D.N.N. Engineer by wujood

:book: Story-Introduction :book:
In 2089 almost every household uses super-computers to do anything from buying bread and milk to investing in the stock market. You're an engineer whos repairs deep neural networks (D.N.N.) of said households. Sometimes the connections between neurons in these networks break. It's your job to make them work again!
:joystick: Controls :joystick:
:mousethreebutton: LEFT = Start/End neuron connection
:mousethreebutton: RIGHT = Abort / Remove connection
:camera: Screenshots :camera:


:informationsource: About :informationsource:
This time i wanted to create a puzzle game. My last games were mostly RPG, Jump & Runs or something else with lots of graphics. Since i did this game on my own i had to cut corners in the graphics/audio department. I went for a simplistic look and focused on coding mechanics that are satisfiying without lots of graphics/animations.
Disclaimer: This game was made for the jam in 72 hours. All resources and assets were made or generated by myself.
:tools: Tools :tools:
Unity
ZzFx
Photoshop
If you look for helpful tools, i made a curated list just for you! https://github.com/wujood/awesome-gamejam
:gear: Theme/Mechanic :gear:
You connect deep neural networks to work again. For that you use your mouse (see section "Controls"). There are two types of neurons that you will encounter.
Round neurons count the direct connections that you create from/to them.
Squared neurons count all connected neurons inside of their network.
| Web | https://ldjam48.nerd-labor.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/d-n-n-engineer |
Ratings
| Overall | 260th | 3.941⭐ | 36🧑⚖️ |
| Fun | 45th | 4.235⭐ | 36🧑⚖️ |
| Innovation | 74th | 4.162⭐ | 36🧑⚖️ |
| Theme | 1708th | 2.794⭐ | 36🧑⚖️ |
| Graphics | 1364th | 3.221⭐ | 36🧑⚖️ |
| Audio | 1143th | 2.75⭐ | 36🧑⚖️ |
| Humor | 1224th | 2.283⭐ | 25🧑⚖️ |
| Mood | 1279th | 3.224⭐ | 31🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
@lancival thanks! The level selection was planned, but due to this beeing a jam.. it did not make it into the game in the end.
The parts that fly out of sight are a bit annoying but at the same time pose a neat little challenge. Failed twice at level 10 because of it, but at the same time was really happy when I kept it in mind and managed to get it right. Which is what puzzel games are about: Frustration -> Gratification. This game delivers that well.
Especially love the fact that this can be easily expanded with new nodes, bigger levels, walls and other stuff. Just like modern mobile games or oldschool flash games do.
Also nicely done with the theme. Not taking "Deep" literally and instead twisting the word to equate it to the "depth" of a neural network by making the levels have more nodes. Clever!
Considering you had to do it all alone, the choice of graphics and sound didnt really lack anything. It all fit the simplicity of the game.
Really well done!
(P.S. Something went wrong with the level count. It goes from 5 to 8)
Perfect games
I couldnt find any way to remove an edge or to unselect a node. Even hitting the trash can button didn't seem to unselect nodes. Also - when using a touch screen computer the game totally worked, but it was hard to tell whether or not a node was selected when tapping on nodes to select them.
I will say, the puzzles don't really feel like neural networks to me, more like an abstract graph. I do like the mechanics though, I think that it's nice to think about balancing connected group size and managing the number of edges.
Nodes moving off screen I feel didn't add to the experience, just made things a little slow and frustrating, but other than that, it was a super neat game! Great job!!!
Cool game!
Although, I would not let elements fly behind the scene. Puzzles are already good without it.