Explory Story by Blue Pin Studio
We're developing this title into a full steam game! Here is the link https://store.steampowered.com/app/1626280/Explory_Story/

Description
Play as a world famous detective who is stuck inside one of his own works! Be careful and watch your step. The words on the page can come to life.
The Team
- Programming
- Art
- Art
- Audio
Good luck!

Ratings
| Overall | 46th | 4.268⭐ | 43🧑⚖️ |
| Fun | 83th | 4.113⭐ | 42🧑⚖️ |
| Innovation | 1th | 4.817⭐ | 43🧑⚖️ |
| Theme | 737th | 3.78⭐ | 43🧑⚖️ |
| Graphics | 158th | 4.378⭐ | 43🧑⚖️ |
| Audio | 77th | 4.207⭐ | 43🧑⚖️ |
| Humor | 25th | 4.325⭐ | 42🧑⚖️ |
| Mood | 27th | 4.5⭐ | 41🧑⚖️ |
| Given | 42🗳️ | 53🗨️ |
I think giving more visual clues, or some kind of way to mark hazards once you discover them, would make the game a lot more fun to play. I think having the random effects, and the key and the door hidden in text is awesome, but the amount of landmines strewn about just made me really afraid to walk on any text at all, and discouraged me from exploring. If that could be solved, I think this game would be great!

The cool portal space behind the book, the weather effects, even the **door**'s distinctive shape... all of it is undeniably **pleasant** and contributes to a fun and memorable game experience. I've never read so carefully before, tip-toeing around words that might cause **pain**. You've got top marks from me, and I'm sure you'll do really well in the ratings. I'll also join the chorus of voices asking for a full game... expand this out a **little** more, list it on Steam, and the sales would **flood** in.
Читайте о похождениях знаменитого детектива!
Очень оригинально ^_^
Really fun art and music and I love the little records as the sliders, that's a really cute touch.
Like others have pointed out, sometimes being turned into a state and it being permanent like old/drunk is a bit too much, so maybe they wear off after a while? I also think perhaps there's some kind of middle ground between normal mode and casual mode. I think having one difficulty mode and no health, but instead having a timer might be a direction you could take it into, so traps would add time and the animations would add time. Because playing on normal mode I didn't really get the sense that when negative stuff happened to me, I had the abilities to avoid them through movement/lack of an attack. Conversely I think noticing damage/hurt words was very easy to understand but understanding healing words was a bit more tricky so unsure what could be done about that.
The only other crit I had is maybe a little more zoomed out to show an entire page at once? Maaaaybe? Or a few more words, but other than that your team knocked it out of the park in charm/style and idea.
Great stuff, hope you continue to work on it post-jam and look forward to seeing anything from you in the future!
My VOD: https://www.twitch.tv/videos/1004793106?t=00h34m25s
Anyways critique time...
Your collision should only be based at your feet and shrunk slightly so your not trigger words quite so easily.
You should remove the plain damage words and make them effects like revolver and devil, your charm comes from the effects. You should also make them escapable.
You should change healing words to checkpoints and have healing be passive. Also add effects to the words.
Thank you so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1004676947?t=0h16m33s
Depending on how much you wanted to put in to this experience I could see the idea being taken pretty far. I can imagine little pop up scenes, and all kinds of interspersed gameplay elements overlaid onto the simple key and door puzzles.
Very cool stuff!
Also, I'm dying to know; what's the entrance noise? I swear I recognize it -- it's the one when sherlock pops out of the door; right near this timestamp: https://www.twitch.tv/videos/1007659333?t=07h09m31s
Is it the same noise that plays when you exit to map in sonic adventure 2 battle?? This next video clip is the best example I can find - it's the sound that plays as the screen fades to white (at 7:15), but the youtuber cuts it off early I think, plus it's very quiet and difficult to hear:
[video](https://www.youtube.com/watch?v=0e6kB2q5X4o&t=435)
Overall, great entry, keep up the good work!
What a neat game! I really love it: the concept, the art-style and the variety of triggered action per words where awesome. It would have been even better for me if the text where organized in 4 columns book to avoid having to go left and right constantly to read the story. The random long pause to walk back to the beginning of the next line, combined with the possible distractions of words along the way make it harder to me to comprehend the sentences.
Here is an exemple of what I mean as it my explanation may not be clear in the video:

Congratulation, you made a really cool game!
