Radi8 M8: A Cherno Bill Story by indegame

[raw]
made by indegame for Ludum Dare 49 (JAM)

title card.png

In far away lands Cherno Bill scours the plains in search of Rad Pods. A man of pure radiation, he mutates the world and creatures around him. Constantly upgrading his modest hideout, he adventures out to the wastelands. However, many creatures afflicted with his intense radiation now stand in his way. Join him on his quest to exterminate them and gather as many radpods as he can.

Instructions

  • WASD to move
  • E to interact
  • Space to dash

On Adventure

  • Left Click to shoot
  • Right Click to shoot a massive burst

Tips

  • Gain temporary upgrades through the shops that turn up on your quest
  • Enemies mutate new augments over time. Kill them fast or be overwhelmed.
  • The level changes due to your intense energy. Doors that were closed by be open laters, and vice versa.
  • You don't keep gold between adventures. Spend it all!
  • Spend your rads. Cherno Bill wants you to.

Changelog

  • Fixed rads not updating in run
  • Fixed upgrade names not displaying in hideout
  • Reduced difficulty numbers to make game beatable
  • Added linux and mac os builds (untested)

Ratings

Overall 1191th 3.167⭐ 26🧑‍⚖️
Fun 1146th 3.042⭐ 26🧑‍⚖️
Innovation 1384th 2.583⭐ 26🧑‍⚖️
Theme 1332th 2.771⭐ 26🧑‍⚖️
Graphics 1096th 3.188⭐ 26🧑‍⚖️
Audio 759th 3.109⭐ 25🧑‍⚖️
Humor 994th 2.528⭐ 20🧑‍⚖️
Mood 1261th 2.826⭐ 25🧑‍⚖️
Given 21🗳️ 23🗨️

Feedback

Moandor
04. Oct 2021 · 23:34 UTC
Not bad, but the enemies may be a bit too much resistant imo
cad
04. Oct 2021 · 23:35 UTC
Fun BoI-like game! Honestly you should be proud, not only did this gamejam game have a lot of content, it was done with Godot (which gives less out-of-the-box features to lean on). Great work!
squigglez
05. Oct 2021 · 01:35 UTC
nice work! i like the music
LachlanM
05. Oct 2021 · 02:33 UTC
Cool sound effects and lots of content. The character feels a bit hard to control and shoot at times, but overall pretty fun.
Leuthil
05. Oct 2021 · 04:28 UTC
This game is really well made. I could clearly see the mutations on the enemies after a while. It's unfortunate that the game is pretty challenging so it seems like it would take a while to see the end game (collecting enough for the hideout).
artman
05. Oct 2021 · 06:04 UTC
@leuthil thanks for the feedback! Yeah, the base game took a long time to develop (partly due to the scope of the game) so we didn't have much time to polish the endgame!
voodinator
05. Oct 2021 · 10:54 UTC
Nice game, i like the music. I found it quite hard but iam not good at those games. I liked the dash mechanic, got me out of some very dangerous situations. Sometimes you cant really shoot where you aim (like upwards/downwards) i dont know if this is intended or bugged, was a litte bit annoying.
LDJam user 0
05. Oct 2021 · 11:16 UTC
I liked the gameplay was fun! but There's things i don't quite understand. Somtimes I die but I don't get hit. I don't know if it's because my life goes down overtime or anything cos it's quite hard to focus on something else then the mobs. Also when I go back to to the hideout I do have rads to spend but can't. I think it's just me, people like might need a tutorial
Almog
05. Oct 2021 · 18:43 UTC
Good work on the game! it was fun experience , not sure if a bug but sometimes I feel I got hit without actually getting hit , and other times i feel i should have getting hit but didn't lol.
also not sure if i missed something but i didnt understand what the powerups i bought really do until restarting the game and reading the instructions again
i had good time playing it. well done!
manage to reach around 20 rooms till i died haha, is it infinite or there is an ending room?
gonna try another run now after finishing writing this feedback :D props to you guys for making it!
artman
06. Oct 2021 · 00:21 UTC
@almog Hi! Thanks for trying out our game and I'm very glad you enjoyed it! Each separate 'run' is theoretically infinite until the player dies, and thats the main point of the game. The player can collect 'radpods' to upgrade once back at the hideout. That is currently the extent of our endgame!
Abregado
07. Oct 2021 · 18:53 UTC
Your monster designs are great. Thanks for making!
Junber
11. Oct 2021 · 02:04 UTC
The main gameplay loop is pretty fun. I wish you would walk faster though, at least when you already killed all of the monsters; walking around empty rooms to get to an exit shouldn't take so long imo. Also, I think you should have chosen a different font: The 0 looks like an 8 which confused me for quite a while and not having lowercase letters makes text harder to read. Except for that, the graphics do look good. I also liked the music. The amount of content you have here is really quite impressive with all of the monsters, mutations, rooms, temporary and permanent upgrades adding a lot of variety to runs.

Great job!
defectivemelon
12. Oct 2021 · 02:17 UTC
Wow, so much content in this, that's awesome. I like a lot of the monsters, really gross and creepy looking. I definitely agree that faster run speed or smaller rooms would've helped alot, as well as lower time to kill on a few of the enemies. Maybe I'm just used to faster pacing on games like this :shrug:
pedrocoden
13. Oct 2021 · 17:52 UTC
looks good