Connection Lost by mvasko2

The most dangerous WiFi signal-catching you've ever done!
All you want to do is to watch your favorite movie tonight. Since you don't have internet at home, you need to download it on your phone first. Luckily, that van looks like it has a signal!
Oh wait, where does it go? The download is not finished yet! Chase the van until your favorite movie finished downloading, or die trying.
Controls
- Up or W - Accelerate
- Down or S - Brake/Reverse
- Right or D - Turn Right
- Left or A - Turn Left
Software used:
- Godot - game engine
- Krita - painting
- LMMS - music
- Explodomatica - for explosions
- Chiptone - some sounds
Credit where it's due
I used the following sound effects in addition to the ones I've created:
- https://opengameart.org/content/high-traffic-road-sounds
- https://opengameart.org/content/car-engine-loop-96khz-4s
- https://freesound.org/people/qubodup/sounds/185479/
Ratings
| Overall | 266th | 3.481⭐ | 28🧑⚖️ |
| Fun | 181th | 3.615⭐ | 28🧑⚖️ |
| Innovation | 240th | 3.423⭐ | 28🧑⚖️ |
| Theme | 330th | 3.404⭐ | 28🧑⚖️ |
| Graphics | 305th | 3.346⭐ | 28🧑⚖️ |
| Audio | 253th | 3.192⭐ | 28🧑⚖️ |
| Humor | 114th | 3.346⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 33🗨️ |
I've managed to complete it after a few tries, good work on difficulty as well!
Great job :thumbsup:
i lovee how health was implemented (though it took me a few tries to realise that the car fires a laser that damages me :p) but i like how it shows clearly when you take damage. maybe some sound effect when you get hit could be better?
overall a really fun game. well done!! :>

But why shoot me just cause I'm using your wifi man? haha
I think compo purists would not allow sound effects taken from public libraries. Check the "derivative works" section for the Compo rules.
A really fun one - congrats - smooth and looks nice.
@caudatecoder Thank you, and congratulations for completing :slight_smile:
@paperaeroplane555 Thanks, you're right about the sound effect on damage, it was even on my radar, but I didn't add it for some reason. I must've forgotten about it while rushing for the deadline :sweat_smile:. Congratulations for completing as well :slight_smile:
@mogaiskii Thanks, I'm glad you enjoyed. I do remember that the controls glitched out on rare occasions, but I've never got around to fixing it unfortunately. What exactly do you mean by "twitchy", does it not work properly?
@cabjhegas He's not the sharing kind of dude :wink:
@dob Thank you very much for the review. Yes, the traffic could definitely use some improvements, I was glad I got it to at least a half-working state. Maybe I'll improve on it in the future :slight_smile:
I realize I'm in a somewhat gray area with the rules regarding the sound effects, yet I didn't want to opt-out completely since all other sounds and music were created by me. In the spirit of "ask forgiveness, not permission", I decided to clearly point out things which are not my original creations with the hope that it will be enough.
@butterfly Congrats, lucky you! :wink:
@chesiq The guy doesn't want to share his signal :slight_smile:. I was going for a crazy over-the-top vibe, so that's the main reason. Thank you for playing!
I think the first thing I could say is that hearts should be on the road instead of being dropped by the truck we follow. It is really hard to get the hearts while playing. Also I think you should make the dezoom a little bit less aggressive since we stop and start the car pretty often x)
Othe than that the game is cool! It was fun and seeing all the crashes is quite fun ahah x) The physics of the car is a bit wacky, but it's totally fine for a game jam.
Great work!
I wondered about the dezoom as well, sorry if I gave you any headaches :sweat_smile:
You're right about the physics, I wish it was better. I always struggle with tuning physics, I guess I need to actually learn how to do that properly.
@nick-rafalski Yep, the difficulty is probably too high. I originally wanted to implement a few difficulty levels which would at least tweak a few variables, but that didn't make the cut, unfortunately.
@max-s True, smoother turns would definitely be nice.
@mchs-productions Can you please describe in more detail what "mildly annoying" means? Do they react poorly/glitch out/not feel good?
@player-2 Hanging out in the back was my main strategy as well, good find :slight_smile: I agree with the sharp corners, that's one of the first things on the radar to improve.
Thank you for the comments, everyone :slight_smile:
Kids in the future won't understand the lengths we had to go to to get wifi.
Game needs more power slides.
The idea of following close but not too close was quite interesting. I also really liked that the camera pulls back as you accelerate - it seems like such a little thing but it's a huge quality of life feature and just looks good too.
I didn't like that I couldn't drive on the sidewalks, I felt like sometimes you needed that extra bit of space to take some of the tighter corners. But in the end I got to download my favorite movie, and that's all that matters
Well done !