Nanna by gamebuilder
A simple HTML/JavaScript game. It usually takes less than five minutes to win. Thanks go to @genie for artwork and @bcav for the music.

| Link | http://www.pub22.net/game/ld48/nanna.html |
| Original URL | https://ldjam.com/events/ludum-dare/48/nanna |
Ratings
| Overall | 1761th | 2.825⭐ | 22🧑⚖️ |
| Fun | 1702th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 1306th | 2.925⭐ | 22🧑⚖️ |
| Theme | 1644th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 1395th | 3.175⭐ | 22🧑⚖️ |
| Audio | 485th | 3.65⭐ | 22🧑⚖️ |
| Mood | 1021th | 3.425⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
Congrats on getting the game working in time! It was really fun to play, and @bcav 's music *really* set the mood. I was kind of creeped out and scared, that was some great music. The bonus of winning music was a nice addition! @genie 's art also really set the mood, it really looked like journeying into a creepy forest.
Making the same basic movement code as SHH was a good idea, @gamebuilder , because I really like walking by integers and running by holding a movement button.
Overall, a solid entry that I'm glad I played! Good luck in the rankings!
But I have a good ping with www.pub22.net, so, I don't understand why…
Sorry :(
@peace-of-cake-games thank you once again for the encouraging words! Insofar as game design is concerned, this game is lackluster at best. That's entirely my fault. I think I was burnt out after coding SHH. But I agree that @bcav and @genie have done very well with the music and artwork. Kudos go to them for pulling through, once again.

I managed to complete the game only thanks to the advice above to press "Space" everywhere and hope for the best. This is was kinda confusing. The same as the fact that the game tells you that in order to wake up your "follower" you need to find "something", then you literally find "something".
In general, it was nice small experience.
In any case, on a more descriptive note, I really dig the music here. It is moody in a way that complements the rest of the game pretty well.
Bravo.
About the game - yes, it feels kinda rough but not without it's charm and this is the most inportant thing.
http://www.pub22.net/game/ld48/a1.png
The code always draws the player in the center, and changes the margin of the image whenever the player moves:
```
<img id="iarea" src="a1.png">
...
function draw_area() {
mleft = -1 * (p.ai * CW * 0.1);
iarea.style.marginLeft = mleft + "px";
}
```
**p.ai** is an integer representing the player's horizontal location, **CW** is the inner width of the window.
With previous games I couldn't get Firefox to preload a lot of images. When everything is combined into one image, the browser has no choice but to load everything at the beginning.