And still the fire burns by Erkberg
Escape a giant wildfire.
A singleplayer / coop platformer.
https://erkberg.itch.io/and-still-the-fire-burns

~ Controls ~
You can also view the controls ingame at any time by opening the ingame menu (Esc / Start)
Player one - Left Stick / D-Pad / A D (Q) to move - LT / A / W (Z) to jump - LB / X / Space / Left Shift to run
Player two - Right Stick / Arrows to move - RT / Up Arrow to jump - RB / Right Control / Numpad 0 to run
~ Future plans ~
- improve visuals, especially trees and ground (the scenery already looks pretty bare before the fire atm...)
- more interesting level design with a higher use of verticality
- more cinematic end sequence
- better performance, improved UI and much more!
~ Special thanks ~
To my super jam buddy @guckstift for an awesome weekend! <3
~ Let's play series ~
I'm doing a little let's play series about Ludum Dare 49 on my new Youtube channel, check it out here: https://www.youtube.com/channel/UCR0okiWDbwLgyLb-AoZUunw
If you'd like to get a chance for your game to be featured in a future video, fill out this survey and it will be added to the list: https://forms.gle/Aas62wzpQiwY89c36
Ratings
| Overall | 390th | 3.226⭐ | 33🧑⚖️ |
| Fun | 383th | 3.063⭐ | 34🧑⚖️ |
| Innovation | 520th | 2.419⭐ | 33🧑⚖️ |
| Theme | 504th | 2.609⭐ | 34🧑⚖️ |
| Graphics | 382th | 3.172⭐ | 34🧑⚖️ |
| Audio | 105th | 3.656⭐ | 34🧑⚖️ |
| Mood | 119th | 3.625⭐ | 34🧑⚖️ |
| Given | 26🗳️ | 43🗨️ |
I appreciated how it got progressively harder and more challenging, with more complicated fire obstacles to navigate. Great level design!
I found W = jump/Space = run a bit unintuitive but other than that I have no real complaints.
Also I appreciate having the ending rather than just a 'you win' message.
Good job!
I really loved what you made. The gameplay itself was not too special or new, but implemented and polished really well. Subtle things like variable jump height and a jump buffer help a lot to make the character feel very responsive. The hitboxes on the flames were sometimes a bit unclear, but I actually dont think this mattered much in this game. It might have even helped the narrative, making it feel like you sometimes jumped through a bit of flame to get out
The story behind the game is what I thought was really cool! There were very few explicit words on the screen, but immediately from the beginning it is clear exactly what is happening. I think the beautiful music helped a lot with setting the tone as well, making it fit really well with the bittersweet ending. The minimalistic style also works really well for this kind of story (although I see that you plan to work on the visuals, and I would agree on that. Those trees need some love XD)
All-in-all a really nice short experience! I enjoyed it a lot! Amazing job :D
Mostly beacouse of creatures!
Controls were not very convinient for me, but ok. When i was figuring out jump alternatives, i was killed by fire, I was not expecting fire to pursue me :)
Fire damage range wasn't very obvious
Animations are pretty satisfying
Good job on platform design, should use all keys to reach the tree to survive... and continue to live in a this sad cursed world
Yes, I agree, the controls are rather tricky, especially when playing with two characters, but it is doable and you can also control them one after the other, it's possible to get to the end like this (but very hard and on the giant tree in the end you have to control them simultaneously).
And yeah, I wish I had gone with space for jump, as it just is THE button for jumping and I can imagine the confusion well :)
In general, I'd recommend using a gamepad, as it feels much better than with a keyboard.
PS: You can also get another player in front of the screen and play in coop, either on the keyboard or (trickier) with the gamepad, it's quite a bit of fun!
Very nicely told story with the camera movement!!!
Emotionally this game touched me. The fire getting closer and tighter up front. And reliefed I made it to the big tree (only one, but at last).
And very good music!
Keep up the good work!
Very atmospheric music, overall - as usual - a game with an intense, melancholic mood! BTW The run buttons I didn't really need (except at the beginning).
I really appreciate the checkpoints, one suggestion though: it's a bit disorienting how the camera quickly moves to the left (almost to the beginning?) and then rushes to the right again to the checkpoint. I'd like it better if the cam just moved to the left and stopped at the checkpoint. This way you get a better sense of how much of a setback you have when dying. Also sometimes the space around the checkpoints is a bit tight, with a bit more room it's easier to jump back into the game.
The animals were a bit hard to see against the wooden background since they had such a dark color.
Apart from these minor complaints, good job!
PS : thank you for your kind words about my game Take Your Meds Darling. I had fun seeing you playing my weird project. I really appreciate your advice. Thank you for the good ratings. You made my day. The A-Maze festival in Berlin with my game? Why not? Maybe. I wish you the best ++