I think there's some missed opportunities here and there-- for example, Lawyer not spawning a demon or a few other instances of words acting differently from how you'd imagine. There's also some cases where I felt like words had larger hitboxes than expected. Most of that criticism can be chalked up to time constraints, and they're footnotes compared to the overall experience. It's also much harder to criticize difficulty problems thanks to the included practice mode.
I wonder if you could incorporate a number of other works from H.G. Wells, Jules Verne, and the like to expand this further, with different authors bringing their own themes and positives/negatives into the mix.
Thanks for putting together one of the most interesting entries I've seen in any jam. :smile:
#### First of all, we would all love to thank you for our kind words. Thanks to your feedback and support, we've decided to launch this game as a full game, including online co-op, to steam! [Check it out here](https://store.steampowered.com/app/1626280/Explory_Story). We would be incredibly grateful if you wishlisted the game if you enjoyed it. We aim to make a lot more fun and a lot more features and characters. Ok enough self-promo, let me respond to each of you. ####
@cinderblock Thanks for your feedback about taking damage. We'll work towards a version of the game that isn't stressful for the final release.
@Rujum Shallom! Thanks!
@nopogo Thank you very much :)
@nohac Thank you for the kind words. Yeah a lot of people played the same way, we have some ideas how we can make reading easier but by all means its not necessary. Parsing the words is fine too :)
@alina-baybulatova Thank you for the kind words!
@bamallama Thank you! The singular goal thing is something we came to release as well, thanks to people leaving feedback such as yourself. In the full release we aim to have different types of levels and different words to search for and activate in various ways. Hopefully that will mix up the gameplay a bit, not to mention bosses!
@krassenstein Thank you! You'd love to see it turned into a full game?! Well your wish is our command, its now available to be wishlisted on steam, check out the link above. That is thanks, in part, to you!
@miej Thank you so much for your compliments!
@paetramon Thank you so much! Yes, the collision is something that isn't immediately clear and frustrated some players. We wanted to make words harder to avoid, and to make it more difficult to avoid all the words entirely. Perhaps we missed the mark a bit on that, but we'll work towards a more elegant solution for the full release.
@sakura_magika Thanks a lot for all of the feedback. The main thing you mentioned was hazards and their effect on motivation. This is something we noticed immediately once people started playing. For the jam version we had a casual mode where you don't take any damage, but that solution isn't very elegant. We're aiming to make the game less frustrating for the full version. One of the ideas you mentioned, about marking hazards is a planned feature. As well as dismantling them prior to stepping on them.
@breadstick Thank you so much. You're possibly the person who put the most effort into the comment and it really shows. Complete with a mini Sherlock! Your wish is our command, there is a steam page in the link above. We'd also be happy to hear more from you! On discord or twitter or twitch :)
@lenophie Thank you so much! I can't say that scribblenauts was a huge inspiration but it is a fantastic game. It's quite possible that it is the closest game there is to ours.
@dom-de-re Thank you so much!
@MilkWine Thanks a lot! Hopefully the deaths weren't too frustrating...
@midamida Thank you! Yes, we think so too. We are initially aiming for Arthur Conan Doyle's detective series but we'll sprinkle in some other public works as well. Stay tuned for the full version on steam :D
@kfischer-okarin Thank you so much! There will be plenty more music and art in the final version. We hope to see you there :D
@macdoom Thank you so much! Yeah the stamp was a hard one to get working since it has a big collision box. We will be adding dozens of new effects and new levels to the full version. I hope to see you there!
@judgezedd Thank you so much! Yeah the scope was, dare i say, perfectly tuned for the amount of people and time we had. If there was one less hour in ludum dare, the game would likely not have any sound haha. It came close!
#### If you're still eager to chat with us or leave us more feedback or follow the development of Explory Story, check out my website for all relevant links. https://bluepinstudio.com/ #####
#### First of all, we would all love to thank you for our kind words. Thanks to your feedback and support, we've decided to launch this game as a full game, including online co-op, to steam! [Check it out here](https://store.steampowered.com/app/1626280/Explory_Story). We would be incredibly grateful if you wishlisted the game if you enjoyed it. We aim to make a lot more fun and a lot more features and characters. Ok enough self-promo, let me respond to each of you. ####
@mtwhateverest Thank you so much! Yeah we can see it as a full release too. We're planning to add bosses, collectibles, online co-op, and secrets. Its gonna be a fun time :D
@sobercake Thank you so much! I've said the same about so many great games, it warms my heart to see someone say that about my game.
