Globs With Guns by Zachary Shah

[raw]
made by Zachary Shah for Ludum Dare 49 (COMPO)

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Two young globs find themselves in an abandoned corridors crawling with mutant red blobs. Both want to be leaders and argue over who is in control. Strapped with a gun, the globs must fight their way out or die trying.

Use WASD or arrow keys to move

Mouse to aim and shoot

Escape to access pause menu

Your controls over which glob you are swap back and forth

Push blocks into holes in the ground

Shoot red blobs

Unity engine

All assets made in blender

Sounds using sfxr and beep box

Ratings

Overall 174th 3.682⭐ 24🧑‍⚖️
Fun 291th 3.318⭐ 24🧑‍⚖️
Innovation 125th 3.75⭐ 24🧑‍⚖️
Theme 328th 3.409⭐ 24🧑‍⚖️
Graphics 202th 3.636⭐ 24🧑‍⚖️
Audio 293th 3.045⭐ 24🧑‍⚖️
Humor 258th 2.762⭐ 23🧑‍⚖️
Mood 138th 3.568⭐ 24🧑‍⚖️
Given 16🗳️ 22🗨️

Feedback

EthanZech
04. Oct 2021 · 01:25 UTC
I was impressed with how much you were able to do with a simple art style. Looked very clean.
The dialogue between the two globs was more charming then I expected.

I will say though something about not having control over when control switches is just inherently annoying. Once I finish killing all the enemies or pushing all the blocks it just feels like I need to spend twice as long finishing the other task.
I think a good way to have worked with this is to make it so that once you kill all the enemies it doesn't switch over to the shooting controls anymore. Or even put in a timer or something to how long you have until you change

Very interesting game.
O8PC
04. Oct 2021 · 03:31 UTC
This is a great concept put into action with a less is more approach in graphics. I loved the subtle details, like how the enemies shook more violently than the players did. I do think that the lack of control over control switching gets a bit tedious at times whenever I cleared out the enemies and had to sit through the game constantly switching between move and shoot, but otherwise I enjoyed the game. The ending confused me a bit but I will not elaborate as this may be spoiler territory. Keep making games, I believe in you!
MickM
04. Oct 2021 · 03:44 UTC
Yea nice little game.
- Being able to skip areas in the escape menu is very handy
- Seems that enemies cant hurt the shooter so backing into a corner with shooter out seems like a pretty exploitable strategy
- Painful when you clear a level and have to keep stopping (ref @ethanzech 's comment)

Pretty good little game. Echos of superhot, actiony-puzzler.
Can certainly see a future for this.
MrchickenBoy
04. Oct 2021 · 12:52 UTC
This is a really cool game! I love the simple artstyle. That doodle effect really is quite nice. Some things I don't like: I don't like the fact that when you've killed the enemies, the option "kill red blobs" still comes up, if you could add a check to see if the enemies are destroyed, then stop showing that message, that will be awesome. Cool
ranseur
04. Oct 2021 · 16:54 UTC
Presentation is quite nice, I enjoyed the blobs' banter, but also cuncur with other commenters that having to wait in gun mode while all the enemies were dead was a little frustrating. Good effort!
Sploky
05. Oct 2021 · 07:30 UTC
Really nice game. I enjoyed the simplistic art style. One thing that was a bit irritating was that the shooter guy still took control when the enemies are dead.
Nameless Ghoul
05. Oct 2021 · 11:24 UTC
I love the art style and the characters. The gameplay was nice but in some parts it got needlessly frustrating where I wasn't in any danger but was waiting for the controls to switch. Also sometimes the collisions felt unintuitive, I think it was from the flat 3D perspective but I'm not sure if anything could be done with that.

As a side note, looking at the source code you should learn about singletons, so you don't have to use FindGameObjectWithTag every time you want to access the ScoreManager.
TheGreenWorm
06. Oct 2021 · 12:23 UTC
The ending was a bit weird ^^ I liked the game, but I find that I waited a lot for a certain state, espacially when I only needed to kill OR push boxes.

This could've be imprved with music, helping telegraphing the state change.

I liked the "distortion" effect
Dent
07. Oct 2021 · 00:20 UTC
This game had more to it than I initially expected. Great way of telling a story through very simple but effective means. Well done!
gasgiant
07. Oct 2021 · 15:18 UTC
I like the wobbly proggramer art look and the sound. However the maing mechanic of alternating modes falls flat for me. The fact that it stops you dead in your tracks is mighty obnoxious. Espetially when all enemies are alredy dead.
almost
09. Oct 2021 · 03:41 UTC
I discovered that the little guy was indestructible but still had a collider and cheesed a lot of the fights by hiding behind him. The best was if I could hide in a corner and he would block enemies entirely so I no longer need to move. However even with that strategy the levels "Teamwork" and "Super Teamwork" were really hard.

There were a lot of levels where I had to wait for the shoot/move state swaps even after no enemies remained. It would be nice if the swaps stopped happening if there is nothing left to shoot. (Or if I could push boxes by shooting them)

Some of the levels got a bit repetitive, but I appreciate the efforts you made to add some variety. I thought the late-game level with super-slow enemies on the left and right was a nice twist.
jackiex9527
09. Oct 2021 · 03:56 UTC
Took me a while to figure the rule and control and then I realized the game is much deeper than it looks like. I like the switching dialogue between the two character which add a ton of visual in my brain about what's going on. This is a really good concept a well made game ! One suggestion I have is maybe considering stop switching when all red enemies are killed.
Proxy-Games
09. Oct 2021 · 04:54 UTC
Really nice game. The simple art style is charming, and almost hearkens back to Atari-era games. The sound effects are also very simple to match, but it helps keep the presentation cohesive. I do wish there was some kind of music in the game, though. It feels quite empty without it.

The gameplay is nice, being a twin-stick shooter with the moving and shooting gameplay being divided into separate time segments. It works well, though it can become obnoxious when all enemies are gone. I was more surprised by the inclusion of a story of sorts, with the two characters talking back and forth to each other. It was very charming.

Overall, it was a short, simple game that told a nice story and had a neat gameplay mechanic. Nice submission.
froissant
09. Oct 2021 · 06:19 UTC
If you take all the previous comments into account I think you can release a post jam version that will be very solid.
I like the minimalist art style, good job on delivering such quality by yourself!
Alexthehuman2
09. Oct 2021 · 13:31 UTC
Simple shooter game that also involves you pushing cubes around. I enjoyed the sound effects, the graphics are fine. I really like how you can use some of the cubes to stop the enemies from reaching you, and the fact that the follow enemy design kinda latches onto the one with the gun so it doesn't actually kill you too quickly.
GoogleFrog
10. Oct 2021 · 06:08 UTC
Nice entry. The simple mechanics are explored in a decent number of puzzles and the sound/visuals are nice and clean. I really appreciated the level selection button as without it I would have had to restart the whole game. What happened is, in one of the later levels a homing red blob pushed me against the wall in such a way that I couldn't move (not enough force) and the block was in the way of shooting the enemy.
Jupiter_Hadley
12. Oct 2021 · 13:48 UTC
Interesting and challenging game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/gL5Jq5zIm84
UnidayStudio
17. Oct 2021 · 22:22 UTC
Thumbs up for using such a clean and minimalistic visuals and color palettes. Well done!
VarunDevs
20. Oct 2021 · 13:35 UTC
I really had some fun controlling blobs around