanics.
- Theme - i know that we are going "deeper" on levels, but i couldn't see where the mechanics are applyed to that. I don't know, could be a idea for a different game or an update for this one, but if we had to control the level of elevator while we have to manage our shots and positions, would make more sense to theme proposal.
Note: Huge fan of your works. Congrats on this amazing game. 😊
But the character designs were cool, you could apply a lot of different strategies to the mechanic and the powerups felt great. :)
https://youtu.be/rCfIoJGG3mQ
Well done!
Great level of polish, and the sfx on pickups... perfect.