@xpoho Большое спасибо за комплименты. Скоро мы выпустим игру в Steam и будем рады, если вы в нее поиграете)) привет от русского парня, проживающего в Канаде!
@aguahervida Thank you for the compliments! Yeah we received that feedback a few times. We will certainly make those type of effects wear off over time. It can even be a puzzle mechanic, where you have to be old to enter a certain place but the old effect wears off, so its a race against time. As for the dictionary, we're not certain how we can make that compelling but we'll talk it over on the way to the full release :D
@2bitcrook Thank you so much! You're likely one of our biggest fans haha. A lot of the feedback you left i answered to in the comment directly above this one. Two things i wanted to touch on was the zoomed out feedback. We are definitely going to make the text more easily to read, but not by zooming out. Stay tuned :D And the other piece of feedback was the different game modes. Those are largely there for the jam version because we didn't have a ton of time to flesh out the game design aspect. For the full version we aim to have different win conditions for different levels. Some will be timers, some will be key words, some will be other types of puzzles.
@simpathey Thanks! Yeah the casual mode saved a lot of frustration. We hope to make it a little bit more nuanced for the full release though...
@josephdevelops Aloha! Thank you so much for the kind words :D We'll see what we can do with competitive mode or scoreboards. Its a tricky thing to implement meaningfully but its definitely possible.
@codeman1010 Well! We have good news! No crying for you haha. Scroll up for the link to our steam page
@wolfier We're taking it and we're not looking back! A lot of the stuff you recommended we're going to implement in the form of items and skills. These will reduce your collision radius, let you heal, etc, etc. Thank you for your suggestions and kind words, its incredibly valuable.
@ramble-house-games Thank you very much for your kind words! There are a few hiccups but we'll iron them out and hopefully make a pretty fantastic full game.
@threeli Thank you very much for the feedback :D Yeah there are a few things like the flying text bug that definitely won't make a comeback in the full version.
@arguablyarugula Thank you very much!
@midnightmist Thanks a lot :D
#### If you're still eager to chat with us or leave us more feedback or follow the development of Explory Story, check out my website for all relevant links. https://bluepinstudio.com/ #####
#### First of all, we would all love to thank you for our kind words. Thanks to your feedback and support, we've decided to launch this game as a full game, including online co-op, to steam! [Check it out here](https://store.steampowered.com/app/1626280/Explory_Story). We would be incredibly grateful if you wishlisted the game if you enjoyed it. We aim to make a lot more fun and a lot more features and characters. Ok enough self-promo, let me respond to each of you. ####
@pancelor Thanks for all of the feedback! Yeah we've had the same reservations about making a full game. We have a list of things we will do to improve the gameplay, and more importantly, create different types of gameplay. As for the sound, i'm being told it was made in-house from scratch but its using a soundkit that has a lot of retro sounds. We looked into the licensing and everything for the program and its all clear haha
@poweranze Thank you for playing and recording it :D I had a pleasure being in the chat while you played it.
@syudzius Thank you very much for all of the compliments! Yeah that bug was a nuisance, its long gone now...
@etrealjunior Thank you very much! Its quite possible we pursue a more child friendly theme, instead of murder, and perhaps it will do quite well! Maybe even a natively Brazilian Portugese story :)
@paul-nadan Thanks a lot! Yeah we're aiming to make the puzzles have more variantion. Sometimes it won't even be about finding words perhaps, maybe pushing props around or combat.
@togis Thank you very much for playing, i really enjoyed watching the vod and hearing the feedback. We're 100% going to use that idea, in at least a portion of the game, that is a really elegent solution to the problem. Thanks a lot, we'll hope to see you in Explory Story's future!
@anchorlight If it isn't AnchorLight, the under water expert! Its not surprise you're recommending Jules Verne. 20,000 leagues under the sea is one of the first books i read, along with Sherlock. I would absolutely love to work in Captain Nemo in some way. Thanks for all of the feedback and suggestions!
#### Welp, that's all. If you're still eager to chat with us or leave us more feedback or follow the developement of Explory Story, check out my website for all relevent links. https://bluepinstudio.com/ #####