by Kevin Prehn

[raw]
made by Kevin Prehn for Ludum Dare 48

Feedback

PurrSum
25. Apr 2021 · 15:35 UTC
A really dark and charming little game! I like the tone and ambience, and finding the gems was really fun, the idea of exploring the sea depths to find your sea treasure...

I think the grabbing mechanic is very intuitive, but whether or not it was implied that you have to let go of everything or not, I think it was still very enjoyable!

Good game!
Budark
25. Apr 2021 · 17:58 UTC
nice mechanics, I love how the tentacles work
liammasters
25. Apr 2021 · 21:21 UTC
The physics and art are so cool! Some of the collision was a little glitchy but overall super fun. The ability to grab objects was really interesting as well. I think some work tuning the audio levels could take it to the next level. Awesome job!
Ariorick
26. Apr 2021 · 16:30 UTC
Cool thing with physics! Suppose it wasn't so easy to implement. If you feel like keep working on it, I'd recommend to increace movement speed and adding something dangerous in the water
oddarock
28. Apr 2021 · 08:48 UTC
Nice dark mood and good job on the tentacles.