Carrying A Microwave Down 3rd Ave by LDJam user 265360
A literal walking sim, featuring photos I took during the jam (including my real, new microwave). About a 2-minute experience.
The music is original for the jam, but I opted out of Audio judging since the sound effects are public domain.
Ratings
| Overall | 1004th | 3.323⭐ | 33🧑⚖️ |
| Fun | 1108th | 3.081⭐ | 33🧑⚖️ |
| Innovation | 416th | 3.613⭐ | 33🧑⚖️ |
| Theme | 711th | 3.581⭐ | 33🧑⚖️ |
| Graphics | 880th | 3.467⭐ | 32🧑⚖️ |
| Humor | 95th | 4.081⭐ | 33🧑⚖️ |
| Mood | 299th | 3.833⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 51🗨️ |
@yojammerjammer: oh hey, I didn't recognize your current username but I obviously remember playing your stuff from Lemmasoft too! Didn't realize you were in this jam! I'll have to check it out--I'm curious to see how other people did story-driven games in such a short time period
@yodog: I actually use a Mac too and sometimes the security settings flag downloads from itch.io. Usually if you right click (or CTRL + click) on the application file and open it that way, it'll work. Sometimes it also helps to move the whole unzipped folder from Downloads into Applications. Another possibility is the file got corrupted somehow, in which case you might be able to fix it by downloading a fresh copy. If none of that works, though, let me know!
@dalep: What you gather is completely correct, lol
@ollieoa: lol, if I could afford a VR headset, that'd be top priority!
@joel-davis: you're not wrong, lol. It's definitely more of a walking sim/idle game than a proper game-y game. Would love to see the speedrunning community take a crack at it though, ha ha
@xpoho: Я не говорю по-русски, так что это гугл в переводе, лол. Спасибо за игру! Возможно, вам понравится моя другая игра про холодильник, которая есть на моем сайте itch.io
default 11:02:36.441962 -0700 lsd Non-fatal error enumerating at <private>, continuing: Error Domain=NSCocoaErrorDomain Code=260 "The file “PlugIns” couldn’t be opened because there is no such file." UserInfo={NSURL=PlugIns/ -- file:///Users/eli/Downloads/CarryingAMicrowaveDown3rdAve-1.0-market/CarryingAMicrowaveDown3rdAve.app/Contents/, NSFilePath=/Users/eli/Downloads/CarryingAMicrowaveDown3rdAve-1.0-market/CarryingAMicrowaveDown3rdAve.app/Contents/PlugIns, NSUnderlyingError=0x7fdf5f703e00 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
default 11:02:36.473299 -0700 lsd SecTranslocateCreateSecureDirectoryForURL: created /private/var/folders/_7/kl7vnvvn7xq4wpfpy_yhsfv80000gn/T/AppTranslocation/49EB823E-FB01-4984-96A7-51D1D277EF7C/d/CarryingAMicrowaveDown3rdAve.app
default 11:02:36.492592 -0700 loginwindow -[PersistentAppsSupport applicationReady:] | App: CarryingAMicrowaveDown3rdAve, ready, updating active tracking timer
default 11:02:36.492660 -0700 loginwindow -[ApplicationManager checkInAppContext:refCon:eventData:] | checked in app : CarryingAMicrowaveDown3rdAve
default 11:02:36.562936 -0700 loginwindow -[PersistentAppsSupport applicationQuit:] | for app:CarryingAMicrowaveDown3rdAve, _appTrackingState = 2
default 11:02:36.562961 -0700 loginwindow -[PersistentAppsSupport applicationQuit:] | App: CarryingAMicrowaveDown3rdAve, quit, updating active tracking timer
But this. This is the truest form of simulation.
Bravo for this.
(The music was gold)
Great job!
@wedgiebee: Unfortunately, I think you must've gotten unlucky, lol: all the sound effects are randomly generated each time and are weighted the same. You're right, though--some are definitely mixed a little louder than others. I think if I'd had more time, I'd either turn down the loud ones a little or maybe weight the probability so that the loudest ones are less frequent.
@mrarc: I really wanted to do an HTML5 version too! Unfortunately, I haven't been able to get it to work so far. The problem is basically that the game involves a lot of fairly big image files shown fairly quickly, so they don't load right. When I tried making an HTML5 build, it turned the game into pixel art:
There's also an issue where a video at the end of the game causes it to break. I'll tag you in a comment if I find a fix before the end, though! For the future, definitely going to try to keep these limitations in mind and make sure everything will work in HTML5.
Great sound effects, it really enriches the experience. It goes on for way too long - and I love how I got rewarded by actually looking at the microwave being used in the end :heart:
Also thanks for the extra effort for the mac build: the new version actually works :)
Maybe this is for VR :О
Sounds make me nervous, that I drop this microwave!
Would rage again