JennyBee by Iori Branford
Ants are after your honey! Throw wax to block them or squish them. Eat ants to get wax back. Eat ants with honey for a permanent speed boost.
You win when the ants stop coming. Game over when your hive falls.
Keyboard - Move: arrow keys - Shoot wax: Z - Quit: Alt+F4
Gamepad - Move: left analog or D-pad - Shoot wax: Xbox A button, PS Cross button, or Nintendo B button
To play on other OS: - Download LOVE for your OS https://love2d.org/ - Download the LOVE data file - Run the data file in LOVE

Ratings
| Given | 0🗳️ | 0🗨️ |
And hello from a fellow LÖVE-r! :wave:
Finally, I would like to say that I possibly witnessed bugs, since insects stopped being born.
Congratulations on developing this game!
@cromo LÖVE forever! It's more work upfront than a full game engine but just clicks with me still.
@vphyre There would be a win screen after the ants stop but I have a bad habit of not thinking of a game objective until the last minute, literally 😴
@osh-studio Yes, in a full game I would have the ants crawl over and eat the outermost layer, and not tunnel in until later.
@monkybusines I did the bee, ants and tree, and modified some hex tiles I found on opengameart.org
i trapped myself in the wax :joy:
cool game what is even cooler is that you used "love" not an actual game engine and I really like that a lot.
I think the game could have used the list of controls inside the game as well. I really didn't know what I was doing the first time around.
The second time around it was a lot easier, perhaps even too easy.
I did enjoy the fact that this has been the only game I've ever played on Ludum Dare with real nature sounds.
An interesting design executed well. Nice work.
I believe the strategy could be deeper, wish there are more levels :)
It took me some thinking and strategizing, but in the end I managed to squash the ant invasion and usher the bees into a new era of peace!
The idea of this game is great, I found it so cool the first time I saw the beehive fall down when it lost the final connection to the tree. Never seen a game like this before, a lot of points for originality :star:
Great job! :trophy:
I won't lie, at first I thought I was eating the ants, not squishing them haha!! However, well done!!
https://youtu.be/EWJKsLF4MMg?t=24
To be completely honest, this game feels...rough. There's an interesting idea in here where potentially honeycombs are used to attach and create Lego-like formations to deal with an incoming threat. The physical nature of how the beehive holds itself on the branches looks like it could be expanded to an interesting, maybe even experimental experience. And the risk-reward of letting ants eat the beehive to gain speed upgrade hints at some interesting game design direction.
As the game currently is, I felt the game was too simplistic. The behavior of the ants are very predictable, and honestly reminds me of tower defense games. Without a currency or upgrade system, though, it didn't feel like I was planning ahead and being rewarded for the preparations I've made. Instead, I felt like I was going through a repetitive motion of keeping ants away from the beehive. It didn't help that the direction Jenny aims is a bit unpredictable without a reticle or line-of-sight HUD element.
I get the sense that there wasn't a lot of time to develop this game, which is understandable. Would certainly like to see some of the elements in the games being brought to new and interesting directions.