The game mechanic is conceptually sound. My brother exclaims "You have stolen the music of my people. 10/10. But also 0/10 because it's stolen." (Note this is a joke). The audio is annoying for the water droplets, but the music is so damn funny that I can't possibly be mad.
Great job with a clever concept! I had a lot of fun playing this. I did get stuck on the level with the three spinning cubes, though -- it was a little too difficult and took a lot of waiting for the cube at the bottom. Overall, though, really nicely done!
Very fun game, great job! I really like these kind of physics puzzles, and this one is executed very well. The music did get kinda annoying after some time though 馃檭
Awesome that you finished something for your first LD! It's well finished - it's got a title screen, instructions, ending, music, sfx - great! The idea is pretty cool too and good job getting Unity's physics to work nicely. I do wish some of the levels were a bit more challenging and took a bit more skill - but it's a fun little toy in any case! The music is... well, I think you know ;) Nice job!
Nice idea, pretty good execution. The music sure is... something. It would be fun to see this idea explored more in depth. A few small things could be improved, though. I think the background would have been better if it was a darker color. Currently the contrast between the blue droplets and the background is a bit low, so it's hard to see if you drop any. Also it feels like the level with a long line of spinning squares is impossible. I have not been able to get more than 128/130 droplets into the glass, even when I check to make sure I don't spill any.
I love physics puzzle, It's always fun to see the things moving from their own and hope they go at the right place.
I would have liked having a bit more impact on the game tho' I feel like the outcome was sometimes random and I didn't have much control hover it.
Congrats on your first submission, its a fun little game. I like you are utilizing the physics engine, i could imagine this becoming a game with more polish on visuals and more maps.
Hey! The main idea is pretty good. You should work on the audio part as the sound design and the music are a bit raw. It would be really interesting to work on more complex puzzles.
This is an interesting concept. At first I thought that the clouds were obstacles, so I was trying to move around them without spilling the water, which was impossible haha. It's hard to make anything quickly, so congrats on completing your first compo!
I think this is a solid basis for a puzzle game, like Where's my Water. I thought few things that I would consider adding. I think it would benefit from some acceleration and momentum to the cup; this might make it more challenging, but would make interacting with it feel much better. Also, I wasn't sure if I was completing the puzzles successfully at first! I didn't notice the UI until the third level. I also like to know how many levels I have left when I'm playing puzzle games for Ludum Dare, it often helps me play longer to know I'm only stuck on the last level! As for the music, I felt like some of the bass tones cut out just as they were beginning, but music is a challenge for me.
You've managed to finish your game, add music, SFX, several levels and tutorial in 48h, well done! I like the concept and minimalistic looks of the game. Sometimes my "glass" jitters for no apparent reason. I guess, it adds some "insstability" to the game :) Probably some physic engine glitches
First of all, this time in LD there are no bad game - only unstable :P
Second. Congratulation on your first LD game! It is quite the achievement to do a working game in such a short amount of time.
The concept of the game and the game mechanic are completely fine. The art style is nice and simple. The only problem I can see, or rather hear, are the sound effect and the music. Beside that good job!
Really cool! You could do TONS of stuff with a fluid-based puzzle game like this, so I think this is super solid. And congrats on finishing your first Ludum Dare!
I believe you could make more great levels if you had more time because what I saw is awesome! Concept isn't new but also isn't bad and implemantation looks really nice. Good job man!
Very nice game, and I like the music.
Sometimes it takes a while after emptying the glass to complete a level.
It was very fun to just watch the small circles wander on their own, but in a longer game it could turn boring quite fast.
Interesting idea, but I found it pretty hard to actually control, and the water was too hard to see for me. Nice work, though! I'd like to see where you can take this :)
It's interesting to combine puzzles with little water particle pouring feature. It's nice to have controls of how much I can spill to let the water flow smoothly. It's not easy to make a game in 48 hours overall! I can see a potential of this game becomes a larger project XD
Very nice physics game with solid mechanics and well designed levels!
While the sounds are nice maybe add a turn off button/key for the short looping music.
Great job!
I agree with all that's been said before - the music needs a bit of polish (though I found myself humming it after I finished playing :D) and the background could be of a different color to see the water drops better. I got stuck at the same level as another guy, the one with a long line of spinning squares, and the cup teleported itself to the other side of the screen a few times, but overall I had fun :)
Would be a nice, classic phone/browser game if you add more levels and polish the weaker points.
And most important: Congrats on finishing your first LD game!
A really fun concept - nice job for a first Ludum Dare! The puzzles were nice twists on what I've been before in similar games, and the art and music were good for what was done for a first time!
It looks like a solid basis, but I wish there were more levels that required a bit more thought.
Congrats for your first LD!
@rolly I will add more if I had free game dev time.
I would have liked having a bit more impact on the game tho' I feel like the outcome was sometimes random and I didn't have much control hover it.
@natpat , @dennis-magnusson @solah - Thanks for your loving feedback :smiley:.
@kalevrk - well you are right it's really hard.
Second. Congratulation on your first LD game! It is quite the achievement to do a working game in such a short amount of time.
The concept of the game and the game mechanic are completely fine. The art style is nice and simple. The only problem I can see, or rather hear, are the sound effect and the music. Beside that good job!
@zimny11 - thanks i am am not a really good sound designer :yum:
Very surprised that there are complete gameplay, levels, even BGM and SFX within 48 hours!
Sometimes it takes a while after emptying the glass to complete a level.
It was very fun to just watch the small circles wander on their own, but in a longer game it could turn boring quite fast.
@ic-rainbow - what's this??
I love physics-based games, and for 48 hours, you should be proud of this - the most important thing is that I find the gameplay fun! Kudos.
I do wish the water was a slightly more different colour to the background - especially with colour-blindness, but apart from that, nice entry :)
@dgspitzer - Yes it's really hard to make a compo submission anyway thanks :smiley:
While the sounds are nice maybe add a turn off button/key for the short looping music.
Great job!
Would be a nice, classic phone/browser game if you add more levels and polish the weaker points.
And most important: Congrats on finishing your first LD game!
@funkyfighter - thanks for the feedback :v:
Well done for the first jam game :smiley_cat: