//ex.it by thevinter
/welcome, t0 our world/game/img?e=LD49&gid=67437&u=/game/img?e=LD49&gid=67437&u=/game/img?e=LD49&gid=67437&u=//
[EPILEPSY WARNING: The game contains flashing lights]
[you can skip the dialogues by clicking on the box]
[[the windows version saves your progress]]

you play a robot in a hostile environment<
39r- -- -- ------ jump, avoid, explore<
we await you.

mUsic//generated//by//AI: aiva
| Link | https://thevinter.itch.io/exit |
| Link | https://thevinter.itch.io/exit |
| Original URL | https://ldjam.com/events/ludum-dare/49/ex-it |
Ratings
| Given | 1🗳️ | 2🗨️ |
P.S. for your webgl build try to export the game with the compression disabled in the player options from the builds settings
By the way, for last LD, I encountered the same issue with infinite loading on itch.io. Perhaps this can help: https://itch.io/t/919456/game-not-loading.
@substain you did better than most people! Maybe consider finishing it, you're close and it saves your progress!
Same as others have commented before, I feel like the platformer difficulty took something away from the experience. I stopped playing after a couple minutes trying to execute the same jump over and over again after pressing a lever, trying to get past a hill. I have nothing against hard games, but with so many games to play and rate, I'd like be able to experience the core idea fully within a few minutes, and it felt like I missed out a bit.
My suggestion for fixing the jump accuracy:
- Keep track of a "last ground collision time"
- Allow jumps up to 0.1s or 0.25s after the last ground collision, even if you started falling off a platform.
This helps perceive jump timing as more fair.
Tiny suggestion for audio: the mood was perfect, but with little particle effects under the character's feet, I feel like I would have loved to hear tiny footsteps.
Overall, really high quality with this one, just wished I had managed to see all of it.
The glitchy parts are the ones I liked the most, especially those at the beginning; it's a nice take on the theme. The new version with the fixed jump worked fine and I'm pretty sure I reached the ending. I'd also say that the animations were very polished and the pixel art style looks good (maybe there could have been some more details in the background but, of course, it's still a jam game so time is limited). One super small thing I'd like to say is that the animation when you hit an enemy confused me, because the main character flashes red and it looks like he just took damage.

I liked the soundscape and mood overall and Pixelart was good.
Also I'm a fan of nails hard platforming so when I read in the comments that it's a hard platformer, I couldn't resist and wasn't disappointed. Controls were pretty solid and jump challenges were nice. Could have had more moves but it was good as it was.
The game was clearly about exploring it yourself but there could also have been some pointers which way is the main route. The transitions were a little confusing, for a couple of times I thought I died and almost quit the game. I also didn't find a health indicator and it was at times unclear to me did I take damage when jumping on enemies or not.
Decent game overall, thanks for the challenge! 😊
@tomssuli No, that's the end. I agree it could've been explained a bit better but we were short on time. If you play the windows version it actually crashes the game. The main problem with the jumping on enemies is the fact that their hitboxes are a bit wonky so sometimes you take damage even if you're not supposed to. Thanks for playing it and glad you finished and liked it ^^
Also thanks to everyone else that commented and played it!
Could really use responsive jump height, I think that would make it a lot easier control. The top of the jump could stand to have a little bit of float to it too.
I got pretty frustrated underground trying to jump on a tiny platform before realizing you can skip it if you follow the elevator platform all the way up. Not sure if that was intentional but it sure was helpful. I still got way too frustrated with the little hallway right after that, try as I might I could not jump over the first enemy, let alone both of them. After 15 tries I gave up, sorry.
What I liked from the start was that there is only one button (apart from movement keys), so when the "I" key turned out to not work it was actually a relief. And loved the graphics of course.
Keep it up!