Super Santaur by tweedle
Sanatur was karate chopping pine trees down in the forest when he heard a commotion from The North Pole.
Evil Holiday Bats and Ghost Squids had stolen all the holiday spirit and retreated to their Eternal Cave of Despair.
Once again, Santaur is on a one way mission to save the world!
Gameplay & Controls:
Adventure, Platformer, Infinite Scroller & Shooter
A+D = Left + Right
Mouse= Aim
By: Taylor Dunn, Stephen Roper & Josh Watson.
Follow us on Twitter @ZamboniMacaroni
Tech:
Game Maker
Adobe Illustrator
Ableton Live 9
Spriter Pro
Windows & Mac OS X
Thanks for playing!
KNOWN JAM ENTRY FEATURES/BUGS:
-health glitch w/ enemy damage
-some lighting w/ pillars & trees
-joke art cropped odd sometimes
-homing mints only effect bats
-too much fun?
Evil Holiday Bats and Ghost Squids had stolen all the holiday spirit and retreated to their Eternal Cave of Despair.
Once again, Santaur is on a one way mission to save the world!
Gameplay & Controls:
Adventure, Platformer, Infinite Scroller & Shooter
A+D = Left + Right
Mouse= Aim
By: Taylor Dunn, Stephen Roper & Josh Watson.
Follow us on Twitter @ZamboniMacaroni
Tech:
Game Maker
Adobe Illustrator
Ableton Live 9
Spriter Pro
Windows & Mac OS X
Thanks for playing!
KNOWN JAM ENTRY FEATURES/BUGS:
-health glitch w/ enemy damage
-some lighting w/ pillars & trees
-joke art cropped odd sometimes
-homing mints only effect bats
-too much fun?
| Windows | https://drive.google.com/file/d/0BxX9W2KgQ432V0RWdDV4QVdqbTQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44218 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.42 | 414 |
| Audio(Jam) | 3.67 | 164 |
| Fun(Jam) | 3.32 | 380 |
| Graphics(Jam) | 3.95 | 241 |
| Humor(Jam) | 3.89 | 60 |
| Innovation(Jam) | 2.78 | 746 |
| Mood(Jam) | 3.66 | 189 |
| Theme(Jam) | 3.44 | 720 |
The nature of it being a platform but only allowing left and right movement made me feel excessively limited in my options. I think I might have been shooting something out at regular intervals, but I couldn't quite tell. They also seemed to always or often go right, which was less helpful when stuff was to my left. Ice at the edge of ledges was particularly confusing.
Too often, out of platformer habit trying to get away from the flying baddies (since I can't jump-dance around them), I tried to run off to the next platform down before it had scrolled. It was depressing to lose simply because the ground was still a few pixels off the screen. :-(
The only real problem is that it sticks out the bottom of my screen, so it's really hard to tell when I can go down a platform safely. (My screen resolution is 1366 x 768).
The fact that it had an animated cutscene at the beginning was simply awesome. I also thought that the Santaur jokes were pretty cool. :)