Roots Puzzle by wdebowicz
You are a tree now. You consume water, minerals and Co2 so you can grow leaves and roots. You grow leaves and roots, so you can consume water, minerals and Co2.
How deep do tree roots grow? Check the 5 levels!
All code, art, sound, music was created during the jam.
Controls: WASD + mouse

I'm working on a post-jam version of this game so I wrote few words about it developing-post-jam-version-how-to-start-and-plan-your-work
| Link | https://wdebowicz.itch.io/roots |
| HTML5 (web) - POST JAM | https://wdebowicz.itch.io/roots-puzzle |
| Original URL | https://ldjam.com/events/ludum-dare/48/roots-puzzle |
Ratings
| Overall | 219th | 3.981⭐ | 28🧑⚖️ |
| Fun | 199th | 3.942⭐ | 28🧑⚖️ |
| Innovation | 22th | 4.407⭐ | 29🧑⚖️ |
| Theme | 406th | 4⭐ | 28🧑⚖️ |
| Graphics | 970th | 3.635⭐ | 28🧑⚖️ |
| Audio | 782th | 3.352⭐ | 29🧑⚖️ |
| Humor | 1064th | 2.477⭐ | 24🧑⚖️ |
| Mood | 1001th | 3.442⭐ | 28🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
Only complaint I have, is that I have to use WDSA instead of scrolling with my mousepad on the laptop :smile:
The game is put well together and it earned a spot on my bookmarksbar to play level 4 and 5 too
Otherwise really good puzzle game with an original gameplay ! :D
https://www.twitch.tv/videos/1007237865
So many time I thought "ok I got that now!, I can go straight to the end"... and fail! Back to the drawing board ;)
You could try an hexagonal board version to have a more organic look to your trees and root!
We had a similar idea but different aproaches. I really like your take on it!
My only advice would be to give the minerals a different color. I had to always double check which is which because water and minerals are both a shade of blue.
Everything else is great and I enjoyed it. Thanks for that!
I would like more animations and effects, specially on the victory screen. Reward the player with a more juicy animation. The grid lines are too dark, maybe replace the black by light grey.
Overall, it's a fun game.
I will check on the post-jam version soon as well (right after the review).
https://www.youtube.com/watch?v=kAQ0odowKTg

Hahahahahahahah.

1 - Mechanics, Learning and Flow:
The game is based on resource management. Get minerals, water and oxygen so that your roots can grow and reach the target point in the soil. I found it very interesting (it took me a while to finish the game, but I did it, without using cheats).
I separate the question of learning into two parts. (1) The very well designed and explained gameplay with the mouse. (2) The difficult to perceive navigation through the stage using ASDW. I would like to have the ASDW buttons in each corner of the stage, at least in the first one, so that the person had a clue that it would be possible to navigate (even though they are so common buttons for computer games). I suppose the idea is to expand to smartphones and that would be exchanged for another type of input, but using ASDW could come along with using Arrows and pushing the screen with the mouse itself (at least if it is on top of some corners, but this could generate new headaches).
The game flow is very well planned, keeping the challenge constantly growing as you learn to play.
Some balance may be interesting for a more polished version of the game (as I would like to see more stages and vertical challenges, including, with not only roots, but leaves forming part of the stage). Perhaps the tree may, in later stages, become "strong enough" to generate a root variation that goes through concrete or something else.
2 - Graphics, Audio and Narrative:
The graphics are very good as they already eliminate everything with their "square to square" format and the elements of the HUD combine and are well built (I would just allow them to be minimized to a smaller version and with transparency, to reduce the screen space waste) .
The soundtrack is very repetitive, it would be interesting to focus on polishing it, or a bigger loop for the game to be more comfortable (it didn't bother me so much, but whoever heard me from afar complained, hahahahahah). The sound effects can be more diverse (more variants of the same sound event could enrich the gameplay).
The narrative is not the focus of the game, but there is a journey with a beginning, middle and end, so it already sells itself in its gameplay and assimilable path.
3 - Culture:
The game is a very interesting example of puzzles, I would venture to politicize it a little more and add elements that reflect on ecology. So it may be that the game sells more easily in advertisements targeted at interest groups (in addition to being quite interesting as puzzles by itself); I say this without a great intention of making it reflect intensely, it would be basic things in the gameplay itself.
4 - Monetization:
I suppose the game can have a free version with few stages and a cheap version for smartphones. In addition to a possible full version for Steam.
https://youtu.be/9MwVPzD0l-Q