Undermined by Alex Davies

SEE ITCH.IO PAGE FOR BETTER DESCRIPTION

Make a chain of 4 blocks of 1 colour to clear them.
Any adjacent ground tiles will be blown up!

Matching or more blocks in a chain powers up a ball of energy to destroy even more tiles!

Make long chains and trigger chain reactions to break even more ground.

Making lots of incomplete groups of 3 can help when trying for large chain reactions

Scoreboard (Top 100 Scores) is available in game!
Ratings
| Overall | 104th | 3.959⭐ | 63🧑⚖️ |
| Fun | 28th | 4.164⭐ | 63🧑⚖️ |
| Innovation | 384th | 3.336⭐ | 63🧑⚖️ |
| Theme | 227th | 3.918⭐ | 63🧑⚖️ |
| Graphics | 223th | 3.795⭐ | 63🧑⚖️ |
| Audio | 148th | 3.725⭐ | 62🧑⚖️ |
| Humor | 417th | 2.544⭐ | 47🧑⚖️ |
| Mood | 423th | 3.295⭐ | 58🧑⚖️ |
| Given | 23🗳️ | 4🗨️ |
@lifeforce Sorry about that! The leaderboard doesn't function correctly on the Web version - it works fine on the windows/mac/linux versions. I've updated the game's description to better show this. Unfortunately there isn't much I can do about it, as the leaderboard system I have uses http instead of https, which means that itch.io's web player automatically blocks any requests to it.
If it wasn't such a good game I probably wouldn't have kept playing though. What a great take on the theme and amazing execution. I had so much fun playing - thank you for that!
BTW. are you using PlayerPrefs for the volume settings? I remember having problems with the WebGL build which is supposed to save to IndexedDB, which wasn't working for me, so I just created a wrapper around localstorage (and I'm actually not a fan of the whole PlayerPrefs API and saving stuff to registry on win either, so I save to a JSON to FS. I could create a github gist if you want. It's nothing groundbreaking (not sorry :smile: ) but it gets the job done.
✔️ Simple and effective art style.
➖ I would maybe like the rows to be cleared a bit faster somehow.
I had a similar idea but I am so happy you did this, because I wouldnt have made it that good!
Thanks for the good time.
First try!
Amazing game!!

great game, I'm surprised there wasn't a combo bonus for chaining, but i bet the only reason i did as good as i did was because that wasn't there.

https://youtu.be/QLXw5DhFf1w
@ausstein\.... how....
Anyways, now the actual review:
The fact that I'm in the rankings against this Compo game scares me. It's got beautifully simple graphics, better gameplay than Dr. Mario, and sicker beats than Dr. Mario, too. (*Sick*er beats than Dr. Mario.... 🙄 my reputation for making dad jokes lives on.) Honestly I don't know how this could *not* win an award for Audio or Fun or Overall. This feels like the next big Nintendo Switch hit if you were to add multiplayer, not a game made in only 48 hours by just one developer.
@peace-of-cake-games Haha I can't resist a good Highscore or Speedrun challange. I was thinking maybe I could develop a Highscore and Speedrun system for LD as a Unity Plugin or something that there could be official Highscore and Speedrun challenges in future LDs :D

Other than that, I straight up _loved_ the music.
The only negative is that found the controls a little sticky. I would have liked to have been able to hold down a key.
Great game, would be cool if developed to see maybe power-ups, or something. And I may have missed it , but an 'instant' drop button would be cool.
It would've been nice to get some more bonus points / bigger digs for combos as I was expecting more "reward" for cool moves.