Morning Shift by Iluvatar
A short story about a scientist named Larry, who must power up a big digger robot. And because your colleague Barry from previous shift didn't do his job properly, you need to do all the work by yourself. God damn you Barry!
DOWNLOAD https://digital-mosaic-games.itch.io/morning-shift



| Link | https://digital-mosaic-games.itch.io/morning-shift |
| Original URL | https://ldjam.com/events/ludum-dare/48/morning-shift |
Ratings
| Overall | 543th | 3.745⭐ | 53🧑⚖️ |
| Fun | 1153th | 3.19⭐ | 52🧑⚖️ |
| Innovation | 1047th | 3.108⭐ | 53🧑⚖️ |
| Theme | 1343th | 3.284⭐ | 53🧑⚖️ |
| Graphics | 24th | 4.676⭐ | 53🧑⚖️ |
| Audio | 586th | 3.561⭐ | 51🧑⚖️ |
| Humor | 438th | 3.319⭐ | 49🧑⚖️ |
| Mood | 359th | 3.94⭐ | 52🧑⚖️ |
| Given | 50🗳️ | 80🗨️ |
THANK YOU SO MUCH FOR YOUR FEEDBACK! I really really appreciate it.
I realize that the game is very short, but my main focus are aesthetics, so that's why the gameplay is more or less boring. Unfortunately I am not a coder, so it also takes a lot of time and effort to code even the simpliest things :)
Here are some feedback I can provide :
- There is a bug, when I open a panel (the button at the bottom left corner of the screen) : I can't close it, once it's opened, except if I close the game.
- Make the menu buttons more interactable, as when we pass the mouse over the buttons, nothing happens and it feels weird.
- Adding a saving system, so that we can continue the game later (it wasn't the most necessary thing to make for the jam, but would be a nice addition to the game if you want to keep working on it).
I hope you'll keep working on it, have a nice day ! :)
Just let us know if you gonna continue this game!
I was a bit disappointed that there was no data about the characters in the search-engine. I would've wanted to look up Barry's qualifications.
I mean how did he even get the job? I guess we'll never know!

First of all: this looks just incredible, I don't know how much time you spent on art but I'm amazed!
The only complain that I have is that it is really short (will there be a longer post-jam version perhaps? :3)
Morning Shift was very short & the puzzle was very simple. Although compared to
your other games (I know), it has the most complex & sophisticated mechanics of them.
Both the drill & the Searchbar were cool ideas fighting back some ground.
-Innovation: (3)
The majority of all point & click adventures I've played, were made by you - I talk about it in a minute.
-Theme: (3)
you're going down a mine, this is going deeper, but the theme was deeper & deeper - I would say halfway done.
-Grafics: (5) (6 - 8)
Pixel art is your thing. Style, colorscheme, Shapes, Proportions ... Animations executed almost perfectly.
-Audio: (3.5)
the game is a bit silent, it somehow fits the mood, but there could be more & the soundeffects fits well.
-Humor: (4)
Blue Raven: "Haha ... very funny"
-Mood: (4)
There could be done more for the mood, grafical effects, audio, a protagonist that looks more like a worker.
The environment, the forshadowing giant robot, the computer equipment, the background - but the silent Audio also
leaves the feel of an abadoned industry/mining zone.
-Overall: (3+3+3+5(7)+3+4+4 -> 3.5 or 4)
You sacrificed a lot of the game for it's art - said by one who did the exact opposite (among other bad decissions than making all grafics in 32mins - neeew R E C O R D). After playing it multiple times, I liked it more for finding more and more details.
The points I would like to rate:
-Quality/Polish: (4.5)
There is a button to leave the game^^ (+1). The close button for the PDA is a bit unwilling.
The Main Menu is neat & tidy. The rest (though not that much) works very well.
-Genre: (5)
Your games fit that what someone would expect what a point and click game should be.
I can't tell you much what's about them, this is clearly your expertise.
-Szenario: (3)
The task isn't quite complex, get three things & put them in one place, without a particular order
Barry is a fauler hund! The blender should get him!
-Setting: (4)
A skinny guy in a red hoody looks a bit antithetical to all the (welldone) desolate environment
-Story(telling): (5)
A quick clear cut story about duty & laziness done in a effective way.
The big Robot is a nice foreshadowing, powering it up has some spectacle.
Blue Raven doesn't know what the blender is & larry don't want it ... Why that hate on the blender? Mystery...
Gameplay:
-Controls: (4.5)
Simple & effective as a point&click should be, without the extras making it complicated.
-rules: (3) good that you need to drill with different strengths, but it would be nice, when igniton explodes when dirll it at strength 3.
the blue raven on the handheld computer know more terms than the game suggest by it self "... very funny"
-complexity: (3)
there are 2 interactive systems, both are more than combine & slot items. The opposition is a very short task to solve.
-difficulty: (2.5)
The only thing I didn't get in the first run was the switch for the light in the mine.
There is no frustration but no challenge. Indeed there is some help to make your task more easy & less tedious (which leads the game back to average waters)
-Content: (3.5) sry for saing it over and over - The game is short - BUT there are multiple things that can easily be overlooked...
there are alot of small Details like the satelite dish, the useless blender etc., the tiles for the building & ground, the lift with a cool anymation
a gui for the drill... there are indeed more things in the game, than one just might remember
@sheinxy Thank you very much for your comment. I would like to say "Who knows *wink wink*", but I'm afraid I already know that I will not continue with this game. Unfortunately, I don't have that much time nowadays.
@dis0rder Thank you for rating my game! ... How did Barry get the job? I guess he slept with his boss, but I doubt because he is lazy EVEN FOR THAT! That's just typical Barry.
Well done!
Not sure what happened, but after putting the minerals in the drill. It kept saying that it's time to turn it up. I alt+tabbed, came back to the game, and the end dialog wasn't visible. It would show for half a second and disappear. And then the Robot turned on, followed with the end popup =/
I think tha 'point-and-click mechanics suits well here and fits perfectly in this game. The art reminds me a old game called "Darkness" - which i like very much.
you managed to fit both 'mech' and 'deeper' concepts as well, great job on that! Really short though...wanted to play it more! haha. Great work!