Vast Trivia Of The Void by JorgeGameDev

What would an omniscient creature of the abyss do with all that knowledge? Well, host a trivia game, of course! Join the challenge of the Thing Of The Void (or Thothev for short) and go deep into the abyss to win big!
Put your knowledge of several topics to the test! Sports, history, science, anime, videogames and more! But since Thothev thought that just knowing wasn’t fun enough, move around in his playground, collecting cards and increasing your combo! Cash out or go deeper, for higher rewards but possibly higher risks! Monetary, of course!
Do you have what it takes to make it big at the biggest game show from the darkest pits of the universe?

Roll the dice and move around the board. If you land on a category, you’ll have to answer a trivia question! Answer correctly for V-Coins! Extra points if you answer fast and even more if you answer correctly consecutively!
Other tiles have various effects. Some even give you Cards, which you can use to make luck lean to your favour! Some cards can be used on the board, while others can be used during the trivia itself!
Whenever you pass Start, you can Cash Out to end the game, and hopefully surpass your highscore! Or you can go deeper into the abyss! This increases the rewards you get by answering questions right, but also makes you lose money when you answer incorrectly. Do you feel confident in raising the stakes?

- Play a wacky trivia board game with an eldritch monster as the host!
- A lot of categories! Sports, history and science, as usual! Video games and anime too, of course!
- Collect cards along the way! They can help you skip those difficult questions or move to the categories you master!
- Collect pawns and play with your favourite one! There’s plenty to buy!
- Make your own trivia to share with your friends!

- Use the mouse to do pretty much everything!

Want to add your own questions to the game? Well, you can! By following the User Question's Manual you can add in questions the same way we added the questions to the game! You will need some knowledge of how to manipulate JSON, but by following the included template and the manual, you should be up to speed.

Alternatively, you can also check the README.txt included inside your question's folder! It will be created after the first time you start the game, and on Windows, you access it directly from the main menu.
Here's some user questions packs that others have made (right-click to download as):
If you make your own questions, make sure to share them with us in the comments!

Want to share with us the questions that you've made, or want to come share your game? Feel free to come hang out on our Discord Server!

Created, Developed & Presented by :videogame::whale: _Whales and Games :whale::video_game: * Other Whales and Games Projects * Website * Twitter * Discord Server
Development Team * Programmer - @JorgeGameDev (Twitter) * Graphics Artist - @Moski (Twitter) * Audio Composer - @Zakblystone (Twitter)





Ratings
| Overall | 74th | 4.212⭐ | 106🧑⚖️ |
| Fun | 134th | 4.019⭐ | 106🧑⚖️ |
| Innovation | 426th | 3.649⭐ | 106🧑⚖️ |
| Theme | 1456th | 3.168⭐ | 106🧑⚖️ |
| Graphics | 16th | 4.709⭐ | 105🧑⚖️ |
| Audio | 41th | 4.354⭐ | 105🧑⚖️ |
| Humor | 91th | 4.071⭐ | 100🧑⚖️ |
| Mood | 253th | 4.061⭐ | 100🧑⚖️ |
| Given | 35🗳️ | 70🗨️ |
The art is particularly nice on this one, with the space monster host looking disappointed when you miss a question or happy when you get it right. The board is well designed, and you have plenty of side mechanics (cards, coins, combos, teleports) to break up the monotony of rolling dice to move. It felt nice to get stuck in teleport hell and rack up a bunch of coins. The collectible pawns for progression was a fun touch as well, although at first I didn't realize what it was I was buying (I expected the characters to appear floating in space and decorate the board).
There seemed to be a pretty good variety of questions; at least I didn't play long enough to notice any repeat. The specific questions might be a weak point for this game; I noticed a few typos, one factual error (Ben Franklin wasn't a president), and overall there seemed to be a strange mix of very easy questions and very niche ones. It would have been neat to have a choice between a hard or easy question for a category (maybe hard gives more combo), or otherwise turn this variability into a mechanic. It is nice that you plan to implement loading your own questions!
The music was fantastic, and played well with the space trivia show aesthetic. I appreciated the attention to detail with different instrumentation depending on which menu you're in. Well done @zachary-blystone.
Beyond the deep space setting, the "deeper and deeper" theme could have been presented more strongly. Was there a mechanic change with the increasing "depth" meter?
And although it's obviously out of scope for the game jam, it seems like this game would be super fun with a multiplayer mode. Trivia games tend to play better in groups, where you can gloat about how much smarter you are than your friends (or vice versa).
Taking into account the amazing graphics and soundtrack, the ability to add custom questions, and the insane level of polish, this could be your best Ludum Dare entry yet! (And I played Colossorama for quite a few hours in a row) I can't wait to get to work adding some more questions.
As usual I enjoyed seeing all of the Easter Eggs you put in the game! That's one familiar "correct answer" sound, and the Video Games category tile is looking rather "sus". It's floating in space so I doubt it's much of a threat, though.
Also, sorry @jorgegamedev , the trivia host stole all of my cash right before I was about to unlock the ability to play as you. 😕 I did manage to get @moski during one of the few periods where I wasn't constantly getting my money taken away. Turns out duplicate questions are *very very* rare, so I kept failing on ones I didn't know the answers to. 😅

