Unstable Profits by LDJam user 264629

Unstable profits is a game about starting over with a better and better start point. How far can you take your little platform?
The controls are simple, left click to navigate the sidebar or collect cash, and right click to place down the production capsules.
I had various difficulties while making this game, mainly time constraints since I work weekends. Nevertheless I hope you enjoy the game.
| Link | https://pwnzer21.itch.io/unstableprofits |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-profits |
Ratings
| Overall | 349th | 3.813⭐ | 26🧑⚖️ |
| Fun | 251th | 3.875⭐ | 26🧑⚖️ |
| Innovation | 194th | 3.854⭐ | 26🧑⚖️ |
| Theme | 143th | 4.208⭐ | 26🧑⚖️ |
| Graphics | 989th | 3.333⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 26🗨️ |
If the game was split up into levels with money amount objectives, that would have been the icing on the cake.
Good work, and a great submission!
I was a little lost at what my goal was other than to 'make money' which made things feel a little aimless. That's usually a conceit of traditional idle/incremental games though. It took me far too long to realize there were upgrades unfortunately. I think putting some label or text on that would help a ton.
And I know you didn't implement audio, but the overall experience is brought down a lot by this. Even a simple click sound for feedback or a light music track behind it all would have enhanced this a lot. Once you're comfortable implementing audio, setting up something super basic should be quick and simple.
The core design is solid, I just would have liked to see a little more focus on directing the player towards a goal.
Great job on completing this AND working a weekend job. I hope you're still catching up on sleep! Congrats :)
Nice variation for a clicker game.
It would be great to show to player maximum count of capsules placed on platform during the session.
I hope you take the time to complete this game and add whatever you have in mind to it. I would play this version. Added to favorites on itch.io
@roboolet Already added some new plants and other small fixes, it's too bad I can't update my entry. Making more plants is pretty simple since I used scriptable objects. Now if only making the art could be as fast and easy...

Graphics seems minimalistic but just right to use with the mechanics
Even without extra features, just as is, this game is really fun.
I think the challenge is lost if i can make a profit without need to risk an imbalance of adding more plants. Because i was able to collect without adding too many more, it resulted in a bit of a clicker-esque experience. Having birds or something that throw off the imbalance, or doing something that motivates the player to add more plants (like, the cost of power ups increasing over time or something) would make me more motivated to take the risk of adding more plants.
Otherwise, this is a really really solid game. Well done :)