Morning Shift by Iluvatar

[raw]
made by Iluvatar for Ludum Dare 48 (JAM)

​A short story about a scientist named Larry, who must power up a big digger robot. And because your colleague Barry from previous shift didn't do his job properly, you need to do all the work by yourself. God damn you Barry!

DOWNLOAD https://digital-mosaic-games.itch.io/morning-shift

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Ratings

Overall 543th 3.745⭐ 53🧑‍⚖️
Fun 1153th 3.19⭐ 52🧑‍⚖️
Innovation 1047th 3.108⭐ 53🧑‍⚖️
Theme 1343th 3.284⭐ 53🧑‍⚖️
Graphics 24th 4.676⭐ 53🧑‍⚖️
Audio 586th 3.561⭐ 51🧑‍⚖️
Humor 438th 3.319⭐ 49🧑‍⚖️
Mood 359th 3.94⭐ 52🧑‍⚖️
Given 50🗳️ 80🗨️

Feedback

Listonos
26. Apr 2021 · 08:28 UTC
The art is amazing, right out of a commercial pixel art game. I would play more of this game if there was more. The search engine was little underwhelming, was hoping it would have entries for each crystal and you would need to look up more instructions. Story was short but pleasant enough.
Baturinsky
26. Apr 2021 · 08:49 UTC
Great art. Very short and barely any gameplay, but it's understandable that it would be nearly impossible to do so much art AND other stuff in the Compo frame.
AppelNonSurtaxay
26. Apr 2021 · 12:55 UTC
Very short gameplay (understandable obviously), but the art style is superb, the point-and-click system fits wonderfully and the end scene makes me want to see more. Great job!
rhoff95
26. Apr 2021 · 19:11 UTC
Art is very intriguing. Would love to see more added here.
made3
27. Apr 2021 · 08:02 UTC
This could easily develop into a full game. Art style is perfect and it felt very detailed for a Gamejam game
🎤 Iluvatar
27. Apr 2021 · 08:16 UTC
@listonos @baturinsky @appelnonsurtaxay @rhoff95 @made3
THANK YOU SO MUCH FOR YOUR FEEDBACK! I really really appreciate it.

I realize that the game is very short, but my main focus are aesthetics, so that's why the gameplay is more or less boring. Unfortunately I am not a coder, so it also takes a lot of time and effort to code even the simpliest things :)
aDaxxas
27. Apr 2021 · 11:35 UTC
I'm not very into point & click games, but the art of the game is on point !
dezom
27. Apr 2021 · 12:37 UTC
The art is very pretty. I love the color palette you picked. The game is is pretty short but I dont think that necessarily has to be a bad thing. A short and polished experience is better than something dragged out. Well done!
Baturinsky
27. Apr 2021 · 12:49 UTC
@iluvatar Maybe consider Jam with some programmer next LD?
🎤 Iluvatar
27. Apr 2021 · 13:20 UTC
@baturinsky I thought about that, but LD is something like a relaxing weekend for me. I love to be all by my own doing what I want and how I want.
McDown
27. Apr 2021 · 15:34 UTC
Wow, it really is a beautiful game, I really liked the art-style ! I feel like the game is pretty complete for a game jam, that's awesome !

Here are some feedback I can provide :
- There is a bug, when I open a panel (the button at the bottom left corner of the screen) : I can't close it, once it's opened, except if I close the game.
- Make the menu buttons more interactable, as when we pass the mouse over the buttons, nothing happens and it feels weird.
- Adding a saving system, so that we can continue the game later (it wasn't the most necessary thing to make for the jam, but would be a nice addition to the game if you want to keep working on it).

I hope you'll keep working on it, have a nice day ! :)
TentacleMax
27. Apr 2021 · 18:27 UTC
Oh my god, it's great art! And great game. A bit short, but it's jam, so it's ok. I definitely want to see what happens next! Story and graphics are awesome! Just like I'm kid again playing all that old adventures!
Just let us know if you gonna continue this game!
LDJam user 242394
27. Apr 2021 · 18:59 UTC
Woow! I really didn't expect to find some point&click quest on the jam. It's incredibly pretty and sweet. Awesome work! :D
Eugenik
27. Apr 2021 · 19:23 UTC
Rated your game now!.
LDJam user 142515
27. Apr 2021 · 19:35 UTC
The art is really beautiful the gameplay is a cool point and click but it would need to be longer cause I think the lore can get extended and it would make a really cool game
Dom De Re
27. Apr 2021 · 22:07 UTC
Love point and clicks, stellar art for the jam timeframe!
nardandas
28. Apr 2021 · 05:16 UTC
Extremely pretty game, great job on that! Super polished as well! I'll echo the "more!" sentiment from others, I wanted to see more lore, a second stage to the tasks, or perhaps a twist at the end. Great job anyway, I liked the cheeky flavor text when mining too!
Staber
28. Apr 2021 · 10:11 UTC
I loved everything in this, but I really like the art
Octopoid
28. Apr 2021 · 11:36 UTC
This is fantastic, love the classic adventure game feel - great job!
m11
28. Apr 2021 · 14:15 UTC
Incredible art - really nice colour palettes!
Dis0rder
29. Apr 2021 · 03:05 UTC
Really great pixel-art you've whipped up this time!

