Pheromones by Shakedimus
The ants nest is getting flooded. Lead the colony deeper to survive by leaving a breadcrumb-like trail of pheromones. Rescuing the queen is important but make sure she isn't flying all the time because she can't make any ant babies then. Try to get as many ants out but the queen is the most important. Some ants need to be left to die.
CONTROLS:
WASD: control main ant
arrow keys: once you have followers this changes the main ant to the furthest controlled ant in that direction
SPACE: drop a pheromone calling one of the ants from the nest. Ants are stupid they go straight to the closest pheromone they haven't yet passed, so think about where you place them. They act like the breadcrumb trail in Hansel and Gretel, leading the way for the other ants.
Q : release a queen pheromone to start the queens flight, the queen is also stupid but at least she can fly. She will follow the pheromone path to the queen pheromone.
R: restart
TUTORIAL:

WASD: control main ant
arrow keys: once you have followers this changes the main ant to the furthest controlled ant in that direction

SPACE: drop a pheromone calling one of the ants from the nest. Ants are stupid they go straight to the closest pheromone they haven't yet passed, so think about where you place them. They act like the breadcrumb trail in Hansel and Gretel, leading the way for the other ants.

Q : release a queen pheromone to start the queens flight, the queen is also stupid but at least she can fly. She will follow the pheromone path to the queen pheromone.

Try to get as many ants out but the queen is the most important.

R: restart
PS: The game is quite buggy, pun intended
Post-Jam: I added the lines to provide more clarity
| Link | https://shakedimus.itch.io/pheromone |
| Link | https://shakedimus.itch.io/pheromone |
| Original URL | https://ldjam.com/events/ludum-dare/48/pheromone |
Ratings
| Given | 17🗳️ | 14🗨️ |
- Some music was really needed
- Explain what to do in game
- make the ants a bit smarter please
I hope you enjoy!
https://youtu.be/F-VMUzH2Ghg
https://www.twitch.tv/videos/1015379431

Here is the video with my gameplay of your game.
https://www.youtube.com/watch?v=2ST9BbBj8Sk
1 - Mechanics, Learning and Flow:
The mechanics roughly reproduces the behavior of ants, being both intuitive (for those who have seen ants in childhood, as I did) and challenging. At times the ants can get stuck and the buttons have even confused me (since many games I've played use Space to jump). There is a special unit (in addition to several ant units) that is the queen, I know she reproduces when she is standing, however her "flight" mechanics could be polished (after the event time, because the game already has enough considering how long it took to reach that level).
Learning how to play takes a few tries, especially if you have a problem with coordination when the buttons in question are used. I missed having at least the names of the buttons that would serve for something more visible within the context of the game.
The flow is under the control of the player, apparently, however, increasing the difficulty only made me have a complicated experience, as the game becomes challenging at a level of decorating the best path (as I understand it), since in the second level the jumps ants do not seem to be enough to continue to depend on the "hole" where they end up falling.
The internship project was interesting, in the sense of giving some challenge and making me spend a good time trying to understand how to switch between ants and how to jump forward.
I missed a better signal for the end of the internship.
2 - Graphics, Audio and Narrative:
The graphics are simple and can clearly display the figurative elements. I reiterate that adding images to teach which buttons I can use, as well as adding better signaling to the end, will be very positive for a post-jam version.
The use of sound is very subtle (with some effects and other details); it is certainly a part that can evolve considerably in the case of project continuity.
The narrative seems very simple: escape with the ants, save yourself, save your colleagues and save the queen. There is no personality development for ants (and that's okay, especially since they can reproduce and you can change ants at any time).
3 - Culture:
The game makes use of references to Computational Intelligence paradigms and natural behavior; besides being a platform game with some time challenge in horizontal descent. All of this builds something towards a more or less recognizable atmosphere, generating identification with many elements of the game.
4 - Monetization:
I believe that a better work with the stages can lead to a game with many different challenges (I believe the idea is to simplify it even more, and then go on adding elements and new mechanics). Maybe this will make the game a good casual game monetizing by advertisements for smartphones.
You mentioned that the Ants are really stupid but they where really heavily and too stupid.
TRhe mechanic of following the closest Pheromone is in my opinion not the best, maybe just add the pheromones in a list and let the Ants follow whis list. Start at the closest one to the Ant maybe.
I also would appreciate a way to cancel the Movement and CAll to a Spot ( at least for the queen), because I had to restart the game so ofte becuase of a weird bug or movement issue of the queen. Thas was just frustrating.
The Graphics are not really good and where just there.
The idea is nice, but need a lot of polishing and more work, but you successfull created a GAme and submitted it. And thats what count.
Overall really good job, keep working on it ;)
https://www.youtube.com/watch?v=eC7ohNz5jGk
https://youtu.be/PUjYc80SDag?t=921
Lots of interesting potential with this *Pikmin*-esque game. I like the idea of being able to switch controls between multiple different ants and scouting the area to find the optimal path. Even the need to sacrifice some ants provides an intriguing experience that, while a little frustrating, still feels like an integral part of the game's experience.
Personally, my biggest gripe with the game has less to do with AI or difficulty, but rather, the complexity of the game in its current form. I really do like the very cool experiments this game makes: I think how its mechanics are implemented all needs to be heavily simplified to help the player better absorb the purpose of each of them, and help them come up with ways to create complex strategies this game seems to demand. Some examples of simplification I think the game could use include:
1. Making the game have top-down, 2D *Zelda*-like controls instead of the gravity-based platformer it's like now.
2. Only allow any ant to place exactly one pheremone. If the player taps the pheremone button again, it'll remove the old one, and place the new one to a new place.
3. When selecting an ant to control, pause the game so the player has more time to choose which ant they want to switch to.
4. Add a tutorial section where the player can practice all of the above with infinite amount of time (i.e. no water).
I would love to see more of this game worked on, as it does introduce some really innovative mechanics. As it is now, it's a little too overwhelming for me to enjoy.
Good job!