An amazing range of topics to go for, cards that felt fair to use, everything was great (Anime and Manga was my best topic haha) The animations of the quiz master were so nice as well! :smile:
Amazing work to you all!
I managed to get only 1/3 of the questions correct, but I guess trivia games are not made to be easy. Sometimes though the questions concerned topics which I had not the slightest idea about. But then the cards come in, it's a very nice touch which makes the game more interesting.
Amazing game! Top tier art, sound, mechanics and design! Love the general art style, especially for the host. This would be insanely fun as an online party game, would probably overtake 100% Orange Juice as the go-to mario party game for PC.
It's really amazing how you are able to create such great games so fast.
Like others said, the host animation is especially good, and the game is overall pretty fun, the questions were well balanced and the really hard ones play well with the cards mechanic :) :)
As for other feedback:
I didn't understand how to buy card power ups - it seemed like I was only able to buy characters - the cards I got were from the free item tile.
A volume controller would be really nice, since I had to mute the game way too early for, even though the soundtrack was rly cool, it was too loud :(
Again, super well done job! Congratulations, see you on the next one :))
Boy those are some tough questions, it was a miracle I was able to do a natural 4-combo (no buffs added to that)! I remember seeing you guys poll for questions so you must've farmed some good ones. I really wonder how many people will be good at the book questions, I basically knew none of them lol.
Like others have mentioned, it wasn't the best use of the theme, but honestly I really like the change of pace from this vs all the various digging games out there. It's hard not to be drawn into the world you created. Everything is so cohesive in the presentation, right down to even the writing.
As a side note, I REALLY liked the different avatars you provided. It's an awesome bonus for the players who have followed your work for a while now as I have. Overall this is yet another entry that serves as an example of what LDers should strive for :)
40 stars :heart_eyes:

Also: AMOGUS!

The gameplay's relation to the theme seems maybe a bit far far-fetched, but in every other way this is one of the best games I have come across this jam (so far). Keep up the great work!
The art was great, and I especially liked how the Thing's hand (hand?) kept changing into different objects.
The theme felt a little tacked-on. It would have been good if the void changed as you got deeper, but the gameplay aspect was great. The risk-reward mechanic feels great for a trivia game.
Mainly, I'm amazed at how much there was in this game. So many tile types, so many questions, alternate skins, etc. Very impressive work.
my favorite game from the jam!!
my highscore is 318
the graphics are amazing and the audio too!
all the game need is more questions