I was a bit disappointed that there was no data about the characters in the search-engine. I would've wanted to look up Barry's qualifications.

I mean how did he even get the job? I guess we'll never know!
🎤 Iluvatar
29. Apr 2021 · 06:24 UTC
@dis0rder Thank you for playing my game! Yeah, I know what you mean. I initially wanted the game to be like 50% all about the computer interactions. I even made a whole PC interface graphics for this. I wanted to make some files about the job, even a minigame! But as always, every LD, we need to cut off some contect in order to make the game finished in the given time.

![Big-House.png](///raw/2bf/z/41808.png)
Jin9310
29. Apr 2021 · 06:33 UTC
Oh man, I would love to see more from the world you made here. The mood and aesthetics is really nice and this is exactly that kind of a setting I would like to discover more :) . Really nice job done!
🎤 Iluvatar
29. Apr 2021 · 06:37 UTC
@jin9310 Thank you Jin! It means so much coming this from you!
LDJam user 238142
29. Apr 2021 · 10:08 UTC
Wow the art in this was wonderful! Lots of attention to detail. The SFX were pretty sweet too (few things make me happier than a good sci-fi door sound). Not much in the way of gameplay, but it works as a short kind of narrative/interactive pretty pixel art thing. Good job!
Klon160
29. Apr 2021 · 10:45 UTC
Very short game, but I like it that you have to remember some things an look them up in the in-game search engin. The graphics look amazing.
Sheinxy
29. Apr 2021 · 17:28 UTC
A nice point and click!

First of all: this looks just incredible, I don't know how much time you spent on art but I'm amazed!

The only complain that I have is that it is really short (will there be a longer post-jam version perhaps? :3)
oillen
30. Apr 2021 · 00:05 UTC
-Fun: (3)
Morning Shift was very short & the puzzle was very simple. Although compared to
your other games (I know), it has the most complex & sophisticated mechanics of them.
Both the drill & the Searchbar were cool ideas fighting back some ground.

-Innovation: (3)
The majority of all point & click adventures I've played, were made by you - I talk about it in a minute.

-Theme: (3)
you're going down a mine, this is going deeper, but the theme was deeper & deeper - I would say halfway done.

-Grafics: (5) (6 - 8)
Pixel art is your thing. Style, colorscheme, Shapes, Proportions ... Animations executed almost perfectly.

-Audio: (3.5)
the game is a bit silent, it somehow fits the mood, but there could be more & the soundeffects fits well.

-Humor: (4)
Blue Raven: "Haha ... very funny"

-Mood: (4)
There could be done more for the mood, grafical effects, audio, a protagonist that looks more like a worker.
The environment, the forshadowing giant robot, the computer equipment, the background - but the silent Audio also
leaves the feel of an abadoned industry/mining zone.

-Overall: (3+3+3+5(7)+3+4+4 -> 3.5 or 4)
You sacrificed a lot of the game for it's art - said by one who did the exact opposite (among other bad decissions than making all grafics in 32mins - neeew R E C O R D). After playing it multiple times, I liked it more for finding more and more details.


The points I would like to rate:

-Quality/Polish: (4.5)
There is a button to leave the game^^ (+1). The close button for the PDA is a bit unwilling.
The Main Menu is neat & tidy. The rest (though not that much) works very well.

-Genre: (5)
Your games fit that what someone would expect what a point and click game should be.
I can't tell you much what's about them, this is clearly your expertise.

-Szenario: (3)
The task isn't quite complex, get three things & put them in one place, without a particular order
Barry is a fauler hund! The blender should get him!

-Setting: (4)
A skinny guy in a red hoody looks a bit antithetical to all the (welldone) desolate environment

-Story(telling): (5)
A quick clear cut story about duty & laziness done in a effective way.
The big Robot is a nice foreshadowing, powering it up has some spectacle.
Blue Raven doesn't know what the blender is & larry don't want it ... Why that hate on the blender? Mystery...

