Unstable Memories by potkirland
Help an old scientist reunite with his family through parallel universes.
WASD == move
SPACE/CTRL Crank the wheel == add/remove CurrentEnergy
Keep it matched to TargetEnergy
LEFT/RIGHT Arrows Adjust Lever = Wavelength Pushes the orb in the direction Lever is pointing at.
Once orb sits on the middle it starts STABILIZING
keep energy levels matched and you will see the PARALLELS
| Windows Executable | https://potkirland.itch.io/unstable-memories |
| Link | https://github.com/PKRLNDev/UnstMems |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-memories |
Ratings
| Given | 106🗳️ | 162🗨️ |
I will say next time it would be better if you find a way to slowly and safely explain how to play to your players. Because currently before I understand anything the machine explodes and I lose.
I appreciate the fixes though.
I had to play a couple times to figure out how the various systems interacted, but since it was fairly easy to restart, that wasn't too bad. For whatever reason, I didn't understand how the lever interacted with the orb, so that part had me confused for a while.
In the end though, the contextual messages gave me enough information to figure things out. Thanks for sharing the game (and for fixing the bugs... that's always nice).
But solid game, quite captivating i'd say!
- you only need to keep the energy matched to prevent explotion and wavelength matching only works if energies matched. i guess that second part is what makes it unresponsive therefore unreadable other than the gauges capturing all the focus..
tips for if anyone couldn't get to the end but still wants to see it :smile:
But I had some issues with gameplay. I don't know if I correctly understood the game's proposal, every time I should press CTRL or SPACE, I couldn't move the character anymore, I could just see a small circle in the background spinning, but I couldn't progress beyond that. I don't know if I understood exactly what I was supposed to do.
But understand, I'm not saying that your game is bad, but that maybe you could somehow put some kind of tutorial or even some explanation on how your game works. It can be here on the Ludum Dare page. If there is anything like that, please disregard what I said.
But I see potential in your game, it seemed like a creative and interesting project, thinking about the deadline of a few days to make a game, it seems like a good job. I just felt like I couldn't enjoy the experience your game possibly provides.
Anyway, good job!
The concept of Orb control is very interesting. This time I was able to understand your game a little better.
I'm sorry if my previous comment sounded rude.
Once you get what to do, it is easy to stabilize the orb but, I have to admit that I never understood what the lever is for and, how it works. I just move it right and left all the time :laughing:
Good job! :smile:
Graphics are quite good, music too but sound effects are missing completely.
Great atmosphere and concept. :wink:
It lacked sound a little bit, don't know if it is a bug or by design, but experience was really nice anyway.
Good work and good luck!
I think the most improvements could be made in some of the gameplay elements (I gave some of these suggestions on stream, but here's ideas again!):
-make the bars horizontal so you can read the text easier
-attach wires/pipes between the lever/crank to the bars
-have to move between the crank and the level
-up + down for the crank!
Good job having working game though :)
The story was interesting, and I wish there was a little more sprinkled within the game. I assume we want to "touch the parallel" because something tragic happened to our wife and kid in this universe? And we're somehow able to access another universe and live happily ever after? I think that's what the game is going for, but I wasn't too sure. If so, its a good story, and I wish it was made more clear, and that there was more story to go off of.
The controls were a little confusing at first, but I did eventually get the hang of it.
The art overall works for the game, and it was well executed.