A bad day to harvest by Webox
It’s the year 2030 and the climate has become very unstable, making it impossible to have a properly working farm. You are the last standing farmer and it's your you to save it. You have also been affected by climate change and your movements are not as they used to be, almost as if you don’t really have control over where to go next.

HOW TO PLAY:

Stay alive for as long as possible!
Ratings
| Given | 11🗳️ | 4🗨️ |
Very impressed though! One of my favourites I've seen so far :)
This was a solid implementation of a card driven strategy game. The choice between movement and net placement provided a good level of tension. In addition, the next card I needed was always absent from my current hand, bringing just the right level of frustration with fate.
The overall scoring mechanism and resource counting wasn't obvious to me, so I don't really know what winning or losing the game looks like, but I enjoyed harvesting (i.e. exploding) my crops as I got the opportunity.
just my thoughts
- if there is a chance for me to get hit.. i think i need means to recover health too
- also it kinda wasn't obvious enough that i was losing lives
but those are not musts i believe this game is pretty complete and serene loved it :thumbsup:
Thanks a lot for the feedback, it served a great purpose, and the game got updated if you want to give it ago!!
@azagaya @pilar-hidalgo @gamedevtraum @luca-dante-delli-carpini @andresbochi Gracias :raised_hands: !! Me alegro que les haya gustado, lo updatee para que llegue a lo que realmente quería hacer y para que se entienda mejor lo que estas haciendo jaja. Si lo quieren probar, son bienvenidos!
Overall, very unique game idea with pretty good execution too. The art style does a lot with very little, creating a consistent aesthetic that really fits the climate-apocalypse theme you were going for. Great job! :smile:
@bluishgreenpro Thanks a lot for the interview mate!! I loved chatting about the game and how it can be improved, it really created a nice discussion environment. Thanks again for playing and streaming!
Things I didn't like:
- Lot's of things relied purely on luck, especially with the directional wind stoppers, some way to influence this luck would've made it feel more fair
- Crop growth stage wasn't telegraphed well
- Movement system felt a little restrictive most of the time, especially with the bias towards vertical cards, if you have 3 movement cards chances are good at least one of them is a vertical card and one of them is horizontal, so why have the cards in the first place? Just make movement cost one turn.
- It seemed to bug out that if I tried to place something outside of where it should be I would lose my turn and/or it would actually place
Things I liked!
- Art style was consistent and pleasing
- Music was simple, but satisfying
- Gameplay was simplistic on the outside, eg easy to learn hard to master
- Gameplay was innovative
This was a neat little game, keep it up!
This is a pretty unique interpretation of the theme. Mechanically interesting and thought provoking. Graphics were rather minimal, but aesthetically pleasing and fit the mood of the game. Similar story with the music. The different cards provided enough room for strategy without being too overwhelming, though the randomness of the crop spreading seemed a bit harsh given you're already fighting the randomness of the wind and cards. I think having that be predictable wouldn't hurt the gameplay and would eliminate one source of frustration for the player (but of course, that's just a suggestion).
Overall, pretty solid entry!
https://youtu.be/QYqyUUsrJcI