Micanthul by alexhall
Automated RPG combat, stories delving into the jungle - conquistadors' insanity in Mesoamerica!

| Link | https://tiltaghe.itch.io/micanthul-ld48 |
| Link | https://tiltaghe.itch.io/micanthul-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/micanthul |
Ratings
| Overall | 96th | 3.975⭐ | 22🧑⚖️ |
| Fun | 357th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 228th | 3.625⭐ | 22🧑⚖️ |
| Theme | 57th | 4.25⭐ | 22🧑⚖️ |
| Graphics | 55th | 4.25⭐ | 22🧑⚖️ |
| Audio | 18th | 4.175⭐ | 22🧑⚖️ |
| Humor | 397th | 2.583⭐ | 20🧑⚖️ |
| Mood | 38th | 4.15⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
I think there should be some kind of risk / reward to camping. Maybe there is but I didn't see it.
Obviously 48 hours isn't much time to make a game but I think you have a great idea here.
Great work!
After a while I stopped receiving random messages while progressing and I believe I got stuck in a loop or something. The game softlocked too after a fight.
It can become extremely easy if Juan gets good enough. He was level 13 in my game at the moment it softlocked, and was wiping out ennemies even before the fight started.
It's too bad the narrative seems broke, because the game is really enjoyable ! Very nice work !
5/5 !
Very cool, fam! Really enjoyed it! Really puts you on the edge right from the get-go. The level design and balancing works really well in early-game! Eventually your team grows OP tho ^^# [fc attached screenshot] with some character being really crazy tanks - I kept my priest at the back for a while cuz it wouldn't level up so I'd try to put him in the frontline - but when he got to 12hp I kicked him back and left it there just so hje wouldn't die - tried to rest like 5 nights in a row, got attacked - and just now I tried resting and the game crashed
But damn that kept me hooked, son!
Very cool, great job, thanks for the experience, I really loved playing your game - GG pal :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
There was however a lack of interactivity with game, didn't feel like I was playing it.
Good job, good luck
Art and sound are great, and I love the "combat simulator" idea. Would love more info on exactly what attacks they do, what the stats do, etc, so moving the party members into different formations felt more strategic. Implementing more story would obviously be great too.
I did run into a couple bugs. The first was that after reviving Don Luis from "death" by camping his sprite still presented as dead/wounded.
The second was more game breaking - the main UI went blank making progression impossible (and Juan was becoming a beast, at level 14). Screenshot below.
Anyway, love the game! Would love to see a fleshed out version someday!

The art in this was great and thought it worked really well with the font and borders.