{"author_link":"\/users\/macaroni-dev","author_name":"macaroni.dev","author_uid":1189182,"comments":[{"id":718361,"author_name":"eupde","author_uid":"eupde","epoch":1633387681,"text":"When I try the link I get this error on the page: \nThis XML file does not appear to have any style information associated with it. The document tree is shown below.\n<Error>\n<Code>AccessDenied<\/Code>\n<BucketName>macaroni-static<\/BucketName>\n<RequestId>tx00000000000003cfb69f2-00615b846e-1558cb1d-sfo2a<\/RequestId>\n<HostId>1558cb1d-sfo2a-sfo<\/HostId>\n<\/Error>","format":"md","likes":1,"spam":"N"},{"id":722683,"author_name":"macaroni.dev","author_uid":"macaroni-dev","epoch":1633410296,"text":"@eupde Thank you for letting us know, looks like there was an issue with the build. We've uploaded a new zip now so feel free to try it out - Enjoy!\n\nhttps:\/\/macaroni-static.sfo2.digitaloceanspaces.com\/LD\/NuclearPuzzleDefense.zip","format":"md","likes":0,"spam":"N"},{"id":732251,"author_name":"zazz0000","author_uid":"zazz0000","epoch":1633463868,"text":"The game comes up for a moment, and then crashes with error\n<stderr>: hPutChar: invalid argument (Bad file descriptor)","format":"md","likes":1,"spam":"N"},{"id":733456,"author_name":"macaroni.dev","author_uid":"macaroni-dev","epoch":1633469872,"text":"@zazz0000 thanks for the bug report. \n\nsorry about that - it's fixed & uploaded now, so please try again!\n","format":"md","likes":0,"spam":"N"},{"id":733495,"author_name":"pstupka","author_uid":"pstupka","epoch":1633470106,"text":"Works for me (new zip). Very fun game. Nice aestethics and engaging gameplay. Pretty hard though. I'd play the full version (unfortunately it lacks sound effects) ","format":"md","likes":1,"spam":"N"},{"id":733987,"author_name":"AreyWarlord","author_uid":"areywarlord","epoch":1633472937,"text":"Nice match-3 variation. Really fresh idea.\n\nIt might be a bit better if rocket moved discreetly and projectiles flew faster. =)","format":"md","likes":1,"spam":"N"},{"id":749344,"author_name":"JPGFG","author_uid":"jpgfg","epoch":1633648429,"text":"Fun little idea, almost like a negative panic bejeweled with some space invaders thrown in.  Had fun playing around with, and yeah it is pretty difficult.  Thanks for making!","format":"md","likes":1,"spam":"N"},{"id":749368,"author_name":"Mr_DanH","author_uid":"mr-danh","epoch":1633648835,"text":"Nice idea, I liked being able to choose the directional effect of the projectile being fired, I don't think I've ever seen that before. I think it would've been nice if the game ensured that you'd get some good match options since sometimes a block of tiles is just too random to feasibly make a line in time.","format":"md","likes":1,"spam":"N"},{"id":749496,"author_name":"zookatron","author_uid":"zookatron","epoch":1633651472,"text":"Neat little game, cool idea! However I was playing it on a beefy computer but was getting really bad frame rate issues which limited my enjoyment of the game. Also the flame effect from the flame blocks should really come down in a projectile or something instead of instantly appearing like it does, they way it is now makes it difficult to dodge IMO.","format":"md","likes":1,"spam":"N"},{"id":749506,"author_name":"Tiago Cruz","author_uid":"tiago-cruz","epoch":1633651759,"text":"Good genre mix, playing a top-down spaceship game with bejeweled mechanics is really fun. Good job!","format":"md","likes":1,"spam":"N"},{"id":749902,"author_name":"macaroni.dev","author_uid":"macaroni-dev","epoch":1633661178,"text":"@zookatron hm that's strange. We've been playing it on a '19 Dell G5 5587 without seeing any frame drops. Thanks for letting us know. I have a few questions:\n\n* What are your specs?\n* Was the slowdown present..\n   * ..from the moment you started?\n   * ..whenever the screen was filling up with tiles\/effects?\n   * ..after a few consecutive games?