Dungeon Faller by SouthpawDevelopment
A combination of Plinko and a Dungeon Crawler! Both games that make you go deeper and deeper :D
FAQ: - How do I air dash? Answer: Once you purchase the first air dash upgrade, you need to hold space and then press [A], [D] or [W] to air dash. The more air dash upgrades you purchase, the more times you will be able to air dash per run
- Is there an end? Answer: No, the game is procedurally generated
KNOW BUGS! - UI Glitches
POST SUBMISSION CHANGELOG (for bugs) - Added measures to prevent the player from becoming pinned between an obstacle and the wall - Minor UI bugfixes
My youtube channel, i make devlogs
https://www.youtube.com/channel/UCyXKzH1j7bWAMk1LTyFltyA
| Link | https://southpawdevelopment.itch.io/dungeon-faller |
| Link | https://github.com/GeorgeLeMaster/Dungeon-Faller-Code |
| Original URL | https://ldjam.com/events/ludum-dare/48/dungeon-faller |
Ratings
| Given | 16🗳️ | 10🗨️ |
You have to purchase an air dash upgrade first, 500 gold
If you're not aware, the LD rules allow for post-compo bugfixes if the game is effectively unplayable in its submitted state, so if this is something you're able to fix without adjusting any other features, I'd encourage you to do so!
The rules exception properly quoted:
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
Mention me if you update your game. Good luck !
I also got stuck a few times and had to restart, but overall game was nice and fun!
So, this is a super creative idea! I am not the expert on this, but I'm pretty sure this is the only Plinko dungeon crawler in existence! The gameplay loop of purchasing items for future runs worked really well, and kept me playing for a bit. Having an air dash really improves the feel of the game; even with only one dash it lends a sense of agency and I felt a lot more interested in what was happening when I felt like I could maybe do something about it.
I think with some more items and maybe some extra crunchy polish (some particles and a nice money sound when getting gold would go really far!) this could be something I'd sink a bit of time into as a full release, which is cool and something that doesn't come out in every LD submission. Nice work!
My daughter played this game as well and really enjoyed it.
I'd suggest starting with an air dash to give a bit more interaction in the very beginning. It was a lot more fun when you could do something on your way down.
Great work.
- maybe some ability to shake the screen at some critical points or (limited attempts - 2-3 for starting)
- the knight could jump limited times on gears/barrels.
Also, does the decreasing health bar really affect gameplay somehow? The knight anyway reaches the floor eventually and gathers coin chests even after hp bar reached 0 level.
- Having a slight bit of control when using A and D to move the night slightly and try to decide it's fate a bit better
- Make the knight a bit more bouncy
- Make the walls bouncy or move the blocks that spawn to close to the walls a bit closer to the center so the character doesn't end up sticking to the wall
Great job!! it's a neat idea, you should def expand it!!