Globs With Guns by Zachary Shah

Two young globs find themselves in an abandoned corridors crawling with mutant red blobs. Both want to be leaders and argue over who is in control. Strapped with a gun, the globs must fight their way out or die trying.
Use WASD or arrow keys to move
Mouse to aim and shoot
Escape to access pause menu
Your controls over which glob you are swap back and forth
Push blocks into holes in the ground
Shoot red blobs
Unity engine
All assets made in blender
Sounds using sfxr and beep box
Ratings
| Overall | 174th | 3.682⭐ | 24🧑⚖️ |
| Fun | 291th | 3.318⭐ | 24🧑⚖️ |
| Innovation | 125th | 3.75⭐ | 24🧑⚖️ |
| Theme | 328th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 202th | 3.636⭐ | 24🧑⚖️ |
| Audio | 293th | 3.045⭐ | 24🧑⚖️ |
| Humor | 258th | 2.762⭐ | 23🧑⚖️ |
| Mood | 138th | 3.568⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
The dialogue between the two globs was more charming then I expected.
I will say though something about not having control over when control switches is just inherently annoying. Once I finish killing all the enemies or pushing all the blocks it just feels like I need to spend twice as long finishing the other task.
I think a good way to have worked with this is to make it so that once you kill all the enemies it doesn't switch over to the shooting controls anymore. Or even put in a timer or something to how long you have until you change
Very interesting game.
- Being able to skip areas in the escape menu is very handy
- Seems that enemies cant hurt the shooter so backing into a corner with shooter out seems like a pretty exploitable strategy
- Painful when you clear a level and have to keep stopping (ref @ethanzech 's comment)
Pretty good little game. Echos of superhot, actiony-puzzler.
Can certainly see a future for this.
As a side note, looking at the source code you should learn about singletons, so you don't have to use FindGameObjectWithTag every time you want to access the ScoreManager.
This could've be imprved with music, helping telegraphing the state change.
I liked the "distortion" effect
There were a lot of levels where I had to wait for the shoot/move state swaps even after no enemies remained. It would be nice if the swaps stopped happening if there is nothing left to shoot. (Or if I could push boxes by shooting them)
Some of the levels got a bit repetitive, but I appreciate the efforts you made to add some variety. I thought the late-game level with super-slow enemies on the left and right was a nice twist.
The gameplay is nice, being a twin-stick shooter with the moving and shooting gameplay being divided into separate time segments. It works well, though it can become obnoxious when all enemies are gone. I was more surprised by the inclusion of a story of sorts, with the two characters talking back and forth to each other. It was very charming.
Overall, it was a short, simple game that told a nice story and had a neat gameplay mechanic. Nice submission.
I like the minimalist art style, good job on delivering such quality by yourself!