\n\nWe're building an engine, so debugging these sorts of issues is definitely a priority :)","format":"md","likes":0,"spam":"N"},{"id":762356,"author_name":"xpoho","author_uid":"xpoho","epoch":1634094189,"text":"\u0421\u043c\u0435\u0448\u0435\u043d\u0438\u0435 \u043d\u0435\u0441\u043c\u0435\u0448\u0438\u0432\u0430\u0435\u043c\u043e\u0433\u043e! \u0422\u0440\u0438 \u0432 \u0440\u044f\u0434 \u0438 \u0441\u0442\u0440\u0435\u043b\u044f\u043b\u043a\u0430! \u0412\u0435\u0441\u044c\u043c\u0430 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e. \u0421\u043f\u0430\u0441\u0438\u0431\u043e!","format":"md","likes":1,"spam":"N"},{"id":762373,"author_name":"Keith Wang","author_uid":"keith-wang","epoch":1634095213,"text":"Interesting and challenging game. Definitely take sometime to be good at this because there is a lot to consider. Have to decide which direction to which block and dodge block attack. \nGood game!","format":"md","likes":1,"spam":"N"},{"id":762437,"author_name":"svntax","author_uid":"svntax","epoch":1634099559,"text":"This was really interesting to play! I think if the tile generation was more forgiving somehow, it would really improve the game's potential. As it is, getting tiles together gets harder really fast after a few rows.","format":"md","likes":1,"spam":"N"},{"id":762491,"author_name":"VarunDevs","author_uid":"varundevs","epoch":1634109183,"text":"Pretty cool love the way it it has both tower defence and puzzel type game","format":"md","likes":1,"spam":"N"},{"id":767593,"author_name":"BarelyEvenGames","author_uid":"barelyevengames","epoch":1634615042,"text":"Cool puzzle game! Love the art","format":"md","likes":1,"spam":"N"},{"id":767701,"author_name":"kuro","author_uid":"kuro","epoch":1634628370,"text":"The art resonates with me. Mechanics are quite original. ","format":"md","likes":1,"spam":"N"},{"id":767847,"author_name":"Viba","author_uid":"viba","epoch":1634643529,"text":"Really fun game and a great original idea! Only thing that I think needs improvement was that when I only have tiles on one column it's really hard to randomly make them have 3 in a row. Overall I enjoyed playing!","format":"md","likes":1,"spam":"N"},{"id":768026,"author_name":"Yohsk13","author_uid":"yohsk13","epoch":1634659027,"text":"Yay (^w^) ! Nice game, good job ! Your idea was pretty close of what I planned to do first :p So I'm gald someone did it :p Idea is great (^w^). \nJust like @viba said just above, sometimes you just have one column (or even worst an isolated tile) and it's really hard to get rid of them (o_o). But it was cool (even if after 5-6 try, I only went to ~73 seconds (t_t))","format":"md","likes":1,"spam":"N"},{"id":768301,"author_name":"CiaranW","author_uid":"ciaranw","epoch":1634684823,"text":"This was cool. Reading the instructions I had no idea what to expect, but after failing miserably a few times I managed to get to just under 2 minutes alive. Nice gameplay loop, and it was cool to improve so much as I learned the game. Some sound would be really nice, and I think maybe it would be good to either lock to tile for movement, or have some kind of laser sight. Nice Entry :)","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/macaroni-static.sfo2.digitaloceanspaces.com\/LD\/NuclearPuzzleDefense.zip","text":"Link"}],"metadata":{"g_key":"67506","g_author":"1189182","g_event":"LD49","g_eventkey":"119","g_subevent":"JAM","g_urlkey":"291253","g_title":"Nuclear Puzzle Defense","g_status":"WAYBACK","g_place":"771","g_commentcount":"20","g_site2_node_id":"265876","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"265876","n_urlkey":"291253","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/nuclear-puzzle-defense","n_slug":"nuclear-puzzle-defense","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"189182","n_created":"0","n_modified":"0","n_version":"837671","n_status":"WAYBACK"},"node":{"id":265876,"parent":258323,"_superparent":9,"author":189182,"type":"item","subtype":"game","subsubtype":"jam","published":"2021-10-04T21:57:15Z","created":"2021-10-01T17:59:11Z","modified":"2024-04-20T20:19:40Z","_trust":5,"version":837671,"slug":"nuclear-puzzle-defense","name":"Nuclear Puzzle Defense","body":"> 3,000 years ago, a catastrophic event at the Caldwell Reactor initiated an unstoppable nuclear reaction. Thanks to the efforts of a single still-functioning droid, disaster continues to be kept at bay.\n\n![splash.png](\/\/\/raw\/ef2\/e2\/z\/464a2.png)\n\n\nHelp `NANOTIM` prevent untold destruction by swapping and matching tiles, and watch out for any potential ***reactions***!