Gameplay:

-Controls: (4.5)
Simple & effective as a point&click should be, without the extras making it complicated.

-rules: (3) good that you need to drill with different strengths, but it would be nice, when igniton explodes when dirll it at strength 3.
the blue raven on the handheld computer know more terms than the game suggest by it self "... very funny"

-complexity: (3)
there are 2 interactive systems, both are more than combine & slot items. The opposition is a very short task to solve.

-difficulty: (2.5)
The only thing I didn't get in the first run was the switch for the light in the mine.
There is no frustration but no challenge. Indeed there is some help to make your task more easy & less tedious (which leads the game back to average waters)

-Content: (3.5) sry for saing it over and over - The game is short - BUT there are multiple things that can easily be overlooked...
there are alot of small Details like the satelite dish, the useless blender etc., the tiles for the building & ground, the lift with a cool anymation
a gui for the drill... there are indeed more things in the game, than one just might remember
Maduke
30. Apr 2021 · 00:55 UTC
Cool little game you have going here. Absolutely love the graphics. Definitely the start of something great with more content. Understandable that not everything you wanted made it into the game due to time restrictions. Overall Good Job!
Billnotic
30. Apr 2021 · 01:06 UTC
This was a fun point and click adventure game. The art was great! I wish there was more content, and some sort of music or background noise. Good submission!
🎤 Iluvatar
30. Apr 2021 · 06:26 UTC
@oillen Wow, thank you so much for your ultra comprehensive review. I really really appreciate it <3

@sheinxy Thank you very much for your comment. I would like to say "Who knows *wink wink*", but I'm afraid I already know that I will not continue with this game. Unfortunately, I don't have that much time nowadays.

@dis0rder Thank you for rating my game! ... How did Barry get the job? I guess he slept with his boss, but I doubt because he is lazy EVEN FOR THAT! That's just typical Barry.
DigitalMessiah
30. Apr 2021 · 11:14 UTC
Gorgeous art. The puzzle is simple and the game is short, but it's understandable. The game evokes very warm feelings due to the design. Waiting for full!)
deepnight
30. Apr 2021 · 20:42 UTC
That's a really nice game :) I was a bit disappointed because it was shorted than expected, but that's just a sign I'd love to have more of it :) Good job!
Jiri Hysek
01. May 2021 · 10:32 UTC
Beautiful pixel art, doesn't look like a jam graphics, it could be easily used in a commercial indie game! I feel (and like) an inspiration with The Final Station :) Or is it just a coincidence? Anyway, great game, too bad it's that short, but that's understandable for a game jam.
LeReveur
01. May 2021 · 18:29 UTC
I love p'n'c games, and even if this one was very short, the aesthetic is awsome, and the mood comes with it. If you find motivation to make a post-compo with more of this game I would be glad to play it!
Well done!
DoctorTM
03. May 2021 · 22:31 UTC
Great art and audio. Cute and short story.

Not sure what happened, but after putting the minerals in the drill. It kept saying that it's time to turn it up. I alt+tabbed, came back to the game, and the end dialog wasn't visible. It would show for half a second and disappear. And then the Robot turned on, followed with the end popup =/
LRVStudios
04. May 2021 · 21:19 UTC
Simple, yet has a deep atmosphere, that intrigues me with the question..."why barry didn't finish his job?". That could give you so much space to work on a bigger game!

I think tha 'point-and-click mechanics suits well here and fits perfectly in this game. The art reminds me a old game called "Darkness" - which i like very much.

you managed to fit both 'mech' and 'deeper' concepts as well, great job on that! Really short though...wanted to play it more! haha. Great work!
Vaanrile
06. May 2021 · 14:39 UTC
First of all, I am really pleased to see a game made on Adventure Game Studio on the Ludum Dare, I wish there were more ! Concerning the game, I enjoyed the graphics and the setting a lot, and the interactions (although limited) were pretty nice. As everyone said, the game is quite short, but the whole production value makes up for it. Anyways, great job, I appreciated your game a lot (and I wouldn't mind waiting for a follow-up to this game) !
Viperux
06. May 2021 · 18:37 UTC
Well, I really liked the artwork! The story is short but it makes you want to find out more about Larry, Barry and the big robot. Probablly this could be a good start for a longer story... but unfortunately I've already read your comment in which you say that you don't have time to continue with this game :-( Hope to see more of your creations in the next Ludum Dare!
Franklins Ghost
15. May 2021 · 04:59 UTC
The art in this is great, really impressed at how you were able to get that old pixel adventure vibe through it. The game was short but it's understandable with how polished it all felt and it being a jam game. Liked the text also which added some character to the story and clearly stated what you needed to do to progress.