I think I did alright, no? :smile:
The deep theme is really well executed with the "Double or nothing" mechanic at the end of each turn even if the choice to just stop the game and have a highscore doesn't seem to be as worth as continuing to play the game.
The questions that have only one good answer are funny and give a breath between two hard questions.
There is a lot of works for a jam in this game it is very polished, good job !
Super cool!!
Great job on this!
As mentioned in the stream, I thought the game presentation, and most UX layout to be excellent. While I would recommend a few tweaks here and there on the placement of certain buttons and indicators, for the most part, I was able to find most things by myself pretty easily. Most cards were pretty self-explanatory, and helped add strategy to turn the game closer to your own liking. Given Trivia games are, er, not my thing, I would have liked to see a bit more complexity in the board game design, such as branched paths (though I do believe that was cut due to time.)
https://youtu.be/O7jRN1j3y2A?t=1025
Yyyyyyeeeeeaaaaahhh, Immana have to ask y'all to stop making all of us other LD participants look bad. The quality, quantity, and polish y'all bring to the table every Jam is insane, and this one's no exception. I think my favorite little detail is the character select screen. I'm an absolute sucker for cosmetic stuff like that.
If I had one criticism, it might be that it seemed like there was always a lot of stuff going on at once. Maybe it's just my ADHD talking, but I had a hard time remembering I even had cards to play to help me out, as well as a time bonus if I managed to answer the question quickly enough...
All that being said, this was such a joy to play, and I can definitely see myself coming back to it again in the future. Congrats again on another solid entry. :thumbsup:
Visuals and sound are top quality, and the game concept was an interesting take on the theme. I liked the risk/reward factor added when you switch depths (but it caused me to freak out in the third layer, although I didn't even know how you could fail :sweat_smile:). A couple of relatively minor issues I found:
* The cards are too small and hardly stand out from the scene. I rarely felt the need to use them, though (did it once or twice out of curiosity).
* Browser version doesn't stretch well on mobile. This was expected and I'd blame Unity for this because the same happened in our project. If you set the browser to identify as a computer then the game will render correctly, but I couldn't tap on the warning dialog. There is a proper mobile version though, and it worked flawlessly for me.
* My phone got super hot and battery started draining fast. For a game jam entry performance is not critical, but if you want to expand it towards a full release it would be something to look at.
In any case, your game is amazing and with multiple players I could totally see it as a commercial release. Awesome job!
This was really enjoyable! A nice combination of Mario Party and Who Wants to be a Millionaire.
I could have kept playing for a long while, but I figured level 6 was a good place to stop :)
The cards could have been almost double in size in my opinion. They were a tad too small for me to read.
Great work!
I had so much fun. The trivia are not too difficutlt but challenging when you don't know the category.
Nothing to add, you absolutely nailed it!
:clap: :clap: :clap:

I had the feeling that the balance of question categories is not that even. I'd like to have more than one music that that I can reach each round, **without teleporting**. Either way, I had a lot of fun and the time went by faster than I realized.

I'd love you to continue working on this and add more questions and maybe new boards? :smile:
Good job!
Another that feels so out of place in a jam... this is a product!
Very impressive game all around, polished, worked well and beautiful! Interesting questions, very reasonable, even those I didnt know at all. Cool card mechanics which I abused to get cash & combos with the 6s.
If I had any feedback, its that the balance felt "off", it was quite fair and gradual, but by the same token failed to create urgency/dilemna. I never felt like I would or could die, and when it felt like "logically, I could die" (even if it didn't seem reasonable) I cashed in. I thought I might not have given it a fair shake, but I did get a pretty good performance judging by other comments (except the previous one). 1.2k vpoints ~round 12. I see it as a boiling frog deal, you don't notice the difficulty increase, thus missing out on challenge angle. Yet you probably die quite suddenly, causing a blindside/difficulty spike which might be unappreciated. I think bigger difficulty jumps per depth, That or healthbar of some sort such that the risk/impending doom is more obvious.
I could see multiplayer potential since trivia is most fun flexing over others and its got a game board
format to boot!
Amazing game overall, good job Whales!
Espero que goste, logo farei uma revisão completa do seu jogo.
Below is the video and gameplay where I play two games, one of them is yours. :)
I hope you like it, soon I will do a complete review of your game.
https://www.youtube.com/watch?v=hmF1iLXC0nQ
1 - Mecânicas, Aprendizado e Fluxo:
O jogo possui algumas mecânicas muito interessantes e que funcionam muito bem juntas (jogar dados para saber quantos movimentos você fará, tirar cartas que podem afetar o movimento entre as casas, responder perguntas (geralmente com quatro opções, sendo uma delas verdadeira) e (ainda com as mesmas cartas) poder usar algumas cartas para afetar a parte do jogo que envolve responder perguntas.
Há, ainda, um sistema de pontuações e um sistema de aquisições de cartas (compras).
Aprender a jogar o básico é simples, ainda mais que o principal comando se dá pelo mouse; apenas há alguns pontos que poderiam ser facilitados (comentei alguns deles no vídeo gravado para YouTube). A mecânica do temporizador poder dar pontos adicionais também ficou muito bacana.
O jogo não aumenta em dificuldade, mas o fluxo se dá pelo aumento no risco em continuar jogando, o que eu achei muito interessante e imersivo.
2 - Gráficos, Áudio e Narrativa:
A arte gráfica está incrível. Parabéns. Apontarei dois polimentos que poderiam ser implementados: evidenciar mais o texto central (que indica nossa próxima ação); melhor delimitar para onde o personagem está virado (algumas vezes me confundi, e isso é importante para o uso de cartas).
O áudio ficou excelente também, parabéns.
A narrativa é simples e não parece ter sido o foco, mas há sinais de um tipo lúdico de desafio sendo proposto ao jogador.
3 - Cultura:
O jogo é cheio de referências culturais diversas. Além de ser um exemplo de jogo de perguntas e respostas, com adição de cartas e alguns outros elementos. Tudo isso permite explorar bastante em redes sociais para encontrar público interessante para propaganda.
4 - Monetização:
Creio que o jogo já esteja próximo ao que se poderia esperar de um jogo para smartphones, quem sabe aumentaria o banco de perguntas para permitir jogar por bastante tempo (jogando poucas vezes já tive diversas questões repetidas).
Talvez uma versão com polimentos possa se especializar em algumas áreas do conhecimento a depender do país para onde o jogo fosse distribuído.
1 - Mechanics, Learning and Flow:
The game has some very interesting mechanics that work very well together (play dice to know how many moves you will make, draw cards that can affect the movement between houses, answer questions (usually with four options, one of which is true) and (still with the same cards) to be able to use some cards to affect the part of the game that involves answering questions.
There is also a scoring system and a card acquisition system (purchases).
Learning to play the basics is simple, even more than the main command is given by the mouse; there are only a few points that could be facilitated (I commented on some of them in the video recorded for YouTube). The mechanics of the timer being able to give additional points was also very nice.
The game does not increase in difficulty, but the flow is due to the increased risk of continuing to play, which I found very interesting and immersive.
2 - Graphics, Audio and Narrative:
The graphic art is incredible. Congratulations. I will point out two polishes that could be implemented: highlight the central text (which indicates our next action); better to delimit where the character is facing (sometimes I got confused, and this is important for the use of cards).
The audio was excellent too, congratulations.
The narrative is simple and does not seem to have been the focus, but there are signs of a playful type of challenge being proposed to the player.
3 - Culture:
The game is full of diverse cultural references. In addition to being an example of a question and answer game, with the addition of cards and some other elements. All of this allows you to explore a lot on social networks to find interesting audiences for advertising.
4 - Monetization:
I believe that the game is already close to what you would expect from a smartphone game, who knows, it would increase the question bank to allow you to play for a long time (playing few times I have had several repeated questions).
Perhaps a polished version may specialize in some areas of knowledge depending on the country to which the game was distributed.
https://www.youtube.com/watch?v=OsMPyOopzzU
Sorry again for no game audio.
This is a 10/10 from me, congrats!
https://youtu.be/rQyFGYR3HW4