Nuclear Danger by Fluffy_Kaeloky
Congratulations comrade !
You have been randomly selected to improve our proud nation's nuclear arsenal. I'm sure you'll manage. Don't disappoint us.


Featuring yeetable physics :

Death :

And Russian voicelines spoken by a French guy after translating in English !
Controls :
Mouse & Keyboard :
- WASD/Arrow keys : Movement
- Mouse : Look around
- Mouse scroll wheel : Push/Pull
- Left click : Use/Grab
- Right click : Throw
- R (while holding object) : Rotate object
- Shift : Walk/Push/Pull slowly
360/One Controller :
- Left stick : Movement
- Right stick : Look around
- X : Pull
- Y : Push
- Right trigger : Grab
- Left trigger : Throw
- A (While holding object) : Rotate object
- B : Walk/Push/Pull slowly
Credits :
- Fluffy_Kaeloky : Programmer
- DrTentaculous : 2D Artist
- Drafy : 3D Artist
Thanks to Artlock for the russian voicelines.
| Link | https://fluffy-kaeloky.itch.io/nucleardanger |
| Original URL | https://ldjam.com/events/ludum-dare/49/nuclear-danger |
Ratings
| Given | 0🗳️ | 0🗨️ |
Ha! Really nice! Not that i expected anything less from @fluffy-kaeloky , but this is the kind of thing that i really appreciate in Ludum Dare. Creative game mechanics that makes you try over and over until you finally get it.
The graphics are top notch, and while it's a bit hard sometimes to fit the parts together, it is part of the challenge. The clues are cleverly "hidden", and it's easy to graps what the game expects you to do. However, to do that it's a challenge.
I'm just disappointed that the radio didn't play frenchcore, but i can't even take points away in audio for that as you opted out.
Anyway, outstanding job guys. You just set the bar really high.
Also, yeah, next time I'll try to put Frenchcore again x)
The game itself was fun though, really made me feel like an expert building an actual nuclear bomb, even if Unity physics made things a little funky at times :p
It took me a few tries to get 100/100, I probably couldn't have been able to do it without the end message telling what went wrong, so that was a very helpful addition!
I also really liked that dirty lens effect when looking at bright lights! Great work :thumbsup:
Glad you liked the game ! :)
I thought the potato was just a side joke, so I shoved it in the compartment with the orb and continued. I got it done, but the potato triggered the bomb when I tried to move it, so I started over and got to the same point, but that time around the potato shot out before I could get the whole machine into the finisher. So I decided to give up and just finish it. Then I realized the potato actually is used, lol
(I did get 100/100 after that, nice game!)
PS: I'm sad the lamps have no collision, I would have loved it if I could fly up and perch there (I got the flying part down)
As for the game, game's mechanics are clearly not for me (I'm not that patient or tactful with physics) but the mood is really nice.
Apart from that the controls were a bit tedious to use to get he near perfect match in rotation needed for a few of the pieces, and well, the physic was... quite unstable to say the least, but I guess this fits the theme :p
PS: the potato is very hard to find, a bit too much imo, at least there was the clue on the whiteboard, even if I was looking for sugar instead, and thought that was what I found when I found the potato, before the subtitles told me otherwise