DEEPER by eboatwright
DEEPER is a PICO-8 game made in 48 hours for Ludum Dare 48! Inspired by Downwell, you use your rocket boots to propel you as you go "DEEPER AND DEEPER". This was also my first PICO-8 game to use the libraries I've built up. Including rect overlap, particle systems, screen effects, and vector calculations.
Controls:
Cursor Keys: Move Z/X: Shoot and handle menus
Update Log:
v1.1: Added particles around pickups, Made pickups more common, Slowed game down a little to make it easier, Added heart / life pickups, Maybe fixed bug with invincibility timer, and increased invincibility time, Added particles when taking damage, Added cool down to game over screen,
v1.0: Initial Release
| Link | https://eboatwright.itch.io/deeper |
| Link | https://eboatwright.itch.io/deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper |
Ratings
| Overall | 212th | 3.75⭐ | 58🧑⚖️ |
| Fun | 150th | 3.83⭐ | 58🧑⚖️ |
| Innovation | 598th | 2.955⭐ | 58🧑⚖️ |
| Theme | 160th | 4⭐ | 58🧑⚖️ |
| Graphics | 201th | 3.839⭐ | 58🧑⚖️ |
| Audio | 245th | 3.518⭐ | 57🧑⚖️ |
| Humor | 436th | 2.511⭐ | 47🧑⚖️ |
| Mood | 382th | 3.364⭐ | 57🧑⚖️ |
| Given | 28🗳️ | 56🗨️ |
A bit too much like Downwell but hey looks great and probably good practice
Yay Pico8 :)
Good job!
The sounds are great, fits well with the theme.
This games reminds of other games like Downwell.
It's fun playing the game and trying to get a new score.
The graphics look polished and nice.
Some music would be nice. Not really humorous or moody.
Overall, Good game.
-WitekWitek
@enricomandelli Thank you! Yeah that's what I was going for. :smile:
@nyanpierre Yeah. alot of people have been telling me it's hard. :sweat_smile:
@tsuk13 Thanks! :smile:

@felo07 Ok! I'll ad that to the list of stuff to add! :smile:
dang, I dunno what my high score is because the "restart" button is the same as the "shoot" button and i tried to shoot but died and then restarted instead. at least 8000 tho. Are there health pickups? I thought I saw some early on but when I needed them later i couldn't find any
(btw, I think your itch.io game is embedded at a bad size; it's skewing the pixels in the font if you're not playing in fullscreen. If you change it to 750x680 that should fix it -- that's the [recommended size (search for itch.io)](https://www.lexaloffle.com/pico-8.php?page=manual))
@caterpillar-games Thanks! I intended for breaking the blocks to be a kind of harder route to go, so I'm probably gonna leave them at 2 hits, but yeah. I tried to make the player be invinsible when getting hit, but it was bugged, so I'm gonna fix it in the update. Thanks for your feedback!
@cheesepencil Thank you! :smile:
I see the potential to expand this further, like having moving platforms or enemies of some kind, powerups, etc.
Keep up the good work!
My best score was 3300 :|
@jrevel Thank you! :smile: Yeah. I tried to implement invinsibility frames, but there was a bug with it, and it didn't work. I've currently fixed it, but i'm waiting until voting ends. Yeah. I also added health pickups in the update, and also I slowed down the gravity. :smile: Thank you for so much feedback!
@deadmanjw Thank you! Yeah. You have to buy it at lexaloffle.com for $15. It's really nice software too! I'll check yours out! :smile:
@chrissx2 Thank you! :smile: I've reduced the difficulty, and added more pickups in the update, but I'm waiting on voting to end to publish the update. :smile: