Into The Woods by LDJam user 245648
A game made by 2, 14 year old boys. We hope you guys enjoy!
| Link | https://sejesteemil.itch.io/into-the-woods |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-woods |
Ratings
| Overall | 1867th | 2.571⭐ | 37🧑⚖️ |
| Fun | 1859th | 2.3⭐ | 37🧑⚖️ |
| Innovation | 1880th | 2.129⭐ | 37🧑⚖️ |
| Theme | 1552th | 3.059⭐ | 36🧑⚖️ |
| Mood | 1733th | 2.5⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 45🗨️ |
Overall this is great job for two 14 year old boys.
Check it out, I got over 2000 points! ;) In all honesty though, great work! I like the use of theme by going deeper and deeper into the woods. Playing the actual game without falling off the edge, I can appreciate the direction this game is heading and the potential you guys have as game developers. This is exciting stuff!
yah slowing down should not be so quick. or at all. and i died or hit a tree and i was no where near it. at least it didn't look like i was near it. Good start. it was a tuff weekend for us all.
Keep it up boyz!
**Choice:** Choice is having more than one option, you can't pick all of them, and good choice means that you impact the game in some way. It also means that there isn't one "obvious" choice. What choices does the player make each second, each minute, over the whole game? Did they learn something from the choice?
**Surprise:** We like things to shock us, as long as it's consistent with what we know about the game. So for each second, minute, and over the whole game - what things surprise the player? Can we add some surprising moments? When they make choices, what's surprising about the result (without making it feel random)?
Cool tech demo! Great start. I'd suggest thinking about some of these things, and see if you can add some more choice/surprise into it while changing as little as possible (just one little thing, and see how it affects the game, and repeat). Awesome stuff finishing your first LD!