Crazy Cauldron by Quite Good
Mix colorful ingredients to brew potions for your loyal customers! How many points can you rack up before your cauldron becomes too unstable and erupts? You can play it here!
Chat about Crazy Cauldron on the Quite Good Discord! (if you dare..)

Controls: Point and Click
How to play
- Drag ingredients to your cauldron to mix colors
- Drag empty potion to cauldron to fill it up, then drag it to a customer to sell it
- Click on the right arrow to collect more ingredients in the forest

~ Tips & Tricks for Becoming a Master Potion Brewer ~
Yellow + Blue = Green, Red + Yellow = Orange, Blue + Red = Purple
To make a color more grey/desaturated, add the color opposite to it on the color wheel (linked above)
If you get stuck with the wrong color, bottle it up and toss it in the trash to start again!
Credits
A game by Quite Good Games - itch.io - twitter - discord
Starring..
- Julien Collins - Programming
- Fred LePage - Programming
- Shane Rathle FlamiingPickle - Art and Animation
- Noah DeWald noah_dewald - Art and Programming
- Jabbu JakeAndBakeBeat - Music and Sound Design
Tools Used
- Unity
- Clip Studio Paint
- Aseprite
Changelog
- Fixed difficulty cap
- Fixed cauldron turning red at low meter
| Link | https://quite-good.itch.io/crazy-cauldron |
| Original URL | https://ldjam.com/events/ludum-dare/49/crazy-cauldron |
Ratings
| Overall | 67th | 4.177⭐ | 160🧑⚖️ |
| Fun | 130th | 4.019⭐ | 160🧑⚖️ |
| Innovation | 329th | 3.691⭐ | 159🧑⚖️ |
| Theme | 599th | 3.687⭐ | 160🧑⚖️ |
| Graphics | 49th | 4.572⭐ | 162🧑⚖️ |
| Audio | 97th | 4.09⭐ | 158🧑⚖️ |
| Humor | 466th | 3.384⭐ | 149🧑⚖️ |
| Mood | 138th | 4.077⭐ | 157🧑⚖️ |
| Given | 102🗳️ | 175🗨️ |
The sounds felt nice and all the little details on the animations made it all feel very nice to play.
Overall it was a good game with a really nice graphic.
I am sad the mechanics don't reach their full potential though (TBF expected for a jam game). I expected this to be a frantic management game about balancing inventory and mixing colours, but 99% of the time it was instead just "1 customer is at the window, grab the 1 colour you need then you're done".
I think to better take advantage of the core mechanics maybe the secondary colour ingredients shouldn't exist or should be rarer so it relies more on mixing. Secondly and thirdly, there should be more customers at a time and the cauldron shouldn't automatically clear. I think if done right this would give the player more agency regarding the order in which they approach things and would raise the skill ceiling dramatically. As is, I never felt the need to stockpile of plan my ingredients because I'd just get what I needed when I needed it.
Overall though, for showcasing a cool idea it does it's job well!
I found that the white potion without anything can fit the requirements of some customers for some light colors. Is this a bug?:)
Game is polished, the mood is really well settled and the art is awesome.
The only recommendation I would have is probably to reduce the colors possibilities. Sometimes I thought I was far away from the color needed while in fact it was okay. And on the contrary, sometimes the color was slightly different enough to be wrong...
One of my favorite game so far !
Games great! Simple and easy to understand. I occasionally couldn't identify which desaturated colour I was looking at but my monitor colours are a bit buggered. Music was good, animations are luverly and the design of various people and ingredients is ace. Well done, super good
Game is really well made, art and music are neat, goal is straightforward.
I could see myself play it for hours :)
The art is amazing, music is also spot on. The game has a great atmosphere!
beautiful art, music, and easy gameplay ! I loved it !
You did an amazing job! Congratulations! Hope you're there for next LD!
Secondly, you have a very beautiful visual. Everything is so juicy and enjoyable. I want to eat everything.
It's very interesting to play, you are great fellows.

Whether it is the music, the graphics, the atmosphere, it is successful
The fact that we can harvest the ingredients is well thought out!
Thanks for this game
keep up the good work
Love the art and everything feels really smooth. My color theory game is not that good so I appreciate that you put a color wheel in the background. Overall great polish, would love to see it expanded upon with maybe some sort of upgrades tied into the score system.
Well done! The artstyle and music are excellent, the idea of catching the ingredients and mixing awesome and the way it keeps the pressure on lovely! Your team has a winner here.
If I had to change something, I would make it so that the colors that the customers were requesting matched better with the actual potion color. Often it was difficult to tell which potion I was supposed to make. Other than that, this was a fantastic game!
Congratulations!
Strengths :
- Great main mechanic, with a very good sense of timing and difficulty
- Controls are immediate
- Great pixel aesthetic
Possible improvements :
- There are sometimes slight differences between the color of the content of the cauldron and the requirements of the customer, which makes the outcome less predicatable.
Great job !
Gameplay was clever, though throwing the browns and grays at players early feels like it ramps up the game too fast. Maybe stagger the dificulty early on?
Either way it's a fully fledged, fun and engaging game. Amazing entry!
I think I enjoyed the challenge of mixing the less obvious color tones the most, but at the same time felt pressured to just quickly cobble together something because I knew the clock was ticking. Maybe without the time aspect it would allow for more enjoyment of planning out what to add to the cauldron? Although that would nix the "unstable" part of the theme...
Eh, I'm just vomiting thoughts aloud, anyways the visuals are super fun to look at, especially all the animations (subpixel movement, wow!), and everything comes together pretty well! The bitcrushed drums weren't what I'd expect initially but it actually fits the vibe very nicely too.
having to switch between the 2 screens to see customer commands or remove ingredient adds a lot to the gameplay.
Love the graphisms as well.
Well done.
But i really liked it ! Congratz
Your discord link doesnt work
I'd really love a keyboard shortcut for switching between the cauldron and the forest.
Maybe what I'd love to see is a little bit more skill involved, for right now a lot of it seems to be relying on how agile you are with your mouse. E.g. if all of your ingredients are not fitting, all you can do is ditch them as fast as you can and go hunt for the ones you need, and a huge part of these actions is purely mechanical.
But when you're in the laboratory busy creating actual potions, you do feel like a specialist applying a skill: you need to understand the color wheel and make informed decisions about the next ingredient you wanna put in, and some part of me wants to feel more of that. Maybe add other parameters to consider besides the color, or make colors obey some laws that aren't that regular and need to be discovered, add some complexity into the magical side of things. Hunting for ingredients could still be a part of the process, but maybe a bit less prevalent and a bit less random, as in, hunting for specific ingredients could require separate mini-skills or knowledge about where to look...
Having typed that out, I'm realising I'm probably just describing a completely different game by now. But hey, your game inspired this train of thought, so I'm sharing!
Awesome entry!
I loved that you had to gather ingredients from the wild. It feels organic and adds to the tension.
One thing we both did on our games is color mixing. I wanted to share the advice with you that I also realized that this may make the game unplayable to color blind players. So if you guys expand on this, you may want to find a workaround or add an accessibility option. Maybe instead of flat colors, the potions could have unique symbols inside which signify the colors.
Great work all around!