\n\n## How to Play\n![instructions.png](\/\/\/raw\/ef2\/e2\/z\/46c44.png)\n\nMatching different tiles yields different effects:\n\n![firedecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c45.gif)\n> **Flammable** tiles combust in a pillar of flame.\n\n![colddecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c47.gif)\n> **Subzero** tiles rain down a chilling cloud.\n\n![radiationdecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c48.gif)\n> **Radioactive** tiles emit volatile particles.\n\n![metaldecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c49.gif)\n> **Metallic** tiles summon a shield to protect `NANOTIM` from radioactive particles.\n\n![nobledecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c4a.gif)\n> **Noble** tiles reset and temporarily stop the reactor's radioactive decay.\n\n## About Us\n\nWe are a husband and wife studio that someday hopes to make games full-time.\n\n**Nuclear Puzzle Defense** was built in a custom Haskell 2D game engine we have been [iterating](https:\/\/ldjam.com\/events\/ludum-dare\/47\/echoes-of-ouroboros) on as we have been [delving](https:\/\/ldjam.com\/events\/ludum-dare\/48\/im-definitely-not-scared-of-my-own-basement) into Ludum Dare. The art was hand-drawn and animated in Clip Studio Paint.","scope":"public","node-timestamp":"2021-10-05T04:54:03Z","meta":{"author":[189182],"grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/macaroni-static.sfo2.digitaloceanspaces.com\/LD\/NuclearPuzzleDefense.zip","link-01-tag":[42337],"cover":"\/\/\/content\/ef2\/e2\/z\/4648e.png"},"meta-timestamp":"2024-04-20T20:19:40Z","path":"\/events\/ludum-dare\/49\/nuclear-puzzle-defense","parents":[1,5,9,258323],"files":[],"files-timestamp":0,"love":0,"comments":20,"comments-timestamp":"2021-10-19T23:07:03Z","grade":{"grade-01":23,"grade-02":23,"grade-03":23,"grade-04":23,"grade-05":23,"grade-08":23},"magic":{"cool":103.40361547019,"feedback":18,"given":17.375,"grade":23,"grade-01-average":3.5,"grade-01-result":771,"grade-02-average":3.452,"grade-02-result":708,"grade-03-average":3.595,"grade-03-result":445,"grade-04-average":3.19,"grade-04-result":1055,"grade-05-average":3.5,"grade-05-result":838,"grade-08-average":2.833,"grade-08-result":1256,"smart":2.1507836910498},"_wayback":{"timestamp":"20250128174620","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/390092+296941+283626+265876+240249+215300","source":"global-node-catalog"}},"text":"> 3,000 years ago, a catastrophic event at the Caldwell Reactor initiated an unstoppable nuclear reaction. Thanks to the efforts of a single still-functioning droid, disaster continues to be kept at bay.\n\n![splash.png](\/\/\/raw\/ef2\/e2\/z\/464a2.png)\n\n\nHelp `NANOTIM` prevent untold destruction by swapping and matching tiles, and watch out for any potential ***reactions***!\n\n## How to Play\n![instructions.png](\/\/\/raw\/ef2\/e2\/z\/46c44.png)\n\nMatching different tiles yields different effects:\n\n![firedecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c45.gif)\n> **Flammable** tiles combust in a pillar of flame.\n\n![colddecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c47.gif)\n> **Subzero** tiles rain down a chilling cloud.\n\n![radiationdecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c48.gif)\n> **Radioactive** tiles emit volatile particles.\n\n![metaldecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c49.gif)\n> **Metallic** tiles summon a shield to protect `NANOTIM` from radioactive particles.\n\n![nobledecay.gif](\/\/\/raw\/ef2\/e2\/z\/46c4a.gif)\n> **Noble** tiles reset and temporarily stop the reactor's radioactive decay.\n\n## About Us\n\nWe are a husband and wife studio that someday hopes to make games full-time.\n\n**Nuclear Puzzle Defense** was built in a custom Haskell 2D game engine we have been [iterating](https:\/\/ldjam.com\/events\/ludum-dare\/47\/echoes-of-ouroboros) on as we have been [delving](https:\/\/ldjam.com\/events\/ludum-dare\/48\/im-definitely-not-scared-of-my-own-basement) into Ludum Dare. The art was hand-drawn and animated in Clip Studio Paint.","title":"Nuclear Puzzle Defense","wayback_recovered":true,"wayback_source":{"timestamp":"20250128174620","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/390092+296941+283626+265876+240249+215300","source":"global-node-catalog"}}