{"author_link":"\/author\/sutopat\/","author_name":"sutopat","author_uid":"54204","comments":[{"author_name":"BigBrother","author_uid":"64007","time":"Dec 13, 2015 @ 2:00am","epoch":1449971700,"text":"Wow, this looks really great, and you submitted it so early! Keep up the awesome work!"},{"author_name":"OfficialProjectFantasy","author_uid":"59504","time":"Dec 13, 2015 @ 1:44pm","epoch":1450013940,"text":"I do not get it?"},{"author_name":"CMG","author_uid":"65690","time":"Dec 14, 2015 @ 4:46am","epoch":1450068060,"text":"Uncomfortable to play, but a neat discomfort."},{"author_name":"DomNomNom","author_uid":"8101","time":"Dec 14, 2015 @ 4:46am","epoch":1450068060,"text":"This concept about toying with the illusion of depth is similar to how I've approached designed my game: http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=8101\r<br\/>\r<br\/>This seems to lack both a win and a loose condition. Giving the player a objective would be a much more compelling experience."},{"author_name":"Fanttum","author_uid":"42108","time":"Dec 14, 2015 @ 4:55am","epoch":1450068600,"text":"What did I just &quot;Play&quot;? A fever dream?"},{"author_name":"Baknik","author_uid":"22088","time":"Dec 14, 2015 @ 5:00am","epoch":1450068900,"text":"I'm not rating this since I have no idea how to play. I'd love if there was a more detailed description about what our goals should be."},{"author_name":"Elenesski","author_uid":"57748","time":"Dec 14, 2015 @ 5:36am","epoch":1450071060,"text":"I'm with Official and not sure where the game :("},{"author_name":"Taffaz","author_uid":"19054","time":"Dec 14, 2015 @ 11:25am","epoch":1450092000,"text":"Didn't know what I was supposed to be doing."},{"author_name":"justinooncx","author_uid":"38380","time":"Dec 14, 2015 @ 1:08pm","epoch":1450098180,"text":"Pretty interesting concept, although the experience itself seems lacking. Perhaps I'm missing something?"},{"author_name":"CalmKai","author_uid":"64382","time":"Dec 15, 2015 @ 3:51am","epoch":1450151160,"text":"Interesting!"},{"author_name":"vegapomme27","author_uid":"57424","time":"Dec 15, 2015 @ 3:51am","epoch":1450151160,"text":"The two eyes separated concept is very interesting. It might make the hell of a psychedelic FPS.\r<br\/>Nice idea, man."},{"author_name":"PowerSpark","author_uid":"38755","time":"Dec 15, 2015 @ 4:15am","epoch":1450152600,"text":"Neat little experiment but having the eyes move one way made it hard to control, maybe have one key move both eyes and the other makes their rotations alternate. I'd rather have that than two cameras just rendered on top of each other."},{"author_name":"BROWNY_09","author_uid":"34094","time":"Dec 15, 2015 @ 4:18am","epoch":1450152780,"text":"I didn't really understand this sorry."},{"author_name":"Nizan","author_uid":"5374","time":"Dec 15, 2015 @ 5:44pm","epoch":1450201140,"text":"Neat idea, poor execution. I don't get it."},{"author_name":"batzerk","author_uid":"12983","time":"Dec 15, 2015 @ 5:49pm","epoch":1450201440,"text":"I like the idea behind it, though the execution doesn't do it justice. Without the explanation, it's easy to interpret as a game where you push two buttons to align (or not) basic shapes. This could be super cool, though, with VR, and perhaps controlling each eye with L\/R joysticks!"},{"author_name":"Wicked7000","author_uid":"66167","time":"Dec 15, 2015 @ 9:52pm","epoch":1450216020,"text":"Weird,Boring"},{"author_name":"fistmaker","author_uid":"56278","time":"Dec 16, 2015 @ 1:12pm","epoch":1450271220,"text":"I get that it's a perspective game, but the audio and gameplay made me feel uncomfortable."},{"author_name":"Darkflint","author_uid":"57115","time":"Dec 16, 2015 @ 9:17pm","epoch":1450300320,"text":"Interesting concept, no question. But i dont understand what i should do, what is the goal?"},{"author_name":"sutopat","author_uid":"54204","time":"Dec 16, 2015 @ 9:45pm","epoch":1450302000,"text":"L00k"},{"author_name":"karlipoppins","author_uid":"43949","time":"Dec 17, 2015 @ 2:39am","epoch":1450319640,"text":"This was a bit hard to understand, but the graphics\/sound brought a nice mood which reminded me of the game AntiChamber. I wish there was more purpose to the game\/experiment!! :)"},{"author_name":"Nooner Bear","author_uid":"41949","time":"Dec 20, 2015 @ 9:01pm","epoch":1450644960,"text":"I'd rather not have to chose between muting my speakers or listening to a 50hz buzz. I'm not sure how you sat through that. The concept is a topic of interest when it comes to VR, but it doesn't make much for a game by itself."}],"images":["ld34\/54204-8fb3bf25dcf9319e4b085c618fccf428.jpg","ld34\/54204-c6a0903d0ba5184eff4209791c3cd817.jpg","ld34\/54204-66c3570797fb3fb80a3479f3f6c98654.jpg","ld34\/54204-5270ea9cc8b6b0af2c93591ce27edbd0.jpg"],"links":[{"url":"http:\/\/sutopat.itch.io\/l00k","text":"Web"},{"url":"http:\/\/sutopat.itch.io\/l00k","text":"Source"}],"metadata":{"g_key":"6736","g_author":"54204","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"6768","g_title":"L00k","g_status":"UCHK1","g_place":"968","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/54204-shot0-1449943874.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/54204-shot1-1449943423.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/54204-shot2-1449943423.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/54204-shot3-1449943735.jpg-eq-900-500.jpg"],"text":"theme : two button controls\r\n\r\ncontrols : \r\n   move left eye : q\r\n   move right eye : p\r\n\r\nits easy to forget that we have two eyes and two ears . our bodies have to constantly adjust themselves to make meaning out of the glut of data available in the world . game engines have abstracted and distilled the process of creating the illusion of depth in order to create more easily consumable products - reinforcing a specific way of understanding how to build and perceive the world","title":"L00k"}