Oopsie Potion by CodeRaurus
"Hector was a fine wizard, but alchemy never was his thing..." -Relative of Hector
In "Oopsie Potion" you control Hector the wizard after his tiny blunder of mixing wrong ingredients to a potion. Now, you have to get him to safety and save as many of his items and research material as possible. Below you will find the three-part recipe for success in your quest.

Controls: WASD or arrows for keyboard, D-pad for controller. Menu is esc or up color button, confirmation with enter or left color button

Goals: collect things and avoid getting hit by the acid ooze

You escape the room at the door using confirm button.
I hope you enjoy the game!
Any feedback is greatly appreciated!

| Git Repo (devel) | https://github.com/coderaurus/LD49/tree/devel |
| Itch page | https://coderaurus.itch.io/oopsie-potion |
| Original URL | https://ldjam.com/events/ludum-dare/49/oopsie-potion |
Ratings
| Overall | 271th | 3.479⭐ | 50🧑⚖️ |
| Fun | 261th | 3.406⭐ | 50🧑⚖️ |
| Innovation | 400th | 2.99⭐ | 50🧑⚖️ |
| Theme | 360th | 3.319⭐ | 49🧑⚖️ |
| Graphics | 28th | 4.278⭐ | 47🧑⚖️ |
| Audio | 175th | 3.443⭐ | 46🧑⚖️ |
| Humor | 186th | 3.022⭐ | 47🧑⚖️ |
| Mood | 210th | 3.378⭐ | 47🧑⚖️ |
| Given | 51🗳️ | 75🗨️ |
@erikengineengineer Thanks for playing. I used Godot (engine), Aseprite (art) FL Studio 20 (music), Bfxr and audacity (sound and tuning). It was an experience alright as I'm unfamiliar with Godot. I've been using Unity so far.
Great game
@meredori Thanks for playing! It's an honor to be placed in a top 3 list.
@flying-dog-fish Thanks for playing and feedback.
Thanks for sharing!
@adamcyounis Thanks for playing and feedback! Yeah, the game is heavily RNG-based. I was going to place important items statically, but ended up randomizing them as well.
@scalphamission Thanks for playing!
@jka Thank you for playing.
@hobzone Thanks for playing. You're not alone with that. It will be fixed.
I played it and recorded it during my stream. Unfortunately I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen :sweat: I saved recordings of games where you could still understand what’s going on. And your's is on the list. I hope it will still be helpful :sweat_smile:
https://youtu.be/KdS9PsTVR1o
Your game starts at 14:49

@nanolotl Thanks for playing.
@lovor Thanks for playing and the feedback!
@sinclairstrange Thanks for playing. I'm pleased how the sound ended up like.
As others said I think the slime should have a shadow of where it will land - however I didn't get caught so maybe it's ok just showing it late? I would put more interesting spawn patterns/obstacles/more levels over the shadows though :) Time is always tricky though so I feel you there.
The jump is more fun than in new world :D, weee. I like the small touches like proximity exit sign and darkening the room from the menus.
Maybe the shadow could show up earlier, but the implementation would be quite different from current one and would mean more work. Adding more content would be cool as well, so maybe in the future..?
I'm not aware how bad the jumping actually is in New World, but I'm glad I have it better :D